Hacx: Twitch 'n' Kill: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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The development of the game was notably rushed with the intent of seeing a release before id Software's ''[[Quake]]''. The result was an [[Obvious Beta]] of varying quality throughout its 21 levels (ranging from abysmal to above average by ''Doom'' mapping standards), with the final map {{spoiler|ending on a ''Knee Deep in the Dead''-style [[Cliff Hanger]]}}. The game still missed the deadline and as a result, ended up selling poorly - being overshadowed by ''Quake'''s far more advanced 3D engine.
The development of the game was notably rushed with the intent of seeing a release before id Software's ''[[Quake]]''. The result was an [[Obvious Beta]] of varying quality throughout its 21 levels (ranging from abysmal to above average by ''Doom'' mapping standards), with the final map {{spoiler|ending on a ''Knee Deep in the Dead''-style [[Cliff Hanger]]}}. The game still missed the deadline and as a result, ended up selling poorly - being overshadowed by ''Quake'''s far more advanced 3D engine.


Regardless, work began on a sequel titled "''Hacx 2 3D''", which started development on the ''id Tech 2'' [[Game Engine|game engine]], but then saw desperate shifts to the ''[[Unreal]]'' and ''Genesis3D'' engines before the inability to find a publisher put both the project and Banjo Software itself to rest.
Regardless, work began on a sequel titled "''Hacx 2 3D''", which started development on the ''id Tech 2'' [[Game Engine]], but then saw desperate shifts to the ''[[Unreal]]'' and ''Genesis3D'' engines before the inability to find a publisher put both the project and Banjo Software itself to rest.


In 2005, Rich Johnston (aka Dr. Nostromo), a former Banjo Software member, released the full add-on as [[Freeware]] - but that's not all, in 2009, prolific ''Doom'' modder Xaser, with support from Nostromo, started an [http://forum.drdteam.org/viewforum.php?f=165 official fan project] to "finish" the rushed game. From version 1.2 and onwards, the game's most infamous bugs were fixed, and it was made into stand-alone game, meaning it can be played by itself on the ZDoom source port without requiring a copy of ''Doom II''.
In 2005, Rich Johnston (aka Dr. Nostromo), a former Banjo Software member, released the full add-on as [[Freeware]] - but that's not all, in 2009, prolific ''Doom'' modder Xaser, with support from Nostromo, started an [http://forum.drdteam.org/viewforum.php?f=165 official fan project] to "finish" the rushed game. From version 1.2 and onwards, the game's most infamous bugs were fixed, and it was made into stand-alone game, meaning it can be played by itself on the ZDoom source port without requiring a copy of ''Doom II''.
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* [[Cyberspace]]: Several levels take place here, much of them being surreal in design.
* [[Cyberspace]]: Several levels take place here, much of them being surreal in design.
* [[Mega Corp]]: Genemp Corporation, among others.
* [[Mega Corp]]: Genemp Corporation, among others.
* [[Shout Out]]: A few here and there.
* [[Shout-Out]]: A few here and there.
** One of the quit messages in the ZDoom version is "[[The Matrix|Shoulda taken the blue pill.]]"
** One of the quit messages in the ZDoom version is "[[The Matrix|Shoulda taken the blue pill.]]"
* [[Standard FPS Guns]]: Not too surprising, as this game was a mod for ''Doom'' - the game that codified this trope. The fan-updated version (Hacx 2.0) has made efforts to subvert this though, such as turning the formerly shotgun-like Tazer into a mini [[BFG]]-like weapon.
* [[Standard FPS Guns]]: Not too surprising, as this game was a mod for ''Doom'' - the game that codified this trope. The fan-updated version (Hacx 2.0) has made efforts to subvert this though, such as turning the formerly shotgun-like Tazer into a mini [[BFG]]-like weapon.

Revision as of 01:47, 16 April 2014

Hacx: Twitch 'n' Kill is a Cyberpunk-themed First-Person Shooter, initially released by Banjo Software in 1997 as a commercial Total Conversion for Doom II.

The development of the game was notably rushed with the intent of seeing a release before id Software's Quake. The result was an Obvious Beta of varying quality throughout its 21 levels (ranging from abysmal to above average by Doom mapping standards), with the final map ending on a Knee Deep in the Dead-style Cliff Hanger. The game still missed the deadline and as a result, ended up selling poorly - being overshadowed by Quake's far more advanced 3D engine.

Regardless, work began on a sequel titled "Hacx 2 3D", which started development on the id Tech 2 Game Engine, but then saw desperate shifts to the Unreal and Genesis3D engines before the inability to find a publisher put both the project and Banjo Software itself to rest.

In 2005, Rich Johnston (aka Dr. Nostromo), a former Banjo Software member, released the full add-on as Freeware - but that's not all, in 2009, prolific Doom modder Xaser, with support from Nostromo, started an official fan project to "finish" the rushed game. From version 1.2 and onwards, the game's most infamous bugs were fixed, and it was made into stand-alone game, meaning it can be played by itself on the ZDoom source port without requiring a copy of Doom II.

You can download it here

Tropes used in Hacx: Twitch 'n' Kill include: