Sense Off ~A Sacred Story in the Wind~

Everything About Fiction You Never Wanted to Know.

A 2000 H-game developed by otherwise, Sense Off ~A Sacred Story in the Wind~ is comedy visual novel about people with super-powers.

Naoya Moriura suffered an accident while biking. He wasn't concerned, but a woman who watched the incident insisted that he go the hospital. There, neurologists detected unusual brain patterns. With his parents traveling abroad, Naoya was convinced to a special institution where other patients like him undergo special examinations. Naoya ends up meeting his former childhood friend Naruse Orinaga there, who explains to Naoya that they were brought there because they have superpowers. Naoya is incredulous, and tries to keep living a mundane life in the school inside the institution.

As a comedy visual novel, Sense Off does not have much of a plot much less an antagonist, but every romance branch does leads to a Genre Shift in the end. Revealing it however spoils the plot.

Published by otherwise in Japan.

Tropes used in Sense Off ~A Sacred Story in the Wind~ include:
  • Accidental Pervert: Naoya stumbles over and over again on Tamaki changing her clothes. Howerver, by the fourth time, he has grown so bored he is actively trying to pee.
  • A Mind Is a Terrible Thing to Read: Minagi is a mind-reader and tell Naoya she saw some horrible things, but doesn't describe them in detail.
  • Bifauxnen: With baggy clothes and a short-haired hairstyle, it's hard to recognize Tamaki is a girl.
  • Bittersweet Ending: Naruse dies at the end of her route, but at least her last days were full of happiness along with her boyfriend Naoya.
  • Childhood Marriage Promise: Naruse and Naoya had one, something she brings up when meeting him for the first time in the present and he is perpetually paranoid she will bring up later.
  • Downer Ending: Naruse's route turns out to be a subversion; Naruse had predicted her own death, but mistook it for the death of Earth entirely.
  • Girlish Pigtails: Naruse is very girly and wear pigtails.
  • Healing Hands: Shiiko's powers allow her to heal wounds.
  • Interface Spoiler: Game guides tend to tell for you to play the Naruse's route first. Because if you don't, the other routes will reveal the world kept existing and she died on the same day where she predicts the end of the world in her route, completely spoiling it.
  • I See Dead People: Touko can see spirits.
  • Lethal Chef: Minagi's dishes are known to be so awful that most of the castle skedaddles out of the kitchen while she isn't looking to not taste her cooking.
  • Magic Countdown: Played with at the end of Naruse's route. Naoya's perception of time slows down as the time for the end of the world closes in, so we get his thoughts by second.
  • Mind Over Matter: Tamaki can move objects with her mind.
  • Prophecy Twist: In Naruse's route, the end of the world she saw was her own. Earth itself was never at danger.
  • Running Gag:
    • Naoya just keeps stumbling on Tamaki stripping every day.
    • Naoya keep talking about eating snails in front of Akihiko, that gets upset since he have a pet one.
  • Shrinking Violet: Shiiko Makabe has difficulty in taking with other students.
  • Smart People Wear Glasses: Both Shimon and Yoriko wear glasses and are very smart neurologists.