You Break It, You Profit: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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{{trope}}
{{trope}}
[[File:You_Break_It_You_Profit_7063.jpg|frame|Good thing [[Justified Trope|the minotaur has insurance]].]]
[[File:You Break It You Profit 7063.jpg|frame|Good thing [[Justified Trope|the minotaur has insurance]].]]


A subtrope of [[Rewarding Vandalism]], where when you break something in a [[Video Game]] you ''receive'' a sum of money equal to the total cost of the damage you've caused. May take the form of a "mayhem mission" for games with a [[Sociopathic Hero]] or [[Villain Protagonist]].
A subtrope of [[Rewarding Vandalism]], where when you break something in a [[Video Game]] you ''receive'' a sum of money equal to the total cost of the damage you've caused. May take the form of a "mayhem mission" for games with a [[Sociopathic Hero]] or [[Villain Protagonist]].
{{examples|Examples: }}
{{examples}}
* [[Trope Codifier]] is the ''[[Grand Theft Auto]]'' series of games: you get money when you run over pedestrians, for example. The more you get in a row, the more cash you get for the next in a chain.
* [[Trope Codifier]] is the ''[[Grand Theft Auto]]'' series of games: you get money when you run over pedestrians, for example. The more you get in a row, the more cash you get for the next in a chain.
* The ''[[Burnout]]'' series has this in most of the games with its "Crash" events (like ''Burnout Paradise'''s "Showtime").
* The ''[[Burnout]]'' series has this in most of the games with its "Crash" events (like ''Burnout Paradise'''s "Showtime").
* ''[[Zombie Driver]]'' has this. For some reason, the game states that The Mayor is paying you for killing zombies who are ruining his city. It doesn't explain why you ''also'' receive money ''[[Voodoo Shark|for ruining the city yourself]]''.
* ''[[Zombie Driver]]'' has this. For some reason, the game states that The Mayor is paying you for killing zombies who are ruining his city. It doesn't explain why you ''also'' receive money ''[[Voodoo Shark|for ruining the city yourself]]''.
* In ''[[Mercenaries]]'', the A.N. will pay you a bounty for destroying North Korean vehicles.
* In ''[[Mercenaries]]'', the A.N. will pay you a bounty for destroying North Korean vehicles.
* Most ''[[Armored Core (Video Game)|Armored Core]]'' games have at least one mission to rampage throughout the city and be compensated for the amount of damage you do.
* Most ''[[Armored Core]]'' games have at least one mission to rampage throughout the city and be compensated for the amount of damage you do.
* In ''Skate 2'', if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.
* In ''Skate 2'', if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.
* ''[[Star Fox (Video Game)|Star Fox]] 64'': No actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game. The amount on the bill is equal to 64 currency units for each enemy you shot down.
* ''[[Star Fox (series)|Star Fox]] 64'': No actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game. The amount on the bill is equal to 64 currency units for each enemy you shot down.
* Every game in the ''[[Saints Row]]'' series has this as a minigame, with the justification that you're breaking things to either devalue property or get media attention. ''The Third'' adds a version of the minigame where you're breaking things [[Tank Goodness|with a tank]]. In addition, certain actions in the game (such as blowing up vehicles of a certain type) have challenges connected to them - once you complete that challenge, you start gaining money each time you do the action rather than respect.
* Every game in the ''[[Saints Row]]'' series has this as a minigame, with the justification that you're breaking things to either devalue property or get media attention. ''The Third'' adds a version of the minigame where you're breaking things [[Tank Goodness|with a tank]]. In addition, certain actions in the game (such as blowing up vehicles of a certain type) have challenges connected to them - once you complete that challenge, you start gaining money each time you do the action rather than respect.
* Blurst's ''Minotaur China Shop'' game: You're supposed to be delivering items to customers, and if you try to do that, breaking items costs you money. But you can also break stuff on purpose — once the minotaur is overtaken by his ancestral "minotaur rage", his shop's rage insurance kicks in and you start earning money for breaking things.
* Blurst's ''Minotaur China Shop'' game: You're supposed to be delivering items to customers, and if you try to do that, breaking items costs you money. But you can also break stuff on purpose — once the minotaur is overtaken by his ancestral "minotaur rage", his shop's rage insurance kicks in and you start earning money for breaking things.
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* ''[[Katamari Damacy|We Love Katamari]]'' has one level where your score is calculated by the monetary value of the items rolled up, rather than the katamari's overall size.
* ''[[Katamari Damacy|We Love Katamari]]'' has one level where your score is calculated by the monetary value of the items rolled up, rather than the katamari's overall size.
* ''[[Blast Corps]]'' has one bonus level, Salvage Wharf, that challenges you to cause a certain number of dollars' worth of damage as quickly as possible.
* ''[[Blast Corps]]'' has one bonus level, Salvage Wharf, that challenges you to cause a certain number of dollars' worth of damage as quickly as possible.
* Overlaps with [[Attack Its Weak Point]] in ''[[Monster Hunter (Video Game)|Monster Hunter]]''. More often than not, the way to obtain a monster's horns or fangs is to smash them, in which case they have a high chance of turning up as an extra quest reward after the beast is dead. This could qualify as [[Fridge Logic]] (for obvious reasons), but in another way it's [[Fridge Brilliance]] - the Guild probably takes the first [[Incredibly Lame Pun|cut]] of the monster's remains after you kill it, so the only way to get your grubby mitts on (what remains of) the valuable bits is to make sure the Guild doesn't want them.
* Overlaps with [[Attack Its Weak Point]] in ''[[Monster Hunter]]''. More often than not, the way to obtain a monster's horns or fangs is to smash them, in which case they have a high chance of turning up as an extra quest reward after the beast is dead. This could qualify as [[Fridge Logic]] (for obvious reasons), but in another way it's [[Fridge Brilliance]] - the Guild probably takes the first [[Incredibly Lame Pun|cut]] of the monster's remains after you kill it, so the only way to get your grubby mitts on (what remains of) the valuable bits is to make sure the Guild doesn't want them.
* Money doesn't matter much to a goat, but the ''[[Goat Simulator]]'' still rewards you with points for acts of random vandalism. Come to think of it, it doesn't reward you for very much ''else.''


