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Here are the various subjective (and audience reaction) tropes that are present throughout, and in response to, ''[[Sonic 3D Flickies Island]]''.
Here are the various subjective (and audience reaction) tropes that are present throughout, and in response to, ''[[Sonic 3D: Flickies' Island]]''.
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* [[Anticlimax Boss]]: The [[True Final Boss]] is, for some, easier than the Panic Puppet boss.
* [[Best Level Ever]]: The Special Stages from the Saturn version are a fan favorite, being a vastly improved version of the Special Stages from ''[[Sonic the Hedgehog 2|Sonic 2]]''. These stages are rendered in true 3D and have more elaborate features like springs, gaps, and upper/lower paths. On top of that, they are arguably less headache inducing than the Sonic 2 Special Stages.
* [[Awesome Music]]: [[Sonic the Hedgehog/Awesome Music|Both soundtracks]].
* [[Broken Base]]: Suffers the same arguments as ''[[Sonic the Hedgehog CD]]'' over which soundtrack is the better one, the Genesis or Saturn.
* [[Best Boss Ever]]: While the game isn't exactly well-loved, most can agree that the bosses are actually quite challenging and fun.
* [[Crowning Music of Awesome]]: [[Sonic the Hedgehog/Awesome Music|Both soundtracks.]]
* [[Best Level Ever]]: The Special Stages from the Saturn version are a fan favorite, being a vastly improved version of the Special Stages from ''[[Sonic the Hedgehog 2]]''. These stages are rendered in true 3D and have more elaborate features like springs, gaps, and upper/lower paths. On top of that, they are arguably less headache inducing than the ''Sonic 2'' Special Stages.
* [[Ear Worm]]: Despite not being one of the most popular Sonic games, it has one of the best soundtracks.
* [[Broken Base]]:
* [[Goddamned Bats]]: The snowman badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying than any of the badniks in [[Sonic the Hedgehog 2|Metropolis Zone]].
** Suffers the same arguments as ''[[Sonic the Hedgehog CD]]'' over which soundtrack is the better one, the Genesis or Saturn.
** Upon Jon Burton's unveiling of his official ''Director's Cut'' [[Game Mod]], fans immediately swarmed his forums and YouTube videos, completely divisive over many of the alterations made (or ''not'' made). The altering of the Flicky mechanics and the obligations for unlocking Super Sonic in particular left fans split down the middle.
* [[Ear Worm]]: Despite not being one of the most popular ''Sonic'' games, it has one of the best soundtracks. Gene Gadget Zone in particular has music that's right up there with IceCap and Lava Reef as some of the best ''Sonic'' music ever. Two of the Genesis tracks (Green Grove Zone and Panic Puppet Zone) were so well-liked that they were later re-arranged for levels in ''[[Sonic Adventure]]''.
* [[Goddamned Bats]]: The snowman Badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying than any of the Badniks in [[Sonic the Hedgehog 2|Metropolis Zone]]. And in this game, you ''have'' to kill them in order to complete the level.
* [[Good Bad Bug]]: In addition to the [[Classic Cheat Code]] activated level select, there's a second way to trigger it. As part of a kind of safety feature, if the game's brains get sufficiently mixed up that it tries to execute out of range code, it'll automatically skip to 'CONGRATULATIONS. YOU HAVE FOUND THE SECRET LEVEL SELECT SCREEN!'. The Genesis being fragile as it is, the easiest way to do this is to simply ''smack the console'' (especially during the prerendered 3D animation at the start of the game). It was either this, or simply crash.
* [[Good Bad Bug]]: In addition to the [[Classic Cheat Code]] activated level select, there's a second way to trigger it. As part of a kind of safety feature, if the game's brains get sufficiently mixed up that it tries to execute out of range code, it'll automatically skip to 'CONGRATULATIONS. YOU HAVE FOUND THE SECRET LEVEL SELECT SCREEN!'. The Genesis being fragile as it is, the easiest way to do this is to simply ''smack the console'' (especially during the prerendered 3D animation at the start of the game). It was either this, or simply crash.
