Cthulhu MUD: Difference between revisions

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* [[Five Races]] - Instead of High Men or Elves you have Yithians, furry blue Zoogs instead of cute Gnomes, the (of course) mundane humans, the stout warrior Deep Ones, and Mi-Go as (abiet evil, technologically-advanced) fairies. All playable races, of course.
* [[Jack of All Trades]] - Humans can pick from nine starter professions, while the other races are limited to one or two. Of course, all races can change professions later.
* [[Magitek]] - Traditional magical spells and sorcery side-by-side with [[Frickin' Laser Beams|energy weapons]] and [[Powered Armor|tripolymer]] armor, though the presence of magic may be justified by [[Eldritch Abomination|Elder Gods]] being invoked and, psychic powers and the scientific artifacts of lost races. Oddly, the magic is often even "more" effective.
* [[Public Domain Character|Public Domain]] - with entire areas based on HPL stories (and those of Mythos writers in the same period) which would not get away with it otherwise.
* [[Sanity Slippage]] - Looking at the wrong creature - or even being in the same room as it - will often knock a few points of the sanity score.
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[[Category:Multi User Dungeon]]
[[Category:Cthulhu MUD]]
[[Category:Trope]]