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Everything About Fiction You Never Wanted to Know.
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* [[Alternative Character Interpretation]]: See [http://www.youtube.com/watch?v=C7fzhtMZNJs this video].
* [[Alternative Character Interpretation]]: See [http://www.youtube.com/watch?v=C7fzhtMZNJs this video].
* [[Crowning Music of Awesome]]: Lots, but the menu music for ''FLUX'', [http://www.youtube.com/watch?v=XcFnIuLO9oA Strange Comfort], is probably the best song in the series.
* [[Awesome Music]]: Lots, but the menu music for ''Bit.Trip Flux'', [http://www.youtube.com/watch?v=XcFnIuLO9oA Strange Comfort], is probably the best song in the series.
* [[Breather Level]]:
* [[Fridge Brilliance]]: A lot of people were unimpressed with the final boss of ''FLUX''; it's an [[Empty Room Psych|empty room]], the object being to bounce the ball 15 times without missing. It may seem relatively uninspired -- that is, unless you've lived long enough to remember the [[Atari 2600]] games, and you suddenly remember the original ''[[Breakout]]'', and you remember what happened after you destroy 2 entire walls of bricks. The answer? ''Nothing''. You're left with an empty room and you can simply bounce the balls around [[Endless Game|forever until you lose them all]], because ''there is nothing left''. The game is over.
** ''Bit.Trip Void'' is considered a Breather ''Game''. It even has *[[GASP]]* checkpoints! Getting a high score is still very challenging though.
** Furthermore, Neuse said that in ''Runner'', they added the ability for CommanderVideo to kick down walls because they were so annoyed at the walls in ''[[Pitfall]]''. Similarly, in ''FLUX'', you ''can'' bust out of the empty Breakout room and into the beyond... because, after all, CommanderVideo cannot be stopped.
** "Ginger Pit" is pretty much this in ''Bit.Trip Runner''. Really, the middle of the third zone in general is surprisingly less challenging. Don't worry, it ratchets back up to insane by 3-9: The Gauntlet.
* [[Game Breaker]]: The bosses of the second and third songs of ''VOID'' contained a horrible infinite score exploit if you stall forever while in "super" or "ultra" mode and steadily gain points. The updated version of the game disables the automatic score gain of those modes at the bosses.
** [[Meaningful Name|Control]] in ''Bit.Trip Core'' is much easier than the level that came before it, Exploration, as the pattern is mostly recycled from the previous stages.
* [[Most Wonderful Sound]]: '''<big>{{color|purple|GIGA}}</big>'''
* [[Game Breaker]]: The bosses of the second and third songs of ''Bit.Trip Void'' contained a horrible infinite score exploit if you stall forever while in "super" or "ultra" mode and steadily gain points. The updated version of the game disables the automatic score gain of those modes at the bosses.
* {{spoiler|[[Player Punch]]: The player themselves has to run into Mingrawn Timbletot. In essence, '''you''' kill the Commander}}.
* [[Most Wonderful Sound]]: '''<big>{{color|purple|GIGA}}</big>'''.
* [[Porting Disaster]]: ''SAGA'' has a few problems
* {{spoiler|[[Player Punch]]: The player themselves has to run into Mingrawn Timbletot. In essence, '''you''' kill the Commander}}.
** In ''RUNNER'' the background textures are wonky and the game is susceptible to graphical slow down
* [[Porting Disaster]]: ''Bit.Trip Saga'' has a few problems:
** In ''VOID'' patterns will flat out just appear out of nowhere.
** In ''Bit.Trip Runner'', the background textures are wonky and the game is susceptible to graphical slow down
** In ''Bit.Trip Void'', patterns will flat out just appear out of nowhere.
** Despite this it's still playable and enjoyable, and the remaining four games seem more or less okay.
** Despite this it's still playable and enjoyable, and the remaining four games seem more or less okay.
* [[Scrappy Level|Scrappy Game]]: ''CORE''
* [[Scrappy Level|Scrappy Game]]: ''Bit.Trip Core''.
* [[Scrappy Mechanic]]: "CHALLENGE"
* [[Scrappy Mechanic]]: "CHALLENGE".
* [[That One Level]]:
* {{spoiler|[[Tear Jerker]]: Admit it, you cried at the end of ''FLUX''}}
** Level 1-11 in ''Bit.Trip Runner'' is disproportionately harder than the majority of the game. No wonder there's a Steam achievment for passing it.
** {{spoiler|More like constantly through it}}.
*** {{spoiler|All it takes is that tiny bit of Transition and this troper starts sobbing uncontrollably.}}
*** {{spoiler|And after the emotional ending and break down, you get kicked out again to the menu, where Strange Comfort plays while the camera pans to the blue planet. If you held it in before, avoiding breaking down here is next to impossible}}.
** {{spoiler|1=Likewise the bits of Impetus in CommandergirlVideo's crying at the end of ''FATE'' are enough to bring tears to anyone's eyes}}
* [[That One Level]]: Level 1-11 in ''RUNNER'' is disproportionately harder than the majority of the game. No wonder there's a Steam achievment for passing it.
** 3-2 Retro Challenge makes many perfectionists want to run out and murder the level designer.
** 3-2 Retro Challenge makes many perfectionists want to run out and murder the level designer.
** ''BEAT'' is generally regarded as one of the harder games in the series, but the fifth section of Descent stands out in getting people stuck. Immediately, you have to survive a difficult challenge involving hitting erratically bouncing beats with a tiny paddle. If you managed to get through that, soon after comes an onslaught of bouncing beats that jump across most of the screen and move so fast that it is very difficult to spot the pattern. You'll be lucky to survive through Nether unless you know where to move beforehand.
** ''Bit.Trip Beat'' is generally regarded as one of the harder games in the series, but the fifth section of Descent stands out in getting people stuck. Immediately, you have to survive a difficult challenge involving hitting erratically bouncing beats with a tiny paddle. If you managed to get through that, soon after comes an onslaught of bouncing beats that jump across most of the screen and move so fast that it is very difficult to spot the pattern. You'll be lucky to survive through Nether unless you know where to move beforehand.
* [[What Do You Mean It Wasn't Made on Drugs?]]:

