Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!: Difference between revisions

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'''''Pokémon: Let's Go, Pikachu!''''' and '''''Pokémon: Let's Go, Eevee!''''' are role playing video games developed by Game Freak for the [[Nintendo Switch]] in 2018. As remakes for the first generation in the ''[[Pokémon]]'' series, more specifically ''[[Pokémon Yellow]]'' these titles focused on a casual friendly approach, new catching mechanics, and integration with the ''[[Pokémon Go]]'' augmented reality mobile game.
'''''Pokémon: Let's Go, Pikachu!''''' and '''''Pokémon: Let's Go, Eevee!''''' are role playing video games developed by Game Freak for the [[Nintendo Switch]] in 2018. As remakes for the first generation in the ''[[Pokémon]]'' series, more specifically ''[[Pokémon Yellow]]'' these titles focused on a casual friendly approach, new catching mechanics, and integration with the ''[[Pokémon Go]]'' augmented reality mobile game.


Unlike previous remakes, such as ''Fire Red and Leaf Green'', which were faithful to the originals but added additional content and modernized systems, these games play differently from the originals in ways that are fundamentally different, namely in regards to wild Pokémon are caught and overworked traversal. Instead of fighting wild Pokémon, the player is asked to aim and throw Pokéballs and berries at specific times in order to catch Pokémon. Instead of relying on HMs for overworld movement, Secret Techniques take their role, allowing the partner Pokémon to preform those roles. The game supports live 2 player co-op on a single console, something that the series had not seen before. The story has also changed, albeit less drastically than the gameplay, with some characters added, and a lot of generic NPC dialogue added or altered to accommodate new mechanics. Notably some of the content present in the originals was removed outright, namely the original Safari Zone and the Game Corner.
Unlike previous remakes, such as ''Fire Red and Leaf Green'', which were faithful to the originals but added additional content and modernized systems, these games play differently from the originals in ways that are fundamentally different, namely in regards to wild Pokémon are caught and overworked traversal. Instead of fighting wild Pokémon, the player is asked to aim and throw Pokéballs and berries at specific times in order to catch Pokémon. Instead of relying on HMs for overworld movement, Secret Techniques take their role, allowing the partner Pokémon to preform those roles. The game supports live 2 player co-op on a single console, something that the series had not seen before. The story has also changed, albeit less drastically than the gameplay, with some characters added, and a lot of generic NPC dialogue added or altered to accommodate new mechanics. Notably some of the content present in the originals was removed outright, namely the original Safari Zone and the playable gambling games within the Game Corner.


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* [[Co-Op Multiplayer]]: Unusually for the series, a second player can join drop in by simply using a second controller, rather then a separate console.
* [[Co-Op Multiplayer]]: Unusually for the series, a second player can join drop in by simply using a second controller, rather then a separate console.
* [[Combos]]: There are bonuses for tying together a number of bonuses in a catch, or for catching the same Pokémon species over and over.
* [[Combos]]: There are bonuses for tying together a number of bonuses in a catch, or for catching the same Pokémon species over and over.
* [[Old Save Bonus]]: Provides one for other games. Save data from this game will give bonuses in some other Switch Pokémon titles, such as ''[[Pokémon Sword and Shield]]'', and ''[[Pokémon Scarlet and Violet]]''.
* [[Old Save Bonus]]: If the game is linked with ''Polemon Go''. Provides one for other games, where save data from this game will give bonuses in some other Switch Pokémon titles, such as ''[[Pokémon Sword and Shield]]'', and ''[[Pokémon Scarlet and Violet]]''.
* [[One Game for the Price of Two]]: The version picked affects the starter Pokémon, and some of the Pokémon that can be found in the wild.
* [[One Game for the Price of Two]]: The version picked affects the starter Pokémon, and some of the Pokémon that can be found in the wild.
* [[Random Encounters]]: Averted - Encounters now individually exist on the overworld.
* [[Random Encounters]]: Averted - Encounters now individually exist on the overworld.
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[[Category:Pages Original to All The Tropes]]
[[Category:Pages Original to All The Tropes]]
[[Category:Nintendo Switch]]
[[Category:Nintendo Switch]]
[[Category:Video Game]]
[[Category:Video Games of the 2010s]]
[[Category:Video Games of the 2010s]]
[[Category:Eastern RPG]]
[[Category:Eastern RPG]]
[[Category:Video Game]]
[[Category:Japanese Video Games]]
[[Category:Pages with working Wikipedia tabs]]

Latest revision as of 18:49, 1 June 2024

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Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! are role playing video games developed by Game Freak for the Nintendo Switch in 2018. As remakes for the first generation in the Pokémon series, more specifically Pokémon Yellow these titles focused on a casual friendly approach, new catching mechanics, and integration with the Pokémon Go augmented reality mobile game.

Unlike previous remakes, such as Fire Red and Leaf Green, which were faithful to the originals but added additional content and modernized systems, these games play differently from the originals in ways that are fundamentally different, namely in regards to wild Pokémon are caught and overworked traversal. Instead of fighting wild Pokémon, the player is asked to aim and throw Pokéballs and berries at specific times in order to catch Pokémon. Instead of relying on HMs for overworld movement, Secret Techniques take their role, allowing the partner Pokémon to preform those roles. The game supports live 2 player co-op on a single console, something that the series had not seen before. The story has also changed, albeit less drastically than the gameplay, with some characters added, and a lot of generic NPC dialogue added or altered to accommodate new mechanics. Notably some of the content present in the originals was removed outright, namely the original Safari Zone and the playable gambling games within the Game Corner.

Tropes used in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! include:
  • A Trainer and their Pikachu or Eevee: The trainers starter is special, and treated differently from most Pokémon.
  • And Your Reward Is Clothes: Players can gain a number of outfits.
  • Bowdlerise: Players can no longer gamble at the celadon game corner, nor throw rocks at wild Pokémon in the safari zone.
  • Broken Base: The fandom is conflicted over these titles, either viewing them as a quick cash grab that are aimed too much at casual players, or as fun remakes with one of the best Pokémon art styles on the switch.
  • Co-Op Multiplayer: Unusually for the series, a second player can join drop in by simply using a second controller, rather then a separate console.
  • Combos: There are bonuses for tying together a number of bonuses in a catch, or for catching the same Pokémon species over and over.
  • Old Save Bonus: If the game is linked with Polemon Go. Provides one for other games, where save data from this game will give bonuses in some other Switch Pokémon titles, such as Pokémon Sword and Shield, and Pokémon Scarlet and Violet.
  • One Game for the Price of Two: The version picked affects the starter Pokémon, and some of the Pokémon that can be found in the wild.
  • Random Encounters: Averted - Encounters now individually exist on the overworld.
  • Recursive Adaptation: An adaptation of a game that is an adaptation of the anime that is an adaptation of a game.
  • Remaster: Of the original Pokémon Yellow, itself a remake of Pokémon Red and Blue.