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Paper Mario: The Thousand-Year Door: Difference between revisions

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** Merlon, Merluvlee, and Co. Mr. Wonky (an NPC whom you pay for information) explains that they're from a tribe that names people according to profession, hence why this trend continues into ''[[Super Paper Mario]]'' and was present in the original game.
* [[False Innocence Trick]]: Although it appears that the "evil" beings trapped in the black chests were originally good ({{spoiler|the game all but blatantly tells you that they were the original four heroes of legend}}), the end result is the same nonetheless. They plead for Mario to let them out, so of course, he does. They curse him as thanks. Kind of subverted, because [[Cursed with Awesome|the curses help you]], to the point that you literally cannot continue without "acquiring" them.
* [[Failed a Spot Check]]: When Mario and his party first enters the Boggley Woods, the Shadow Sirens are there, looking for him; but they have no idea what he looks like (the X-Nauts gave them a sketch, but they lost it) so Mario can walk right by them (or even talk to them) without them giving him trouble.
* [[The Family for the Whole Family]]: The Piantas, who have several businesses and act like stereotypical gangsters, but don't appear to be actually doing anything illegal and will help you when you need it.
* [[Faux Affably Evil]]: {{spoiler|Grubba. Under that cheery good-ol' boy demeanor is a total ''monster'' of a Clubba.}}
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