Stellaris (video game): Difference between revisions

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* [[Death World]]: In addition to planets with hostile environments, there are "Tomb Worlds" that are in a state of nuclear winter.
* [[Death World]]: In addition to planets with hostile environments, there are "Tomb Worlds" that are in a state of nuclear winter.
* [[Fantastic Racism]]: Depending on your culture and policies, this may or may not be evident in your domain. As even within your territories, it's very much possible to have slave castes and second-class citizens, whether they're of the same species or not.
* [[Fantastic Racism]]: Depending on your culture and policies, this may or may not be evident in your domain. As even within your territories, it's very much possible to have slave castes and second-class citizens, whether they're of the same species or not.
* [[Faster-Than-Light Travel]]: FTL technology is stated as one of the major catalysts for the game.
* [[Faster-Than-Light Travel]]: FTL technology is stated as one of the major catalysts for the game. There are even a number of distinct methods available, from wormholes to FTL-capable engines.
* [[The Final Frontier]]: There's as much focus on space exploration as there is empire-building. With that comes diplomacy and conflict.
* [[The Final Frontier]]: There's as much focus on space exploration as there is empire-building. With that comes diplomacy and conflict.
* [[Game Mod]]: The game is designed to be very moddable from the get-go.
* [[Game Mod]]: The game is designed to be very moddable from the get-go.
* [[Good Republic, Evil Empire]]: Averted. As governments and culture are very customizable, it's possible to come up with a variety of societies running the gamut from [[Warhammer 40,000|the Imperium of Man]] to ''[[Star Trek]]'s'' [[The Federation|United Federation of Planets]]. And even ''then'', they may not quite be what they appear, depending on your traits.
* [[Good Republic, Evil Empire]]: Averted. As governments and culture are very customizable, it's possible to come up with a variety of societies running the gamut from [[Warhammer 40,000|the Imperium of Man]] to ''[[Star Trek]]'s'' [[The Federation|United Federation of Planets]]. And even ''then'', they may not quite be what they appear, depending on your traits.
* [[Humanoid Aliens]]: In addition to humans, a number of the various species types available are at least vaguely humanoid. The rest however are [[Starfish Aliens]].
* [[Humanoid Aliens]]: In addition to humans, a number of the various species types available are at least vaguely humanoid. The rest however are [[Starfish Aliens]].
* [[Kinetic Weapons Are Just Better]]: Missiles and mass driver-based tech, itself derived from conventional weapons, are among the various weapon types available, alongside classic [[Beam Spam]].
* [[One Nation Under Copyright]]: It's possible for your civilization to be run by a powerful [[Mega Corp]].
* [[One Nation Under Copyright]]: It's possible for your civilization to be run by a powerful [[Mega Corp]].
* [[One World Order]]: Subverted. While planets are generally unified under one faction/species, it doesn't necessarily follow that your species is united; it's possible for various nations of the same race to emerge.
* [[One World Order]]: Subverted. While planets are generally unified under one faction/species, it doesn't necessarily follow that your species is united; it's possible for various nations of the same race to emerge.
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** It's possible to pursue the [[Prime Directive]] regarding native, less-developed worlds.
** It's possible to pursue the [[Prime Directive]] regarding native, less-developed worlds.
** At least one of the star systems, Mar-Adetta is a direct nod to ''[[Legend of Galactic Heroes]].''
** At least one of the star systems, Mar-Adetta is a direct nod to ''[[Legend of Galactic Heroes]].''
* [[Starfish Aliens]]: Some alien types, especially the mollusk-esque ones look suitably out there.
* [[Starfish Aliens]]: Some alien types, especially the mollusk-esque ones look suitably out there. Their respective aesthetics likewise look suitably alien and otherworldly.
* [[Vestigial Empire]]: The "fallen empires," computer-controlled civilizations that are large and power, but also old, stagnant and isolationist. Tick them off one way or another, however, and they won't hesitate to prove why they're not quite "fallen" just yet.
* [[Vestigial Empire]]: The "fallen empires," computer-controlled civilizations that are large and powerful, but also old, stagnant and isolationist. Tick them off one way or another, however, and they won't hesitate to prove why they're not quite "fallen" just yet.
* [[Video Game Cruelty Potential]]: Nothing's really stopping you from glassing planets from orbit, practicing slavery or (with the right policies) engage in Soviet-style purges.
* [[Video Game Cruelty Potential]]: Nothing's really stopping you from glassing planets from orbit, practicing slavery or (with the right policies) engage in Soviet-style purges.
* [[X Meets Y]]: ''[[Europa Universalis]]'' meets ''[[Galactic Civilisations]]''.
* [[X Meets Y]]: ''[[Europa Universalis]]'' meets ''[[Galactic Civilisations]]''.

