Chip's Challenge/YMMV: Difference between revisions
Content added Content deleted
m (Mass update links) |
No edit summary |
||
Line 1: | Line 1: | ||
{{work}} |
{{work}} |
||
* [[Ear Worm]]: Turn the music on. [[Schmuck Bait|Go ahead]]. |
* [[Ear Worm]]: Turn the music on. [[Schmuck Bait|Go ahead]]. |
||
* [[Goddamn Bats]]: |
* [[Goddamn Bats]]: |
||
** ''Teeth''. |
|||
** Also Walkers. |
** Also Walkers. |
||
** Also Blobs. |
** Also Blobs. |
||
* [[Most Annoying Sound]]: |
* [[Most Annoying Sound]]: |
||
** ''Bummer!''. |
|||
** If you're in a level where an enemy is controlling the buttons, expect the constant BOP-BOP-BOP to drive you mad until you turn the sound off. |
** If you're in a level where an enemy is controlling the buttons, expect the constant BOP-BOP-BOP to drive you mad until you turn the sound off. |
||
* [[Porting Disaster]]: The Windows version introduced several glitches, most notably certain buttons not working consistently. |
* [[Porting Disaster]]: The Windows version introduced several glitches, most notably certain buttons not working consistently. |
||
* [[That One Boss]]: Level 73, ''Morton''. You're '''not''' going to beat it if you can't trap the teeth within a spot from which it can't bother you anymore. |
* [[That One Boss]]: Level 73, ''Morton''. You're '''not''' going to beat it if you can't trap the teeth within a spot from which it can't bother you anymore. |
||
* [[That One Level]]: |
|||
* |
** Level 147, ''Force Field''. Pretty much any level that takes longer than 5 minutes, for that matter. Sometimes a level with a time limit of under a minute is even worse. |
||
** Level 131, ''Totally Unfair'', which requires you to memorize the layout of a previous level, titled ''Totally Fair''. |
** Level 131, ''Totally Unfair'', which requires you to memorize the layout of a previous level, titled ''Totally Fair''. |
||
** Level 136, ''Doublemaze''. Oh god, Doublemaze. To clarify, Doublemaze is pretty much [[Exactly What It Says on the Tin|two mazes]] shuffled together. There's a huge amount of chips to collect, you need every single one of them, and thanks to the level design (ice and thin walls) it's hard to tell which maze a given chip is in. |
** Level 136, ''Doublemaze''. Oh god, Doublemaze. To clarify, Doublemaze is pretty much [[Exactly What It Says on the Tin|two mazes]] shuffled together. There's a huge amount of chips to collect, you need every single one of them, and thanks to the level design (ice and thin walls) it's hard to tell which maze a given chip is in. |
Latest revision as of 17:44, 18 August 2019
- Ear Worm: Turn the music on. Go ahead.
- Goddamn Bats:
- Teeth.
- Also Walkers.
- Also Blobs.
- Most Annoying Sound:
- Bummer!.
- If you're in a level where an enemy is controlling the buttons, expect the constant BOP-BOP-BOP to drive you mad until you turn the sound off.
- Porting Disaster: The Windows version introduced several glitches, most notably certain buttons not working consistently.
- That One Boss: Level 73, Morton. You're not going to beat it if you can't trap the teeth within a spot from which it can't bother you anymore.
- That One Level:
- Level 147, Force Field. Pretty much any level that takes longer than 5 minutes, for that matter. Sometimes a level with a time limit of under a minute is even worse.
- Level 131, Totally Unfair, which requires you to memorize the layout of a previous level, titled Totally Fair.
- Level 136, Doublemaze. Oh god, Doublemaze. To clarify, Doublemaze is pretty much two mazes shuffled together. There's a huge amount of chips to collect, you need every single one of them, and thanks to the level design (ice and thin walls) it's hard to tell which maze a given chip is in.
- Level 105, Short Circuit. A nasty maze of chip sockets and recessed walls, which makes you memorize the layout of the maze.
- Level 33, On The Rocks. It's your first real Marathon Level, having you use a block generator to build bridges to get to tiny islands with the chips on them. It's exceedingly time-consuming because there's only a handful of generators throughout the level, and if you make one slip, you'll have to restart the level.