Zanac: Difference between revisions
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{{quote|''"First it was probably a tiny dot"''|Game story manual}} |
{{quote|''"First it was probably a tiny dot"''|Game story manual}} |
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Zanac is a shoot'em up made by [[Compile]]. It has produced 3 main games: |
''Zanac'' is a shoot'em up made by [[Compile]]. It has produced 3 main games: |
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* ''Zanac'' - 1986. MSX. Two versions, both with simple graphics, differing mostly in levels. |
* ''Zanac'' - 1986. MSX. Two versions, both with simple graphics, differing mostly in levels. |
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{{tropelist}} |
{{tropelist}} |
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* [[A.I. Is a Crapshoot]] |
* [[A.I. Is a Crapshoot]]: The System was designed for killing those who opened the Icon improperly. It was supposed to stop when the Icon was opened properly, but didn't. |
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* [[Asteroid Thicket]] |
* [[Asteroid Thicket]]: "Arer" 5 in the original. |
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* [[Berserk Button]] |
* [[Berserk Button]]: The System doesn't like you to picking up Weapon 2 in the original game. |
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* [[Big Bad]] |
* [[Big Bad]]: The "System" in the original. The "Original system" in the ''Zanac Neo''. |
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* [[Blind Idiot Translation]] |
* [[Blind Idiot Translation]]: The manual of the original game tells the rather weird story of a system going berserk because "someone opened the icon improperly." Also, areas in the NES port are called "ARER"s and Compile "desinded" the game. Fixed in ''Zanac X Zanac''. |
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* [[Chain-Reaction Destruction]] |
* [[Chain-Reaction Destruction]]: Capital ships and final boss in the NES version. |
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* [[Collision Damage]] |
* [[Collision Damage]]: It's a shmup series so it's pretty much given. |
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* [[Cores and Turrets Boss]] |
* [[Cores and Turrets Boss]]: Every boss in the original except a few capital ships. |
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* [[Deflector Shields]] |
* [[Deflector Shields]]: Weapon 2 on the original game. |
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* [[Dynamic Difficulty]] |
* [[Dynamic Difficulty]]: One of the first in shoot'em ups. The NES/MSX games also has sprite limits to keep the difficulty level from getting too high (and to keep away flickering/slowdown). |
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* [[Easter Egg]] |
* [[Easter Egg]] |
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* [[Expy]] |
* [[Expy]]: Some enemies from ''Zanac'' actually originate from ''E.I. Exa Innnova''. |
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* [[Flash of Pain]] |
* [[Flash of Pain]]: Present in ''Zanac Neo''. |
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* [[Flunky Boss]] |
* [[Flunky Boss]]: Most bosses have normal enemies fighting alongside it. |
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* [[Getting Crap Past the Radar]] |
* [[Getting Crap Past the Radar]]: Weapon 4 in the original is a vibrating projectile weapon. Hence it's called vibrator. |
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* [[Idiot Ball]] |
* [[Idiot Ball]]: Someone who opened the "Icon" improperly. |
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* [[Last Ditch Move]] |
* [[Last Ditch Move]]: Capital ships in the original which spawn projectiles when destroyed. |
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* [[Macross Missile Massacre]] |
* [[Macross Missile Massacre]]: The enemies shoot out missiles. There is one enemy that shoots out an endless stream of missiles so tight that they're pretty much head against a tail. |
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* [[Magikarp Power]] |
* [[Magikarp Power]]: Weapon 5 on the original game. |
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* [[Mercy Invincibility]] |
* [[Mercy Invincibility]]: Inverted. Collecting power chips and special weapons is the way to grand 1 or 4-second invulnerability time. |
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* [[Nintendo Hard]] |
* [[Nintendo Hard]] |
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* [[One-Man Army]] |
* [[One-Man Army]]: It's a shmup, so what else do you expect. Handwaved of describing the "System" being able to cope with large-scale attacks, but not small-scale ones. |
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* [[Precursors]] |
* [[Precursors]]: Organic Intelligence Body. |
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* [[Recurring Boss]] |
* [[Recurring Boss]]: In the NES version, 3 of the capital ships and many of the fortresses. |
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* [[Sentry Gun]] |
* [[Sentry Gun]]: Basically any surface-mounted turret. |
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* [[Sequential Boss]] |
* [[Sequential Boss]]: The final boss in the original and several bosses in ''Zanac Neo''. |
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* [[Shoot the Bullet]] |
* [[Shoot the Bullet]]: Pretty much every projectile is destroyable in some way. |
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* [[Shows Damage]] |
* [[Shows Damage]]: In the original, capital ships and boxes belong to category 1 while the final phase of the final boss belongs to category 3. |
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** In ''Zanac Neo'', most of the enemies with multiple hitpoints blink red when low on health. |
** In ''Zanac Neo'', most of the enemies with multiple hitpoints blink red when low on health. |
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* [[Smart Bomb]] |
* [[Smart Bomb]]: Enemy Erasers and Weapon 6 in the original which clear all the non-boss air targets. Fairies are even stronger since after they're used as such, they blow up the fortress as soon as you reach one. |
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* [[Space Is Noisy]] |
* [[Space Is Noisy]] |
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* [[Spy Satellites]] |
* [[Spy Satellites]]: Sarts in the original which fly around. |
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* [[Stalked by the Bell]] |
* [[Stalked by the Bell]]: Each boss (save for the [[Final Boss]]) is on a timer. Fail to defeat the boss in time, and you continue the stage (or advance to the next in the case of an endboss)... and the [[Dynamic Difficulty]] goes up. |
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* [[Super Prototype]] |
* [[Super Prototype]]: Your Zanac fighter. |
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* [[Warmup Boss]] |
* [[Warmup Boss]]: The first boss in MSX and NES versions of ''Zanac'' is a simple ground turret. |
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* [[Warp Zone]] |
* [[Warp Zone]]: Smiling Icons in the original game spawn Enemy Erasers which then turn into these. A few of them take you backwards though. |
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* [[Wasted Song]] |
* [[Wasted Song]]: One of the songs doesn't play in any level. Although it still can be accessed by pressing certain buttons after defeating each fortress in area 10. |
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* [[Womb Level]] |
* [[Womb Level]]: Area 8 in the original NES version. |
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{{reflist}} |
{{reflist}} |
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[[Category:MSX]] |
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[[Category:Nintendo Entertainment System]] |
[[Category:Nintendo Entertainment System]] |
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[[Category:PlayStation]] |
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[[Category:Zanac]] |
[[Category:Zanac]] |
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[[Category:Video Game]] |
[[Category:Video Game]] |
Latest revision as of 13:46, 8 March 2019
Zanac is a shoot'em up made by Compile. It has produced 3 main games:
- Zanac - 1986. MSX. Two versions, both with simple graphics, differing mostly in levels.
- Zanac - 1986. NES/Famicom Disk System, MSX2 (as Zanac EX).
- Zanac X Zanac - 2001, Playstation 1. Contains a classic version and its variations and the main game, Zanac Neo. Zanac X Zanac was one of the last two games Compile published before going bankrupt.
"First it was probably a tiny dot"
—Game story manual
|
Zanac is also one of the first shoot'em ups to feature dynamic AI. Zanac series gameplay focuses on defeating normal enemies rather than bosses.
Not to be confused with a certain drug for treating panic and anxiety disorders.
Tropes used in Zanac include:
- A.I. Is a Crapshoot: The System was designed for killing those who opened the Icon improperly. It was supposed to stop when the Icon was opened properly, but didn't.
- Asteroid Thicket: "Arer" 5 in the original.
- Berserk Button: The System doesn't like you to picking up Weapon 2 in the original game.
- Big Bad: The "System" in the original. The "Original system" in the Zanac Neo.
- Blind Idiot Translation: The manual of the original game tells the rather weird story of a system going berserk because "someone opened the icon improperly." Also, areas in the NES port are called "ARER"s and Compile "desinded" the game. Fixed in Zanac X Zanac.
- Chain-Reaction Destruction: Capital ships and final boss in the NES version.
- Collision Damage: It's a shmup series so it's pretty much given.
- Cores and Turrets Boss: Every boss in the original except a few capital ships.
- Deflector Shields: Weapon 2 on the original game.
- Dynamic Difficulty: One of the first in shoot'em ups. The NES/MSX games also has sprite limits to keep the difficulty level from getting too high (and to keep away flickering/slowdown).
- Easter Egg
- Expy: Some enemies from Zanac actually originate from E.I. Exa Innnova.
- Flash of Pain: Present in Zanac Neo.
- Flunky Boss: Most bosses have normal enemies fighting alongside it.
- Getting Crap Past the Radar: Weapon 4 in the original is a vibrating projectile weapon. Hence it's called vibrator.
- Idiot Ball: Someone who opened the "Icon" improperly.
- Last Ditch Move: Capital ships in the original which spawn projectiles when destroyed.
- Macross Missile Massacre: The enemies shoot out missiles. There is one enemy that shoots out an endless stream of missiles so tight that they're pretty much head against a tail.
- Magikarp Power: Weapon 5 on the original game.
- Mercy Invincibility: Inverted. Collecting power chips and special weapons is the way to grand 1 or 4-second invulnerability time.
- Nintendo Hard
- One-Man Army: It's a shmup, so what else do you expect. Handwaved of describing the "System" being able to cope with large-scale attacks, but not small-scale ones.
- Precursors: Organic Intelligence Body.
- Recurring Boss: In the NES version, 3 of the capital ships and many of the fortresses.
- Sentry Gun: Basically any surface-mounted turret.
- Sequential Boss: The final boss in the original and several bosses in Zanac Neo.
- Shoot the Bullet: Pretty much every projectile is destroyable in some way.
- Shows Damage: In the original, capital ships and boxes belong to category 1 while the final phase of the final boss belongs to category 3.
- In Zanac Neo, most of the enemies with multiple hitpoints blink red when low on health.
- Smart Bomb: Enemy Erasers and Weapon 6 in the original which clear all the non-boss air targets. Fairies are even stronger since after they're used as such, they blow up the fortress as soon as you reach one.
- Space Is Noisy
- Spy Satellites: Sarts in the original which fly around.
- Stalked by the Bell: Each boss (save for the Final Boss) is on a timer. Fail to defeat the boss in time, and you continue the stage (or advance to the next in the case of an endboss)... and the Dynamic Difficulty goes up.
- Super Prototype: Your Zanac fighter.
- Warmup Boss: The first boss in MSX and NES versions of Zanac is a simple ground turret.
- Warp Zone: Smiling Icons in the original game spawn Enemy Erasers which then turn into these. A few of them take you backwards though.
- Wasted Song: One of the songs doesn't play in any level. Although it still can be accessed by pressing certain buttons after defeating each fortress in area 10.
- Womb Level: Area 8 in the original NES version.