Mario & Luigi: Dream Team

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Revision as of 23:50, 26 August 2019 by RabidTanker (talk | contribs)

This is the fourth game for the Mario & Luigi series and also the first amongst them to be released on the Nintendo 3DS.

Invited to a luxurious island resort, Mario and company board a blimp to Pi'illo Island; however the cruise takes a dark turn after a mysterious pillow appears and a malevolent spirit picks a fight with Mario. After an emergency landing, the promotional tour largely proceeds as planned until Peach and Toadsworth discovered an ancient relic in the depths of Pi'illo Castle.

Tropes used in Mario & Luigi: Dream Team include:
  • Advancing Boss of Doom: Most of the regular bosses in this game have an attack where they chase the heroes into the foreground and continually attack them until they tire themselves out or they run into something.
  • Broken Bridge:
    • The obligatory literal example is the Mario Bros. trying to cross an rickety bridge south of Pi'illo Castle to reach Mushrise Park, but the bridge gives out and the heroes are forced into travelling south to continue the plot after they escape the abyss.
    • And the various exits that are leading out of Mushrise Park are obstructed with debris caused from a violent storm. The only road that's open is the one leading to Dozing Sands..
  • Me's a Crowd: In the Dream World, Luigi can generate a seemingly infinite number of copies of himself called "Luiginoids." In combat, they pitch in by turning Mario's attacks into crowd-clearing shockwaves and landing on nearby enemies after he jumps.
  • Keystone Army: Defeat every Dreamcap Captain on the battlefield will cause the remaining Dreamcaps to huddle in fear and eventually retreat instead of attacking.
  • Rank Up: While their actually ranks are still the same as they were in the last game, Private Goomp, Corporal Paraplonk, and Sergeant Guy were promoted to being one of Bowser's elite minions.
  • Shifting Sand Land: While Dozing Sands doesn't have any pyramids, it does have NPCs complaining about the heat, sand flows that you can't climb, monsters hiding under the sand, and the soundtrack that goes with the desert theme.'
  • Training Boss: The first battle of the game pits Mario against Antasma, one of the main villains. Despite his prominence, Antasma is incapable of dealing any damage and this fight is essentially an opportunity to get used to the jumping mechanics.
  • Zerg Rush: A lot of enemies in the Dream World will launch an attack against Mario by charging towards him in a group or attacking in quick succession as opposed to the genre's standard of everyone taking a turn to individually strike somebody.