Stellaris (video game): Difference between revisions

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* [[Shout-Out]]: The game includes a number of references and nods to various works.
* [[Shout-Out]]: The game includes a number of references and nods to various works.
** The "Martial Democracy" government type is basically lifted straight out of ''[[Starship Troopers]].''
** The "Martial Democracy" government type is basically lifted straight out of ''[[Starship Troopers]].''
** It's possible to pursue the [[Prime Directive]] regarding native, less-developed worlds.
* [[Starfish Aliens]]: Some alien types, especially the mollusk-esque ones look suitably out there.
* [[Starfish Aliens]]: Some alien types, especially the mollusk-esque ones look suitably out there.
* [[Vestigial Empire]]: The "fallen empires," computer-controlled civilizations that are large and power, but also old, stagnant and isolationist. Tick them off one way or another, however, and they won't hesitate to prove why they're not quite "fallen" just yet.
* [[Vestigial Empire]]: The "fallen empires," computer-controlled civilizations that are large and power, but also old, stagnant and isolationist. Tick them off one way or another, however, and they won't hesitate to prove why they're not quite "fallen" just yet.

Revision as of 02:15, 7 May 2016

Stellaris is an upcoming turn-based, real-time 4X Strategy Game being developed by Paradox Interactive. Starting off in the year 2200, gameplay in Stellaris revolves around space exploration, managing an empire, warfare and diplomacy with other spacefaring civilizations. The game also utilizes an updated version of the "Clausewitz Engine" that has been in use since Europa Universalis III. It is set to be released on 9 May 2016.

The game's official website can be found here.

Tropes used in Stellaris (video game) include:
  • 2-D Space: The bulk of the action takes place on a horizontal plane.
  • The Aesthetics of Technology: All over the place, with various species and society types having their own particular palettes.
  • All Planets Are Earthlike: Averted, as many planets are either not suitably comfortable to your species by default (barring measures like terraforming) or utterly uninhabitable.
  • Ancient Astronauts: Potentially, you. As it's possible to come across planets with varying degrees of complex if not sentient life and "uplift" them, ultimately becoming "vassals" of sorts.
  • Civil Warcraft: The larger your territories become, the harder it becomes to maintain order and thus the likelier the chances of civil war.
  • Design-It-Yourself Equipment: Not only are your ships heavily customizable, but everything about your species/civilization can be customized to a significant degree.
  • Death World: In addition to planets with hostile environments, there are "Tomb Worlds" that are in a state of nuclear winter.
  • Faster-Than-Light Travel: FTL technology is stated as one of the major catalysts for the game.
  • The Final Frontier: There's as much focus on space exploration as there is empire-building. With that comes diplomacy and conflict.
  • Game Mod: The game is designed to be very moddable from the get-go.
  • Good Republic, Evil Empire: Averted. As governments and culture are very customizable, it's possible to come up with a variety of societies running the gamut from the Imperium of Man to Star Trek's United Federation of Planets. And even then, they may not quite be what they appear, depending on your traits.
  • Humanoid Aliens: In addition to humans, a number of the various species types available are at least vaguely humanoid. The rest however are Starfish Aliens.
  • One Nation Under Copyright: It's possible for your civilization to be run by a powerful Mega Corp.
  • Shout-Out: The game includes a number of references and nods to various works.
    • The "Martial Democracy" government type is basically lifted straight out of Starship Troopers.
    • It's possible to pursue the Prime Directive regarding native, less-developed worlds.
  • Starfish Aliens: Some alien types, especially the mollusk-esque ones look suitably out there.
  • Vestigial Empire: The "fallen empires," computer-controlled civilizations that are large and power, but also old, stagnant and isolationist. Tick them off one way or another, however, and they won't hesitate to prove why they're not quite "fallen" just yet.
  • Video Game Cruelty Potential: Nothing's really stopping you from glassing planets from orbit, practicing slavery or (with the right policies) engage in Soviet-style purges.
  • X Meets Y: Europa Universalis meets Galactic Civilisations.