{{reflist}}
{{reflist}}
[[Category:Money Tropes]]
[[Category:Money Tropes]]
[[Category:Video Game Rewards]]
[[Category:Video Game Rewards]]
[[Category:You Break It You Profit]]
[[Category:You Break It, You Profit]]
[[Category:Trope]]

Latest revision as of 13:18, 5 September 2018

Good thing the minotaur has insurance.

A subtrope of Rewarding Vandalism, where when you break something in a Video Game you receive a sum of money equal to the total cost of the damage you've caused. May take the form of a "mayhem mission" for games with a Sociopathic Hero or Villain Protagonist.

Examples of You Break It, You Profit include:
  • Trope Codifier is the Grand Theft Auto series of games: you get money when you run over pedestrians, for example. The more you get in a row, the more cash you get for the next in a chain.
  • The Burnout series has this in most of the games with its "Crash" events (like Burnout Paradise's "Showtime").
  • Zombie Driver has this. For some reason, the game states that The Mayor is paying you for killing zombies who are ruining his city. It doesn't explain why you also receive money for ruining the city yourself.
  • In Mercenaries, the A.N. will pay you a bounty for destroying North Korean vehicles.
  • Most Armored Core games have at least one mission to rampage throughout the city and be compensated for the amount of damage you do.
  • In Skate 2, if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.
  • Star Fox 64: No actual money changes hands, but at the end of the game, Team Star Fox sends out a bill related to how many points they scored throughout the game. The amount on the bill is equal to 64 currency units for each enemy you shot down.
  • Every game in the Saints Row series has this as a minigame, with the justification that you're breaking things to either devalue property or get media attention. The Third adds a version of the minigame where you're breaking things with a tank. In addition, certain actions in the game (such as blowing up vehicles of a certain type) have challenges connected to them - once you complete that challenge, you start gaining money each time you do the action rather than respect.
  • Blurst's Minotaur China Shop game: You're supposed to be delivering items to customers, and if you try to do that, breaking items costs you money. But you can also break stuff on purpose — once the minotaur is overtaken by his ancestral "minotaur rage", his shop's rage insurance kicks in and you start earning money for breaking things.
  • City of Villains has Mayhem Missions, which were so much fun that the developers eventually had to add a similar mission type for heroes. (The heroes' "Safeguard Missions" are generally agreed to be less fun.)
  • We Love Katamari has one level where your score is calculated by the monetary value of the items rolled up, rather than the katamari's overall size.
  • Blast Corps has one bonus level, Salvage Wharf, that challenges you to cause a certain number of dollars' worth of damage as quickly as possible.
  • Overlaps with Attack Its Weak Point in Monster Hunter. More often than not, the way to obtain a monster's horns or fangs is to smash them, in which case they have a high chance of turning up as an extra quest reward after the beast is dead. This could qualify as Fridge Logic (for obvious reasons), but in another way it's Fridge Brilliance - the Guild probably takes the first cut of the monster's remains after you kill it, so the only way to get your grubby mitts on (what remains of) the valuable bits is to make sure the Guild doesn't want them.
  • Money doesn't matter much to a goat, but the Goat Simulator still rewards you with points for acts of random vandalism. Come to think of it, it doesn't reward you for very much else.