** You can also trigger it in emulators by opening a savestate of any other game while you have 3D Blast/Flickies Island open.
** You can also trigger it in emulators by opening a savestate of any other game while you have ''3D Blast''/''Flicks Island'' open.
* [[Memetic Mutation]]: An unfortunate rendering of Sonic's face in a beta of this game ([http://www.youtube.com/watch?v=DcEJCSKbKBg shown in this video]) gave rise to a [[Running Gag]] on the ''Sonic Retro'' forums known as [[Fan Nickname|Down Syndrome Sonic]], or [[Fan Nickname|Lazy-Eyed Sonic]] if you prefer. Some forum regulars even include DSS in their ROM hacks!
* [[Memetic Mutation]]: An unfortunate rendering of Sonic's face in a beta of this game ([http://www.youtube.com/watch?v=DcEJCSKbKBg shown in this video]) gave rise to a [[Running Gag]] on the ''Sonic Retro'' forums known as [[Fan Nickname|Down Syndrome Sonic]], or [[Fan Nickname|Lazy-Eyed Sonic]] if you prefer. Some forum regulars even include DSS in their ROM hacks!
* [[Polished Port]]:
* [[Scrappy Mechanic]]: Collecting flickies, mainly for slowing the pace of the game, as well as drawing importance to what is normally an afterthought in other Sonic games.
** The Saturn version substantially beefed up the graphics and palette with a variety of environmental effects, completely redesigned the Special Stages courtesy of in-house Sega of Japan developers, added analog control pad support, and provided a different CD-quality soundtrack composed by Richard Jacques. The major caveat, however, is that the load times are absolutely atrocious.
* [[So Bad It's Good]]: The beta boss music, which got reprised in Sonic 4.
** The PC port retains many of the improvements of the Saturn version, along with managing to almost minimize the load times altogether. Additionally, there is even a basic save feature.
* [[That One Level]]: Diamond Dust Zone, the game's [[Slippy-Slidey Ice World]].
* [[Scrappy Mechanic]]: Collecting flickies, mainly for slowing the pace of the game, as well as drawing importance to what is normally an afterthought in other ''Sonic'' games.
** Maybe that level was a little annoying but it's not really that hard, and the killer music made up for it. Volcano Valley on the other hand is a very frustarting [[Lethal Lava Land]] with a ton of treacherous jumps over lava, chances are you'll end up getting hit and losing your flickies more often then any other level in the game.
* [[So Bad It's Good]]: The unused track, which was originally thought to be meant for Spring Stadium. It was nonetheless reprised in ''[[Sonic the Hedgehog 4]]: Episode I'' as the initial boss theme.
** Gene Gadget Zone act 2 is also a pain because of one section where you have to climb up a large incline by jumping between moving platforms and dodgin enemies.
* [[That One Attack]]: The homing flamethrower attack - as seen in the Volcano Valley and Puppet Panic [[Boss Battle]]s - is tricky to avoid due to the restricted spaces they're encountered in, making the already difficult bosses even more harrowing to fight. It also appears in the [[True Final Boss]] battle, but the large arena makes it trivial by comparison.
** [[That One Boss]]: Most of the late game bosses can be described as this, but Volcano Valley's is the worst. Having to cross thin pipes in an isometric perspective with a rather slippery control over your character with lava and a dragon following you makes this boss a life stealer. This can be dealt with by attacking him quickly, but usually youll end up getting hit and/or dying.
* [[That One Boss]]: Most of the late game bosses can be described as this, but Volcano Valley's is the worst. Having to cross thin pipes in an isometric perspective with a rather slippery control over your character with lava and a dragon following you makes this boss a life stealer. This can be dealt with by attacking him quickly, but usually youll end up getting hit and/or dying.

