Pretty Cure All Stars/YMMV

Everything About Fiction You Never Wanted to Know.


  • Fail O'Suckyname: The Eldritch Big Bad of DX 2 is... Bottom. *snerk*
  • Like You Would Really Do It: DX3's climax brings the Cures one last chance to transform and save the world at the cost of never being able to see their mascot friends again. Seeing as how the movie was released towards the beginning of Suite, there was no way they'd permanently lock away the Cures' ability to transform.
  • Moment of Awesome: Seriously, why were these 70 minutes each? There could have been even more ass-kicking!
    • The Zakenna airplane. Which Black and White promptly kick into the distance (while said plane is still several hundred feet up)
    • Milky Rose punching the ground and leaving a LARGE crater for the Big Bad to slip in.
      • In the sequel, she briefly goes into mascot form to dodge an attack and roundhouse sucker punch her opponent back
    • For most of the battle sequences, each team only fought strategically alongside their respective teammates, and "mixed combat" was more of a side-effect... until Cure Dream and Cure Bloom kick an Uzainaa butt TOGETHER! (While Egret and the rest of the Yes-Cures are busy surviving.) The power of earth and dreams! UNITED!!
  • Narm: the epilogue of the third movie was supposed to be serious but ended up being happy instead.
  • Nightmare Fuel: Slightly less than halfway through, the second film takes a dive straight into a level of Deranged Animation rivaled only by the likes of Raggedy Ann and Andy A Musical Adventure. GOD Even the villains in the second film goes to this later on, as in they became the Devil Themselves.
  • Surprisingly Improved Sequel: The teams are seen interacting for some of the sequel (most notably the Heartcatch and Fresh teams), which is an improvement over the Stealth Hi Byes of the first movie. However, it's only those two teams that really interact for more than a few minutes, so mileage will vary.
  • Tear Jerker: The end of the third movie.