The Dragon/Tabletop Games: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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(grouped the "Dungeons & Dragons" examples together, renamed "Other Works" to "Tabletop RPGs", moved the board game example to "The Dragon/Tabletop Games/Board Games")
 
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== Subpages ==
== Subpages ==
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* [[{{ROOTPAGENAME}}/Board Games|Board Games]]
== Tabletop RPGs ==
* [[{{ROOTPAGENAME}}/Card Games|Card Games]]
* ''[[Dungeons & Dragons]]'':

** This is literally the scenario in the {{spoiler|''Age of Worms''}} campaign where {{spoiler|the [[Big Bad]]'s second in command is a dracolich.}}
== Other Examples ==
** In the ''[[Dungeons & Dragons]]'' cosmology, Dagon serves as [[The Dragon]] for Demogorgon, he closest thing the Demons have to a leader.
* This is literally the scenario in the {{spoiler|''Age of Worms''}} campaign where {{spoiler|the [[Big Bad]]'s second in command is a dracolich.}}
* Various ''[[The World of Darkness]]'' games give vampires and mages the ability to create what effectively is their own Dragon. Vampires in both ''[[Vampire: The Requiem]]'' and ''[[Vampire: The Masquerade]]'' have ghouls, human slaves who are addicted to vampire blood, inherit a share of the vampire's powers, and generally acts as a vampire's bodyguard and enforcer wherever the vampire him or herself isn't required. ''[[Mage: The Awakening]]'' gives mages have their own version of this, called Sleepwalkers. These are humans immune to paradox, that allow mages to do all sorts of nifty, reality bending tricks without a nasty abyssal horror eating their faces off.
* In the ''[[Dungeons & Dragons]]'' cosmology, Dagon serves as [[The Dragon]] for Demogorgon, he closest thing the Demons have to a leader.
** Also in the ''[[Dungeons & Dragons]]'' cosmology, Tiamat (the evil Dragon Goddess of the [[Color Coded for Your Convenience|chromatic dragons]]) has five dragons (one of each chromatic type) as her Dragons.
** Also in the ''[[Dungeons & Dragons]]'' cosmology, Tiamat (the evil Dragon Goddess of the [[Color Coded for Your Convenience|chromatic dragons]]) has five dragons (one of each chromatic type) as her Dragons.
* Various ''[[The World of Darkness]]'' games give vampires and mages the ability to create what effectively is their own Dragon. Vampires in both ''[[Vampire: The Requiem]]'' and ''[[Vampire: The Masquerade]]'' have ghouls, human slaves who are addicted to vampire blood, inherit a share of the vampire's powers, and generally acts as a vampire's bodyguard and enforcer wherever the vampire him or herself isn't required. ''[[Mage: The Awakening]]'' gives mages have their own version of this, called Sleepwalkers. These are humans immune to paradox, that allow mages to do all sorts of nifty, reality bending tricks without a nasty abyssal horror eating their faces off.
* The Herald from the [[Cthulhu Mythos]] board game, ''[[Arkham Horror]]''. Giving the [[Big Bad|Ancient One]] a Herald greatly increases the [[Nintendo Hard|difficulty]] of the game and every expansion adds a new Herald to the pool.


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Latest revision as of 01:31, 6 February 2022


Subpages

Tabletop RPGs

  • Dungeons & Dragons:
    • This is literally the scenario in the Age of Worms campaign where the Big Bad's second in command is a dracolich.
    • In the Dungeons & Dragons cosmology, Dagon serves as The Dragon for Demogorgon, he closest thing the Demons have to a leader.
    • Also in the Dungeons & Dragons cosmology, Tiamat (the evil Dragon Goddess of the chromatic dragons) has five dragons (one of each chromatic type) as her Dragons.
  • Various The World of Darkness games give vampires and mages the ability to create what effectively is their own Dragon. Vampires in both Vampire: The Requiem and Vampire: The Masquerade have ghouls, human slaves who are addicted to vampire blood, inherit a share of the vampire's powers, and generally acts as a vampire's bodyguard and enforcer wherever the vampire him or herself isn't required. Mage: The Awakening gives mages have their own version of this, called Sleepwalkers. These are humans immune to paradox, that allow mages to do all sorts of nifty, reality bending tricks without a nasty abyssal horror eating their faces off.

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