* [[That One Level]]:
** Rusty Ruin isn't hard as a whole, but it becomes much more frustrating if you're trying to get to Tails or Knuckles. The big issue is that there are stone pillars obstructing your paths in both acts, and you have to use the Spinner devices nearby to destroy them... and the controls for Sonic spinning around, which makes him a lot faster than usual, are very slippery and liable to get you knocked into an obstacle by accident, robbing you of the rings you need to access the Special Stages. Act 2 also has a very tricky platform on an angle you have to traverse, and due to the game's isometric controls, it is very easy to miss the jump and fall down to the area below it, forcing you to backtrack all the way up and try it over again.
** Diamond Dust Zone, the game's [[Slippy-Slidey Ice World]].
** Volcano Valley is a very frustrating [[Lethal Lava Land]] with a ton of treacherous jumps over lava. Chances are you'll end up getting hit and losing your Flickies more often then any other level in the game. However, if you can snag a Red Shield and hang onto it, the level becomes a piece of cake.
** Gene Gadget Zone Act 2 is a pain because of one section where you have to climb up a large incline by jumping between moving platforms and dodgin enemies. This section is designed to loop around until you can manage to get all the Flickies, and it'll most likely take more than a few tries.
* [[Visual Effects of Awesome]]: Particularly hardware-pushing for the Genesis. Let's count the ways:
** A ''full FMV'' for the opening cutscene. According to Burton, not even the people from Sega knew it was possible.
** ''Incredibly'' fluid animations for everything onscreen.
** The stages are very colorful and highly detailed. Its [[Digitized Sprites]] are on par with greats such as ''[[Vectorman]]'' and ''[[Super Mario RPG]]''.
** Very fluid particle effects.
** Sonic still moves about as fast as he does in the main 2D games, so the console can render all of this very quickly.
{{reflist}}
{{reflist}}
[[Category:Sonic 3D Flickies Island]]
[[Category:Sonic 3D: Flickies' Island]]
[[Category:YMMV]]
[[Category:YMMV]]

Latest revision as of 16:15, 3 January 2019


Here are the various subjective (and audience reaction) tropes that are present throughout, and in response to, Sonic 3D: Flickies' Island.


  • Anticlimax Boss: The True Final Boss is, for some, easier than the Panic Puppet boss.
  • Awesome Music: Both soundtracks.
  • Best Boss Ever: While the game isn't exactly well-loved, most can agree that the bosses are actually quite challenging and fun.
  • Best Level Ever: The Special Stages from the Saturn version are a fan favorite, being a vastly improved version of the Special Stages from Sonic the Hedgehog 2. These stages are rendered in true 3D and have more elaborate features like springs, gaps, and upper/lower paths. On top of that, they are arguably less headache inducing than the Sonic 2 Special Stages.
  • Broken Base:
    • Suffers the same arguments as Sonic the Hedgehog CD over which soundtrack is the better one, the Genesis or Saturn.
    • Upon Jon Burton's unveiling of his official Director's Cut Game Mod, fans immediately swarmed his forums and YouTube videos, completely divisive over many of the alterations made (or not made). The altering of the Flicky mechanics and the obligations for unlocking Super Sonic in particular left fans split down the middle.
  • Ear Worm: Despite not being one of the most popular Sonic games, it has one of the best soundtracks. Gene Gadget Zone in particular has music that's right up there with IceCap and Lava Reef as some of the best Sonic music ever. Two of the Genesis tracks (Green Grove Zone and Panic Puppet Zone) were so well-liked that they were later re-arranged for levels in Sonic Adventure.
  • Goddamned Bats: The snowman Badniks in Diamond Dust Zone, which due to the isometric nature of the game are far more annoying than any of the Badniks in Metropolis Zone. And in this game, you have to kill them in order to complete the level.