** You can't get any closer to this if you ''tried'', folks. The "trip" in the game title [[Exactly What It Says on the Tin|is not lying to you]].
** The only level that ''was'' was [http://wiiware.nintendolife.com/news/2011/03/features_the_history_of_bittrip_part_1 the last level of the first game], which was made on dentist's drugs.
** No WONDER it was so har--[[Nintendo Hard|wait...]]
{{reflist}}
{{reflist}}
[[Category:Bit.Trip]]
[[Category:Bit.Trip]]

Latest revision as of 14:59, 7 August 2019


  • Alternative Character Interpretation: See this video.
  • Awesome Music: Lots, but the menu music for Bit.Trip Flux, Strange Comfort, is probably the best song in the series.
  • Breather Level:
    • Bit.Trip Void is considered a Breather Game. It even has *GASP* checkpoints! Getting a high score is still very challenging though.
    • "Ginger Pit" is pretty much this in Bit.Trip Runner. Really, the middle of the third zone in general is surprisingly less challenging. Don't worry, it ratchets back up to insane by 3-9: The Gauntlet.
    • Control in Bit.Trip Core is much easier than the level that came before it, Exploration, as the pattern is mostly recycled from the previous stages.
  • Game Breaker: The bosses of the second and third songs of Bit.Trip Void contained a horrible infinite score exploit if you stall forever while in "super" or "ultra" mode and steadily gain points. The updated version of the game disables the automatic score gain of those modes at the bosses.
  • Most Wonderful Sound: GIGA.
  • Player Punch: The player themselves has to run into Mingrawn Timbletot. In essence, you kill the Commander.
  • Porting Disaster: Bit.Trip Saga has a few problems:
    • In Bit.Trip Runner, the background textures are wonky and the game is susceptible to graphical slow down
    • In Bit.Trip Void, patterns will flat out just appear out of nowhere.
    • Despite this it's still playable and enjoyable, and the remaining four games seem more or less okay.
  • Scrappy Game: Bit.Trip Core.
  • Scrappy Mechanic: "CHALLENGE".
  • That One Level:
    • Level 1-11 in Bit.Trip Runner is disproportionately harder than the majority of the game. No wonder there's a Steam achievment for passing it.
    • 3-2 Retro Challenge makes many perfectionists want to run out and murder the level designer.
    • Bit.Trip Beat is generally regarded as one of the harder games in the series, but the fifth section of Descent stands out in getting people stuck. Immediately, you have to survive a difficult challenge involving hitting erratically bouncing beats with a tiny paddle. If you managed to get through that, soon after comes an onslaught of bouncing beats that jump across most of the screen and move so fast that it is very difficult to spot the pattern. You'll be lucky to survive through Nether unless you know where to move beforehand.
  • What Do You Mean It Wasn't Made on Drugs?: