Special Attack: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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Revision as of 03:03, 31 January 2014

At its most basic, a Special Attack is any weapon, move, or tactic that is normally not a basic punch, kick, or whatever other forms of attack the user normally uses. In fiction, especially Video Games, a Special Attack is right between a normal attack and a Limit Break. It either hits harder (or more), or provides an additional vector of attack their normal attacks can't provide (Range or Elemental Powers, for example). These may require an expenditure of Ki, Life Energy, Mana (MP), and always demand to be called out whenever used. In video games, these are usually selected from a menu to be used or equipped, or use combinations of button and controller motions to pull off, depending on the game's interface.

A Special Attack, almost by definition, is Cool but Inefficient, requiring a set-up beforehand, or has an expenditure of energy and/or effort that makes it unsuited for normal use. But when the prime moment to pull it off arrives, watch out!


Examples of Special Attacks include: