Batman: Arkham Knight/YMMV: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
(copyedits)
(Obvious Judas example is misused: Jason is not an active member of Batman's supporting cast in any of the games. Changed it to The Untwist. Also removed the tidbit about Penguin's accent in Author's Saving Throw since it was hardly a big controversial aspect of the character, and it was already implied in his first appearance that he was faking it. Same with Surprisingly Improved Sequel, since it's probably the most controversial game in the series.)
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These things about ''[[{{ROOTPAGENAME}}]]'' are subjective - not everyone will agree with all of them.
These things about ''[[{{ROOTPAGENAME}}]]'' are subjective - not everyone will agree with all of them.


* [[Anticlimax Boss]]: Hush's sidequest in ''Arkham City'' painted him as a terrifying psychopath and brilliant criminal mastermind who could easily give Batman himself the runaround, and escapes with big plans for ruining Bruce Wayne's life. For years fans speculated on what kind of crazy schemes he could be planning and what kind of role he'd have in this game... and it turns out that turning his face into a perfect copy of Bruce Wayne's only amounted to him getting past the front desk at Wayne Enterprises, and his "grand scheme" is to try and magnificently fail to steal Bruce's money before being slammed into a table and detained. ''That's it''. His sidequest here can easily be beaten in about three, five minutes tops, and most of that time will be spent simply driving to Wayne Enterprises.
* [[Anticlimax Boss]]: Hush's side mission was underwhelming simply because it was just a cutscene with a button prompt.
* [[Author's Saving Throw]]: Rocksteady listened to fans' complaints about the game including the PC version and made some improvements.
* [[Author's Saving Throw]]: Rocksteady listened to fans' complaints about the game including the PC version and made some improvements.
** Rocksteady made a series of patches to have all eight playable characters on the combat and predator maps, including Harley Quinn, Batgirl and Red Hood.
** Rocksteady made a series of patches to have all eight playable characters on the combat and predator maps, including Harley Quinn, Batgirl and Red Hood. While the issue of [[They Wasted a Perfectly Good Character|wasting so many fun characters]] isn't entirely gone, it's good to be able to do more with them.
** Rocksteady was aware of the lack of challenge maps and brought in multiple DLC packs with the traditional round systems like in the previous games.
** Rocksteady was aware of the lack of challenge maps and brought in multiple DLC packs with the traditional round systems like in the previous games.
** There's a lot less Batmobile focus in the ''Season of Infamy'' DLC. And on top of that, several of Batman's key rogues get their own dedicated side missions that show them at their very best, with Mr. Freeze's sidequest giving his story a tragic, if heartwarming ending, while Killer Croc's has you fight him in an [[Best Boss Ever|amazingly fun, ''proper'' non-Batmobile boss fight.]]
** For the "In From the Cold" side mission from ''The Season of Infamy'' DLC, there is only one Batmobile shooting level, much to fans' joy.
* [[Contested Sequel]]: This game has neatly usurped the title of "most controversial game in the series" from ''Origins''. Fans cite it as a satisfying finale to the series thanks to its effective use of psychological horror, humongous map, and amazingly fun combat mechanics. But those more critical of it hate the obnoxious omnipresence of the Batmobile, the meager amount of traditional boss fights, and questionable usage of Batman's rogues gallery. The story itself is its own can of worms, with some finding it to be an amazingly emotional and fitting conclusion to the series, while others are disappointed with {{spoiler|the Joker hogging the spotlight ''yet again''}} and the Arkham Knight's identity being laughably obvious and lacking the intended impact since {{spoiler|Jason wasn't even mentioned in previous games}}.
** After fans complained about [[Nolan North]] voicing a [[Fake Brit]] Penguin in ''Arkham City'', it was revealed in this game that Penguin got the accent at school.
* [[It's Short, So It Sucks]]: A problem with the game's sidequests is that they're subjected to weird and inconsistent pacing, with a good chunk of them being way too short while others are weirdly long. Hush gets this the worst since you get to and pacify him in ''under a minute'', but Penguin, Two-Face, Deacon Blackfire, and Firefly all have short, incredibly easy sidequests while saving random firemen in peril is this grand ordeal that spans across ''most of the goddamned game''.
* [[It's Short, So It Sucks]]: Many thought that the Arkham episodes were too short for an Arkham game.
* [[Porting Disaster]]: The launch of the PC port was a disastrous one, because it was ridiculously glitchy and borderline unplayable. It has long since been patched and repaired, [[Never Live It Down|but even to this day, its buggy reputation continues to haunt it.]]
* [[Obvious Judas]]: It's unfortunately obvious that the Arkham Knight is Jason Todd. For example, there are a good number of flashbacks with Jason Todd and Red Hood himself is a playable character for a pre-order bonus.
* [[Scrappy Mechanic]]: Ever since ''Arkham Asylum'', fans wanted to drive the Batmobile and tear through the mean streets of Gotham. And initially, the reveal that it would be a major gameplay mechanic was met with a ton of praise... until the game released, where it turned out to be one hell of a Monkey's Paw wish. The driving controls are clunky, and the Batmobile is forced on the player a ''lot'', with the fun boss fights from the previous games being replaced with fights against enemy tanks that must be destroyed with the car's own tank mode. It's far from hard to control in this state, but it's a lot less fun than the series' stealth and combat mechanics.
* [[Porting Disaster]]: The PC port is terribly glitchy and as a result had worse reviews than the other versions.
* [[That One Sidequest]]: Once again, the Riddler throws a massive sidequest chain at you that requires you to find tons of Riddler trophies and solve annoying puzzles while he taunts and goads you. And this time, you have to find ''all'' 200+ Riddler trophies to defeat him. Thankfully, the payoff for this massive undertaking, like in ''Asylum'' and ''City'', [[Catharsis Factor|is well worth the tedium]].
* [[Scrappy Mechanic]]: A good number of players disliked the Batmobile taking the spotlight from the gliding parts of the game.
* [[Surprisingly Improved Sequel]]: The game got better reviews than ''[[Batman: Arkham Origins|Arkham Origins]]'' for having Rocksteady involved and a more original map, as well as Conroy and Hamill returning.
* [[That One Sidequest]]: The Riddler side mission can be a pain, not to mention solving all 243 riddles is the only way to defeat the Riddler.
* [[The Unexpected]]: Nobody expected Deacon Blackfire, a lesser known Batman villain, to appear in one of the side missions.
* [[The Unexpected]]: Nobody expected Deacon Blackfire, a lesser known Batman villain, to appear in one of the side missions.
* [[The Untwist]]: It's painfully obvious that the Arkham Knight is {{spoiler|Jason Todd}}. Having {{spoiler|the Red Hood}}'s DLC spoils the twist before you even play the game since {{spoiler|the Arkham Knight is an alternate skin for him}}, but even if you disregard that, the Arkham Knight is a hotheaded, angry young man with a personal grudge against Batman who shows up in the same game that {{spoiler|Jason}} appears in, as well as the first where he's even mentioned.


