The Problem with Licensed Games/Quotes

Everything About Fiction You Never Wanted to Know.


"Say it with me, The Cheat: Licensed videogames are never good."
Strong Bad, 8-Bit Is Enough, a licensed video game itself.
"There is clearly no thought process going on behind this miserable mess. Just make a game based on a popular movie and shit it into the stores."

"Why did LJN have to make every NES movie adaptation? Couldn't they have given somebody else a try??! No! They wanted to incorporate the entire spectrum of awfulness:
Purple for putrid gameplay,
Blue for bad musical abominations,

Green for graphical farts and garlic,

Yellow for piss-poor lack of loyalty to source material,

Orange for "orange you a fuckin' idiot",

And red for high stress/anger-inducing masochism!

Put that all together, you got all the colors of the shit rainbow. Hooray, LJN."
"So when we heard that a Ghostbusters game for Nintendo came out, we were so excited we shit our pants! ... It was two of our favorite things coming together. Should've been like bread and butter. But more like dead skunk and dog shit!"
"You know, I should have been more careful when I bought this game. I forgot the cardinal rule of movie tie-in games. It's that they always, always, suck. Especially when it's made twenty years after the fact!"