Revision as of 10:07, 10 May 2016

Stellaris is an upcoming turn-based, real-time 4X Strategy Game being developed by Paradox Interactive. Starting off in the year 2200, gameplay in Stellaris revolves around space exploration, managing an empire, warfare and diplomacy with other spacefaring civilizations. The game also utilizes an updated version of the "Clausewitz Engine" that has been in use since Europa Universalis III. It was released on 9 May 2016 to generally positive reviews.

The game's official website can be found here.

Tropes used in Stellaris (video game) include:
  • 2-D Space: The bulk of the action takes place on a horizontal plane.
  • The Aesthetics of Technology: All over the place, with various species and society types having their own particular palettes.
  • All Planets Are Earthlike: Averted, as many planets are either not suitably comfortable to your species by default (barring measures like terraforming) or utterly uninhabitable.
  • Ancient Astronauts: Potentially, you. As it's possible to come across planets with varying degrees of complex if not sentient life and "uplift" them, ultimately becoming "vassals" of sorts.
  • Civil Warcraft: The larger your territories become, the harder it becomes to maintain order and thus the likelier the chances of civil war.
  • Design-It-Yourself Equipment: Not only are your ships heavily customizable, but everything about your species/civilization can be customized to a significant degree.
  • Death World: In addition to planets with hostile environments, there are "Tomb Worlds" that are in a state of nuclear winter.
  • Fantastic Racism: Depending on your culture and policies, this may or may not be evident in your domain. As even within your territories, it's very much possible to have slave castes and second-class citizens, whether they're of the same species or not.
  • Faster-Than-Light Travel: FTL technology is stated as one of the major catalysts for the game. There are even a number of distinct methods available, from wormholes to FTL-capable engines.
  • The Final Frontier: There's as much focus on space exploration as there is empire-building. With that comes diplomacy and conflict.
  • Game Mod: The game is designed to be very moddable from the get-go.
  • Good Republic, Evil Empire: Averted. As governments and culture are very customizable, it's possible to come up with a variety of societies running the gamut from the Imperium of Man to Star Trek's United Federation of Planets. And even then, they may not quite be what they appear, depending on your traits.
  • Humanoid Aliens: In addition to humans, a number of the various species types available are at least vaguely humanoid. The rest however are Starfish Aliens.
  • Kinetic Weapons Are Just Better: Missiles and mass driver-based tech, itself derived from conventional weapons, are among the various weapon types available, alongside classic Beam Spam.
  • One Nation Under Copyright: It's possible for your civilization to be run by a powerful Mega Corp.
  • One World Order: Subverted. While planets are generally unified under one faction/species, it doesn't necessarily follow that your species is united; it's possible for various nations of the same race to emerge.
  • Robot War: Sentient machines, should you develop a highly advanced AI "species" may rise up against their masters and run their own civilization.
  • Shout-Out: The game includes a number of references and nods to various works.
  • Starfish Aliens: Some alien types, especially the mollusk-esque ones look suitably out there. Their respective aesthetics likewise look suitably alien and otherworldly.
  • Vestigial Empire: The "fallen empires," computer-controlled civilizations that are large and powerful, but also old, stagnant and isolationist. Tick them off one way or another, however, and they won't hesitate to prove why they're not quite "fallen" just yet.
  • Video Game Cruelty Potential: Nothing's really stopping you from glassing planets from orbit, practicing slavery or (with the right policies) engage in Soviet-style purges.
  • X Meets Y: Europa Universalis meets Galactic Civilisations.