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My Little Panzer: Difference between revisions

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* The foot-tall Robos of ''[[Custom Robo]]'' are actually pretty harmless themselves, despite being able to shoot lasers, bombs, or [[Abnormal Ammo|swords]]. They can only work within specialized arenas called Holosseums. Except illegal parts can do rather horrible things to whoever uses them, and the local [[Eldritch Abomination|Cthulhu]] happens to have accidentally possessed one. These behaviors might be excusable, since they're not well known. The part where losing in a Holosseum knocks you head first into the ground and quite often knocks you unconscious might not pass the CSPA muster.
** That last bit happens only when the "safety switch" is off, which allows the robos to use their abilities to the fullest extent. Regular, day-to-day Holosseum battles are basically massive [[Nerf]]s of the robos so that no one is hurt. Illegal parts are actually capable of ''killing'' someone if the switch is off (though this is rare, even with the ridiculously powerful illegal parts)... this is why they're '''illegal'''.
* The weapons Alice uses in ''[[American McGee's Alice]]'' are referred to as Toys, but only a few resemble playthings. The Flamingo Croquet Mallet, Playing Cards, Jacks, and Demon's Dice qualify, but the Ice Wand and Jabberwok Eye Staff are more like fantasy RPG items, while the Vorpal Blade and Blunderbluss are real weapons.
 
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