Super Robot Wars T

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Super Robot Wars T (スーパーロボット大戦T Sūpā Robotto Taisen T?) is a Tactical RPG developed by B.B. Studio and published by Bandai Namco Entertainment. It is the eleventh standalone entry to the Super Robot Wars series and the third installment of the "International Era" series, with the game's continued focus on the massive crossover between different mecha anime series released in Japan. Released for the PlayStation 4 and Nintendo Switch, It was released in Asia on March 20, 2019.


Tropes used in Super Robot Wars T include:
  • Apocalypse How: Humanity is in the middle of low grade Class 1 version, which the economy and technology in a rut but the situation could turn around. Various threats are attempting everything from glassing most of humanity all the way to glassing all of reality, and the job of the heores is to prevent all of these events while also jump-starting the revival of humanity out of the Class 1 event the game starts with.
    • The expansion pack raises the stakes a bit higher, the villains of that want to bring several universes down with an attempt at a Class X-5 event if their plans reach their logical conclusion. A more localized version that will affect at least three interconnected dimensions occurs during the main game.
  • Break Out the Museum Piece: Done literally in some cases by both heroes and villains, and it's a testament to both sides that the museum pieces can hold their own with top quality current generation tech and in some cases even puts it to shame.
  • Did You Just Punch Out Cthulhu?: Specifically, you get to punch out Wiseman, Black Noir, The Z-Master, the STMC, the Invaders, Infinity, Debonair, System Nevalinna, and Ende
  • Expansion Pack: In a first for the series, the expansion pack is not a game unto itself, but a story that takes place after the main campaign that follows up on the secret levels where the SRW V and X casts debuted. On top of being much harder that the regular game, it also fleshes out some dangling plot threads teased in the main campaign and serves as a way to resolve certain things like the ambiguous ending of Cowboy Bebop the main game leaves vague.
  • Schizo-Tech: Discussed. Your team is a hodge podge of latest current tech and some things that would be in museums, but even the museum pieces can hold their own due to the regression in Sol Solar System technological prowess leaving them just as good if not superior to some of the latest tech available.