Subvein

Everything About Fiction You Never Wanted to Know.
Bullet Time? Now shit just got real!

Try to imagine Counter-Strike 2D, only with a touch of 3D and massive amounts of Awesome Sounding Stuff.

Subvein [dead link] is a freeware multiplayer top-view shooter, where-in you play a soldier whose inconvenient mutations gives him the power of aquiring some inhuman abilities, including the aforementioned bullet time, Invisibility, and two or three varieties of Healing, split between three different skill trees.

The game offers Team play as Scientists or Rebels, or Free-for-all as Mercenaries on battle maps.

Tropes used in Subvein include:
  • BFG: There are several, one for every category of weapons even. Prepare to fork out some dough for them, though, and make sure you're prepared to either live or race to your corpse to see whether it's still there.
    • Shotguns have a cannon that fires small spreading missiles.
    • Sub Machine Guns have a nailgun.
    • The Sniper Rifle line has the Railgun.
    • The Machine Gun line offers the Minigun.
    • The Assault Rifle equivalent is the Seek Rifle.
    • Shock Revolver might count for the Pistol.
  • Capture the Flag: While you have the standard flag, you can also find Radios to carry as part of the mission. Unfortunately, they're damn heavy, and they give off a beacon signal on the minimap.
  • Deathofathousandcuts: Blade furry seriously
  • Every Bullet Is a Tracer
  • Isometric Projection
  • Level Editor
  • Tank: Points into the Physical skill tree raise the player's maximum HP level.
    • Magic Knight: Cybernetic skills increase your maximum stored Mana with every level.
    • Ninja: Mental skills, not only in the way that they encourage both stealth and speed, but it's literally put forward with the ability to cast a ring of ninja stars.
  • Point Build System: And, for every 10 skill points you spend on one skill tree, you get a synergy point absolutely free!
  • Revolvers Are Just Better: The Shock Revolver not only stuns targets, but it's powerful enough to hold up for itself as a proper weapon, almost a bit of a Game Breaker.
  • Very-High-Velocity Rounds: Temporarily averted; you can get a passive skill to add to your bullet time effect to speed up allied bullets through your Bullet Time field, but before then, they'll go just as slow.