  • Good Bad Bug: In addition to the Classic Cheat Code activated level select, there's a second way to trigger it. As part of a kind of safety feature, if the game's brains get sufficiently mixed up that it tries to execute out of range code, it'll automatically skip to 'CONGRATULATIONS. YOU HAVE FOUND THE SECRET LEVEL SELECT SCREEN!'. The Genesis being fragile as it is, the easiest way to do this is to simply smack the console (especially during the prerendered 3D animation at the start of the game). It was either this, or simply crash.
    • You can also trigger it in emulators by opening a savestate of any other game while you have 3D Blast/Flicks Island open.
  • Memetic Mutation: An unfortunate rendering of Sonic's face in a beta of this game (shown in this video) gave rise to a Running Gag on the Sonic Retro forums known as Down Syndrome Sonic, or Lazy-Eyed Sonic if you prefer. Some forum regulars even include DSS in their ROM hacks!
  • Polished Port:
    • The Saturn version substantially beefed up the graphics and palette with a variety of environmental effects, completely redesigned the Special Stages courtesy of in-house Sega of Japan developers, added analog control pad support, and provided a different CD-quality soundtrack composed by Richard Jacques. The major caveat, however, is that the load times are absolutely atrocious.
    • The PC port retains many of the improvements of the Saturn version, along with managing to almost minimize the load times altogether. Additionally, there is even a basic save feature.
  • Scrappy Mechanic: Collecting flickies, mainly for slowing the pace of the game, as well as drawing importance to what is normally an afterthought in other Sonic games.
  • So Bad It's Good: The unused track, which was originally thought to be meant for Spring Stadium. It was nonetheless reprised in Sonic the Hedgehog 4: Episode I as the initial boss theme.
  • That One Attack: The homing flamethrower attack - as seen in the Volcano Valley and Puppet Panic Boss Battles - is tricky to avoid due to the restricted spaces they're encountered in, making the already difficult bosses even more harrowing to fight. It also appears in the True Final Boss battle, but the large arena makes it trivial by comparison.
  • That One Boss: Most of the late game bosses can be described as this, but Volcano Valley's is the worst. Having to cross thin pipes in an isometric perspective with a rather slippery control over your character with lava and a dragon following you makes this boss a life stealer. This can be dealt with by attacking him quickly, but usually youll end up getting hit and/or dying.
  • That One Level:
    • Rusty Ruin isn't hard as a whole, but it becomes much more frustrating if you're trying to get to Tails or Knuckles. The big issue is that there are stone pillars obstructing your paths in both acts, and you have to use the Spinner devices nearby to destroy them... and the controls for Sonic spinning around, which makes him a lot faster than usual, are very slippery and liable to get you knocked into an obstacle by accident, robbing you of the rings you need to access the Special Stages. Act 2 also has a very tricky platform on an angle you have to traverse, and due to the game's isometric controls, it is very easy to miss the jump and fall down to the area below it, forcing you to backtrack all the way up and try it over again.
    • Diamond Dust Zone, the game's Slippy-Slidey Ice World.
    • Volcano Valley is a very frustrating Lethal Lava Land with a ton of treacherous jumps over lava. Chances are you'll end up getting hit and losing your Flickies more often then any other level in the game. However, if you can snag a Red Shield and hang onto it, the level becomes a piece of cake.
    • Gene Gadget Zone Act 2 is a pain because of one section where you have to climb up a large incline by jumping between moving platforms and dodgin enemies. This section is designed to loop around until you can manage to get all the Flickies, and it'll most likely take more than a few tries.
  • Visual Effects of Awesome: Particularly hardware-pushing for the Genesis. Let's count the ways:
    • A full FMV for the opening cutscene. According to Burton, not even the people from Sega knew it was possible.
    • Incredibly fluid animations for everything onscreen.
    • The stages are very colorful and highly detailed. Its Digitized Sprites are on par with greats such as Vectorman and Super Mario RPG.
    • Very fluid particle effects.
    • Sonic still moves about as fast as he does in the main 2D games, so the console can render all of this very quickly.