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Super Mario Bros. (video game): Difference between revisions

Copyedit, slight re-ordering, Sleep Mode Size doesn't fit here
(Copyedit, slight re-ordering, Sleep Mode Size doesn't fit here)
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* [[Color Coded for Your Convenience]]: Red mushrooms (extra hit point) vs. green (1-Up), red Koopas (they patrol specific areas) vs. green (they come straight at you). Oddly subverted in the Goombas, whose color-coding only matches the level.
* [[Color-Coded Multiplayer]]: There's no difference between Mario and Luigi in terms of playability.
* [[Deliberately Monochrome]]: World 6-3, is either this, or simply a representation of snow.
* [[Easter Egg]]: If you wait long enough on the title screen, then a brief demo will start to play.
** Also, run out of time as Fiery Mario.
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* [[Every Ten Thousand Points]] / [[Law of One Hundred]]: 100 coins equal a [[1-Up]].
* [[Excuse Plot]]
* [[Deliberately Monochrome]]: World 6-3, is either this, or simply a representation of snow.
* [[Fireballs]]: From the Fire Flower, of course.
* [[Flying Seafood Special]]: Cheep-Cheeps, which jump out of the water and into the air.
* [[Gameplay and Story Segregation]]: There is actually only ''one'' Buzzy Beetle that can be killed with fireballs in this game. Guess where it can only be found! {{spoiler|It's inside a Bowser costume.}}
** {{spoiler|It's inside a Bowser costume.}}
* [[Guide Dang It]]: Each x-1 level has a hidden [[1-Up]] Mushroom in it. Besides the one in 1-1, they only appear if you've gotten all the coins in the previous x-3 level or used a Warp Pipe (e.g. to get the one in 2-1, you need to get all the coins in 1-3).
* [[Hard Mode Filler]]: Some of the later stages.
* [[Infinite 1-Ups]]: Line a Koopa shell just right against a staircase at the end of 3-1, and your jumps will turn into a chain reaction, triggering loads of points followed by [[1-Up|One Ups]]s.
** [[Game Breaking Bug]]: But woe to you if you exceed 127 lives, because the life counter will overflow into negative lives, causing your next death to be a [[Game Over]].
* [[In Name Only]]: Aside from the presence of Mario, Luigi, turtle enemies, and coins, ''Super Mario Bros.'' really doesn't have anythingplay tonearly dothe withsame ''[[Mario Bros.]]'', although it does have some similar elements (you can still attack enemies from below when they are on brick platforms).
* [[Invincibility Power-Up]]: The Starman and its famous jingle debut here.
** [[Level 1 Music Represents]]: The overworld theme has become the iconic theme of the Mario series. Subverted in the ''All-Stars'' version though, which uses an arrangement of the underwater level theme as the title theme.
* [[Level 1 Music Represents]]
** The overworld theme has become the iconic theme of the Mario series.
** Subverted in the ''All-Stars'' version though, which uses an arrangement of the underwater level theme as the title theme.
* [[Marathon Level]]: Level 8-1 is looooooooooooong. Even harder than making all of the tricky jumps is reaching the end before time runs out!
* [[Market-Based Title]]: Subverted. Copyrights documents (and at least one brochure for the arcade version) suggest that Nintendo originally considered renaming the game ''Mario's Adventure'' for the American market, but they decided to keep the original name instead.
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* [[Pac-Man Fever]]: Lots of sound effects from this game have turned up in children's TV shows, particularly in scenes set at arcades (there were arcade cabinet versions of the game, but it's unlikely any of those writers knew that).
* [[Palette Swap]]: Not just with enemies; the bushes and clouds use the same sprites.
** Backgrounds, too; - Worlds 3 and 6 apparently take place at night.
* [[Platform Game]]: [[Trope Maker]] and [[Trope Codifier]] for many platform tropes.
* [[Ratchet Scrolling]] / [[When All Else Fails Go Right]]
* [[Save the Princess]]: And she's in another castle.
* [[Sleep Mode Size]]: Mario becomes smaller when his Super Mushroom powers are temporarily drained.
* [[Super Drowning Skills]] / [[Super Not-Drowning Skills]]: Yes, both of them. If you're underwater, nothing aside from the standard timer can stop you from staying under for as long as you want. On the other hand, falling into a pit filled with water doesn't even slow your fall.
* [[This Was His True Form]]: If defeated with fireballs rather than being thrown into the lava, the Bowsers of Worlds 1-7 are revealed to be simple minor enemies which have taken Bowser's form, likely using more of that Koopa Clan magic you only ever hear about in the manual.
* [[Timed Mission]]
* [[Updated Rerelease]]: ''DXSuper Mario Bros. Deluxe'' on the [[Game Boy Color]], which also had ''[[Super Mario Bros the Lost Levels|Super Mario Bros.: The Lost Levels]]'' as [[Unlockable Content]].
 
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