What Are You Looking At?: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{trope}}
{{trope}}
{{quote|'''Eddie Riggs: '''"What are you looking at?"<br />
{{quote|'''Eddie Riggs: '''"What are you looking at?"
'''Mangus:''' "I don't know."|[[Brutal Legend]]}}
'''Mangus:''' "I don't know."|[[Brutal Legend]]}}


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See also [[Artificial Atmospheric Actions]], [[Welcome to Corneria]]. Contrast with [[NPC Scheduling]].
See also [[Artificial Atmospheric Actions]], [[Welcome to Corneria]]. Contrast with [[NPC Scheduling]].
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{{examples}}
=== Video Game Examples: ===
== Video Game Examples ==

* ''[[Brutal Legend]]'' is the [[Trope Namer]] and perhaps the only game to joke about it.
* ''[[Brutal Legend]]'' is the [[Trope Namer]] and perhaps the only game to joke about it.
* ''[[God Hand]]'' after any of the human characters are rescued they give you fruit then just stand there staring.
* ''[[God Hand]]'' after any of the human characters are rescued they give you fruit then just stand there staring.
* Pretty much every other RPG in existence.
* Pretty much every other RPG in existence.
** A nice example is ''[[Dark Cloud (Video Game)|Dark Cloud]] 2'', where you're able to recruit people to inhabit the towns you build. When they aren't assigned a house to live in, they are always inside the train. You'd think they get bored, poor sods.
** A nice example is ''[[Dark Cloud]] 2'', where you're able to recruit people to inhabit the towns you build. When they aren't assigned a house to live in, they are always inside the train. You'd think they get bored, poor sods.
* In the [[Pokémon (Franchise)|Pokémon]] games, the other trainers are [[Justified Trope|deliberately staring]] in order to catch the eye of any passer-by and challenge them to battles.
* In the [[Pokémon]] games, the other trainers are [[Justified Trope|deliberately staring]] in order to catch the eye of any passer-by and challenge them to battles.
* Also pretty much every point-and-click adventure game in existence.
* Also pretty much every point-and-click adventure game in existence.
* ''[[Shenmue]]'' is very guilty of this, having people that stare at walls for no apparent reason.
* ''[[Shenmue]]'' is very guilty of this, having people that stare at walls for no apparent reason.
* An odd quirk happens in ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]'' where Sheppard can get distracted by another object in the room when he's in the middle of a conversation. This leads to really bizarre looking image as his body is facing the correct way while his head is craning as far as possible to the side. A fun place to try this is out is in Liara's room where Sheppard is often fixated on Glyph.
* An odd quirk happens in ''[[Mass Effect 3]]'' where Sheppard can get distracted by another object in the room when he's in the middle of a conversation. This leads to really bizarre looking image as his body is facing the correct way while his head is craning as far as possible to the side. A fun place to try this is out is in Liara's room where Sheppard is often fixated on Glyph.

=== Other Examples: ===


== Other Examples ==
* ''[[Yureka]]'': Thanks to this trope, Piri can't leave her shop, even if it's burning around her ears.
* ''[[Yureka]]'': Thanks to this trope, Piri can't leave her shop, even if it's burning around her ears.


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[[Category:Pages Needing Wicks]]
[[Category:Pages Needing Wicks]]
[[Category:Video Game Tropes]]
[[Category:Video Game Tropes]]
[[Category:What Are You Looking At]]
[[Category:What Are You Looking At?]]
[[Category:This Index Asked You a Question]]

Latest revision as of 01:24, 30 August 2018

Eddie Riggs: "What are you looking at?"

Mangus: "I don't know."

Happens often in video games. In between missions or cutscenes, you'll sometimes see characters just standing there, staring in a random direction. This is either because said person activates a mission and moving about would make it more difficult for the player to find him/her or it would flat-out take way too much time to make every character do something different. Note that if a character is shown actually doing something aside from standing, blinking, and occasionally talking, this doesn't count (i.e., if a character is chopping wood or getting anything done besides wearing a hole in the ground).

See also Artificial Atmospheric Actions, Welcome to Corneria. Contrast with NPC Scheduling.


Examples of What Are You Looking At? include:

Video Game Examples

  • Brutal Legend is the Trope Namer and perhaps the only game to joke about it.
  • God Hand after any of the human characters are rescued they give you fruit then just stand there staring.
  • Pretty much every other RPG in existence.
    • A nice example is Dark Cloud 2, where you're able to recruit people to inhabit the towns you build. When they aren't assigned a house to live in, they are always inside the train. You'd think they get bored, poor sods.
  • In the Pokémon games, the other trainers are deliberately staring in order to catch the eye of any passer-by and challenge them to battles.
  • Also pretty much every point-and-click adventure game in existence.
  • Shenmue is very guilty of this, having people that stare at walls for no apparent reason.
  • An odd quirk happens in Mass Effect 3 where Sheppard can get distracted by another object in the room when he's in the middle of a conversation. This leads to really bizarre looking image as his body is facing the correct way while his head is craning as far as possible to the side. A fun place to try this is out is in Liara's room where Sheppard is often fixated on Glyph.

Other Examples

  • Yureka: Thanks to this trope, Piri can't leave her shop, even if it's burning around her ears.