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Revision as of 08:01, 11 July 2021


These things about Batman: Arkham Knight are subjective - not everyone will agree with all of them.

  • Anticlimax Boss: Hush's sidequest in Arkham City painted him as a terrifying psychopath and brilliant criminal mastermind who could easily give Batman himself the runaround, and escapes with big plans for ruining Bruce Wayne's life. For years fans speculated on what kind of crazy schemes he could be planning and what kind of role he'd have in this game... and it turns out that turning his face into a perfect copy of Bruce Wayne's only amounted to him getting past the front desk at Wayne Enterprises, and his "grand scheme" is to try and magnificently fail to steal Bruce's money before being slammed into a table and detained. That's it. His sidequest here can easily be beaten in about three, five minutes tops, and most of that time will be spent simply driving to Wayne Enterprises.
  • Author's Saving Throw: Rocksteady listened to fans' complaints about the game including the PC version and made some improvements.
    • Rocksteady made a series of patches to have all eight playable characters on the combat and predator maps, including Harley Quinn, Batgirl and Red Hood. While the issue of wasting so many fun characters isn't entirely gone, it's good to be able to do more with them.
    • Rocksteady was aware of the lack of challenge maps and brought in multiple DLC packs with the traditional round systems like in the previous games.
    • There's a lot less Batmobile focus in the Season of Infamy DLC. And on top of that, several of Batman's key rogues get their own dedicated side missions that show them at their very best, with Mr. Freeze's sidequest giving his story a tragic, if heartwarming ending, while Killer Croc's has you fight him in an amazingly fun, proper non-Batmobile boss fight.
  • Contested Sequel: This game has neatly usurped the title of "most controversial game in the series" from Origins. Fans cite it as a satisfying finale to the series thanks to its effective use of psychological horror, humongous map, and amazingly fun combat mechanics. But those more critical of it hate the obnoxious omnipresence of the Batmobile, the meager amount of traditional boss fights, and questionable usage of Batman's rogues gallery. The story itself is its own can of worms, with some finding it to be an amazingly emotional and fitting conclusion to the series, while others are disappointed with the Joker hogging the spotlight yet again and the Arkham Knight's identity being laughably obvious and lacking the intended impact since Jason wasn't even mentioned in previous games.
  • It's Short, So It Sucks: A problem with the game's sidequests is that they're subjected to weird and inconsistent pacing, with a good chunk of them being way too short while others are weirdly long. Hush gets this the worst since you get to and pacify him in under a minute, but Penguin, Two-Face, Deacon Blackfire, and Firefly all have short, incredibly easy sidequests while saving random firemen in peril is this grand ordeal that spans across most of the goddamned game.
  • Porting Disaster: The launch of the PC port was a disastrous one, because it was ridiculously glitchy and borderline unplayable. It has long since been patched and repaired, but even to this day, its buggy reputation continues to haunt it.
  • Scrappy Mechanic: Ever since Arkham Asylum, fans wanted to drive the Batmobile and tear through the mean streets of Gotham. And initially, the reveal that it would be a major gameplay mechanic was met with a ton of praise... until the game released, where it turned out to be one hell of a Monkey's Paw wish. The driving controls are clunky, and the Batmobile is forced on the player a lot, with the fun boss fights from the previous games being replaced with fights against enemy tanks that must be destroyed with the car's own tank mode. It's far from hard to control in this state, but it's a lot less fun than the series' stealth and combat mechanics.
  • That One Sidequest: Once again, the Riddler throws a massive sidequest chain at you that requires you to find tons of Riddler trophies and solve annoying puzzles while he taunts and goads you. And this time, you have to find all 200+ Riddler trophies to defeat him. Thankfully, the payoff for this massive undertaking, like in Asylum and City, is well worth the tedium.
  • The Unexpected: Nobody expected Deacon Blackfire, a lesser known Batman villain, to appear in one of the side missions.
  • The Untwist: It's painfully obvious that the Arkham Knight is Jason Todd. Having the Red Hood's DLC spoils the twist before you even play the game since the Arkham Knight is an alternate skin for him, but even if you disregard that, the Arkham Knight is a hotheaded, angry young man with a personal grudge against Batman who shows up in the same game that Jason appears in, as well as the first where he's even mentioned.