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Good Is Not Soft: Difference between revisions

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* [[The Culture]] is a [[Mary Suetopia|hedonistic post-scarcity society]] whose citizens mostly live to entertain, educate and enlighten themselves and their peers and spread their beneficial lifestyle to others, but at the edge of their ethics are apocalyptically powerful starships and agents who will do any kind of dirty business to protect and expand the Culture's interests, and anyone who tries to harm them learns a fatally hard lesson in why it was a bad idea.
{{quote|"You might call them soft, because they're very reluctant to kill, and they might agree with you, but they're soft the way the ocean is soft, and, well; ask any sea captain how harmless and puny the ocean can be." }}
* The page quote above comes from the ''[[Discworld]]'' novel ''[[Discworld/Men At Arms|Men Atat Arms]]''. Later in the novel (and in other Discworld novels featuring the City Watch), recurring character Carrot Ironfoundersson proves that he fits the trope very well indeed.
* The Knights of the Cross of ''[[The Dresden Files]]'' are modern-day paladins who will do their best to persuade [[Demonic Possession]] collaborators and victims to escape the thrall. If they refuse, though, the Knights have absolutely no compunction against killing them.
 
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[[Category:Goodness Tropes]]
[[Category:Morality Tropes]]
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