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Nintendo Hard/Video Games/Platform Game: Difference between revisions

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** ''[[Super Mario Galaxy 2]]'' is widely agreed to be [[Sequel Difficulty Spike|harder]] than the original ''Galaxy'', but most of {{spoiler|World S}} is particularly tough, and {{spoiler|[[Brutal Bonus Level|The Grandmaster Galaxy]]}} can be flat-out sadistic at times, getting even worse in {{spoiler|[[Last Lousy Point|The Perfect Run]] which requires playing through the Grandmaster Galaxy as a [[One-Hit-Point Wonder]], and on top of that, restarting the entire thing up should one be unfortunate enough to die}}.
* ''[[Ghosts 'n Goblins|Ghosts N Goblins]]'', ''Ghouls 'n Ghosts'', and the rest of the series, have an evil reputation stemming from moderately annoying [[Jump Physics]] and extremely [[Goddamned Bats|unpredictable enemy movement]]. Which would be pretty hard on its own. But some games in the series (such as ''Ghosts 'n Goblins'') went further: If you miss a power-up in the fifth level, it kicks you back to the fourth level once you reach the final boss. Even more frustratingly, you have to go through the game ''twice'' just in order to see its [[A Winner Is You]] ending.
** ''[[Ghosts 'n Goblins Ressurection]]'' (released in 2021 for the [[Nintendo Switch]] to celebrate the game's 35th anniverary) lampshades the francise's notorious difficulty; when the game starts, the player has two paths available, the game saying, "Pick Your Poison". Ironically, however, this version does have difficulty settings, checkpoints and a tech tree that the player can use to upgrade Arthur's abilities.
* ''[[The Legend of Zelda|Zelda II: Adventure of Link]]'' is easily the most challenging game in the franchise, although it doesn't mean much given that more modern and recent Zeldas have begun to edge into [[It's Easy, So It Sucks]] territory. [[Mooks]] that are easy cannon fodder in all other games are super-deadly here. The bats will kill you. The hopping spider things will kill you. The rats with boomerangs will trap you between two of them and stay out of your range; you get hit ''no matter what.'' Many ''normal'' enemies can only be damaged one way or at certain times. Opportunities to recharge your health and magic are much scarcer than in other games. Enemies are poised so that knockback will send you off the platform and into the lava every time. When you get a Game Over, you don't start from the beginning of the dungeon, but from the beginning of the overworld and must take the (often difficult) path to the dungeon again. [[Random Encounters]] go from "free XP" at the beginning to "you will ''not'' reach the Great Palace alive" by the end. [[Guide Dang It|If you aren't following an FAQ or a fanmade map, good luck making your way to the end]] ''at all'' due to super-vague hints for actions nobody would think to take on their own.
** Speaking of the Great Palace, the final dungeon is more of a fiendish maze, and most of the enemies in there some of the most powerful enemies in the entire game. The first half of the final ''bosses'' is Thunderbird. To even damage the boss at all, you have to use the insanely costly spell Thunder (no using your healing spell after this!) and then you have to jump up in the air to hit the boss's now-exposed face while it drops fireballs at you. Then, with no way of recharging your health or magic in between, you fight Dark Link. Dark Link is the same as you, except ''incredibly'' hard to hit. He does [[Collision Damage]] to you, ''you don't to him.'' If you run out of lives, you get to take the Great Palace all over again. (Whatever you do, don't turn off your machine, or even if you saved, you'll be back at the starting point of the ''overworld'', and you ''will'' have to retake the path to the Great Palace, which is worse than any dungeon.)
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