Won't Work On Me: Difference between revisions

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Generally, immunities to specific attacks and/or [[Standard Status Effects]] are almost always present and are the main purpose of [[Damage Typing]]. As a game model grows, it's [[Serial Escalation|more and more likely]] to get into [[Lensman Arms Race]] of effects, immunities and immunity-breaching effects.
Generally, immunities to specific attacks and/or [[Standard Status Effects]] are almost always present and are the main purpose of [[Damage Typing]]. As a game model grows, it's [[Serial Escalation|more and more likely]] to get into [[Lensman Arms Race]] of effects, immunities and immunity-breaching effects.
* In ''[[Dungeons & Dragons]]'', up to 3rd edition, monsters like golems and Will O' Wisps are immune to most kinds of magic. When fighting such a creature, typically the wizards will sit around and feel useless while the warriors run up and hit it with swords.
* In ''[[Dungeons & Dragons]]'', up to 3rd edition, monsters like golems and Will O' Wisps are immune to most kinds of magic. When fighting such a creature, typically the wizards will sit around and feel useless while the warriors run up and hit it with swords.
** Amusingly, clay golems are No Sell to warriors as well, since their clay skin resists sharp things such as swords and arrows and spears. (Oh, and their fists can inflict cursed wounds.) It's up to the hammer-wielding cleric or paladin to smash them in with bludgeoning, or the wizards to polymorph into a better form, or to the wizards to use Sunfire which ignores magical resistances.
** Amusingly, clay golems are No Sell to warriors as well, since their clay skin resists sharp things such as swords and arrows and spears. (Oh, and their fists can inflict cursed wounds.) Even worse, it's possible for a clay golem's creator to lose control of it, in which case it becomes a rampaging menace that attacks anything that moves (and unlike flesh golems, there is no way to resume control; fortunately this is not a problem with stone and iron golems). It's up to the hammer-wielding cleric or paladin to smash them in with bludgeoning, or the wizards to polymorph into a better form, or to the wizards to use Sunfire which ignores magical resistances.
** This was also a trait of the most powerful of demons. In the earliest versions of the game, the Balrog was completely immune to spells cast by casters of sixth level or below—on top of general 79% magic resistance.
** This was also a trait of the most powerful of demons. In the earliest versions of the game, the Balrog was completely immune to spells cast by casters of sixth level or below—on top of general 79% magic resistance.
** In the BECMI edition of D&D, Immortals are the equivalent of gods. An Immortal's true form was completely immune to even the most powerful mortal magic, and the most that even the most powerful of mortal magical weapons (+4 or +5) could do to them is [[Scratch Damage]].
** In the BECMI edition of D&D, Immortals are the equivalent of gods. An Immortal's true form was completely immune to even the most powerful mortal magic, and the most that even the most powerful of mortal magical weapons (+4 or +5) could do to them is [[Scratch Damage]].