Eliminate Down: Difference between revisions

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=== '''Tropes used for this game:''' ===
=== '''Tropes used for this game:''' ===

* [[Advancing Wall of Doom]]: Stage 6 had an advancing ''lava'' wall of doom. All it did was to limit your movement space.
* [[Advancing Wall of Doom]]: Stage 6 had an advancing ''lava'' wall of doom. All it did was to limit your movement space.
* [[Attack Its Weak Point]]: ALL the bosses are like this.
* [[Attack Its Weak Point]]: ALL the bosses are like this.
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* [[Techno Wreckage]]: The start of stage 5 is like this. Be careful of the wreckage machines, they are [[Invincible Minor Minion|Invincible Minor Minions]]!
* [[Techno Wreckage]]: The start of stage 5 is like this. Be careful of the wreckage machines, they are [[Invincible Minor Minion|Invincible Minor Minions]]!
* [[Time Limit Boss]]: The final boss is this... you're fighting it while going down Earth's atmosphere, and must kill it before you burn up.
* [[Time Limit Boss]]: The final boss is this... you're fighting it while going down Earth's atmosphere, and must kill it before you burn up.
* [[Wall Crawl]]: You 4-directional missile weapon gets this trait.
* [[Weaponized Exhaust]]: There's an enemy in stage 2 that tries this on you. It looks more like lasers, though.
* [[Weaponized Exhaust]]: There's an enemy in stage 2 that tries this on you. It looks more like lasers, though.
** Stage 2's boss is a straighter example.
** Stage 2's boss is a straighter example.
* [[Wall Crawl]]: You 4-directional missile weapon gets this trait.
* [[Womb Level]]: Stage 4.
* [[Womb Level]]: Stage 4.
* [[You Can't Thwart Stage One]]: Despite all your attempts, the enemy aliens succeed in reaching Earth's atmosphere... You have to shoot the leader down [[Time Limit Boss|before it's too late]].
* [[You Can't Thwart Stage One]]: Despite all your attempts, the enemy aliens succeed in reaching Earth's atmosphere... You have to shoot the leader down [[Time Limit Boss|before it's too late]].

Revision as of 17:13, 22 April 2018

Eliminate Down is a horizontal scrolling Shoot'Em Up for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien enemies through eight, enormous levels. The game was never released outside of Japan.

Reminiscent of Hellfire, the player's space ship, the Steel Pyron, had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a long white laser beam that could fire through foreground objects. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. Extends were set at every 100,000 points.

The weapons were upgradeable by collecting Power-Up icons; obtaining a certain number of Power-Ups would level-up the size and strength of the player's weapons, but the weapons were upgradable to just 3 Levels. The only other defenses the players had was a shield pick-up called the Barrier that protected the ship for at least two hits. The A and C buttons allowed the player to switch among the three weapons. Players could also change the speed of the ship by pausing the game and adjusting the speed level on the pause screen. Eliminate Down also had a mini-game that was playable at the main menu similar to Concentration where players had to find the right image under a certain time limit.

Not to be confused with Border Down, a relatively more recent shoot 'em up game made by G.Rev.


Tropes used for this game: