Fallout 4/YMMV: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[It's Popular, Now It Sucks]]: Many longtime fans miss the days when ''Fallout'' was more of a cult series, especially since Bethesda's choice to remove the skills and Karma systems were likely done to make the game more appealing to more casual players unfamiliar with previous installments.
* [[It's Popular, Now It Sucks]]: Many longtime fans miss the days when ''Fallout'' was more of a cult series, especially since Bethesda's choice to remove the skills and Karma systems were likely done to make the game more appealing to more casual players unfamiliar with previous installments.
* [[It's Short, So It Sucks]]: The ''Automatron'' DLC adds the ability to mix and match your own robots with all sorts of possibilities, but the actual story content that goes along with it is pretty bare. Conservatively, it only takes around three hours to complete the associated missions and unlock the full range of crafting schematics.
* [[It's Short, So It Sucks]]: The ''Automatron'' DLC adds the ability to mix and match your own robots with all sorts of possibilities, but the actual story content that goes along with it is pretty bare. Conservatively, it only takes around three hours to complete the associated missions and unlock the full range of crafting schematics.
* [[Les Yay]]: Cait and Piper have this in spades, lending itself to the [[One True Threesome]] interpretation of their relationship (in fact, if you've romanced both and switch from Cait to Piper as your active companion, Cait will even suggest a threesome).
* [[Unwinnable by Insanity]]: With the ''Nuka-World'' DLC, taking over a settlement results in Preston Garvey and the Minutemen turn hostile, making their questline impossible to complete. If you've done this and turned the Brotherhood, Railroad and Institute hostile (or destroyed them), then you can't complete the main quest. The Raiders of Nuka-World have no means of destroying the Institute.
* [[Unwinnable by Insanity]]: With the ''Nuka-World'' DLC, taking over a settlement results in Preston Garvey and the Minutemen turn hostile, making their questline impossible to complete. If you've done this and turned the Brotherhood, Railroad and Institute hostile (or destroyed them), then you can't complete the main quest. The Raiders of Nuka-World have no means of destroying the Institute.



Revision as of 11:57, 18 March 2018


  • Fashion-Victim Villain: The Pack in Nuka-World. They dress themselves in remnants of old animal costumes that they found in the park combined with pastel body paints. Of all the raider factions there, they're by far the hardest to take seriously.
  • Genius Bonus: The Brotherhood of Steel's airship - the Prydwen - is named after a ship used by King Arthur and his knights while searching for magical weapons.
    • It's possible to find two men - Mikey and Moss - having a spirited discussion about the definition of a sandwich. This was the subject of a real life 2012 court case in Massachusetts.
    • One of the terminals aboard the Prydwen serves as a letter back home to the family of a fallen Brotherhood Initiate, letting them know that they "should be proud of the sacrifice he made for the sake of his country." This more or less implies that the Brotherhood has evolved into an "Ordensstaat", a little known political concept denoting a military order that has become a sovereign state in its own right. The best, and possibly only examples of an Ordensstaat found in history are the Teutonic Order after the invasion of Prussia, and the Sovereign Military Order of Malta (formerly the Knights Hospitaller).
  • It's Hard, So It Sucks: Rather infamously, a reviewer from IGN complained that this game is so damn hard he uninstalled it. This earned him a good amount of online ridicule, including people wondering if he's really cut out for the job.
  • It's Popular, Now It Sucks: Many longtime fans miss the days when Fallout was more of a cult series, especially since Bethesda's choice to remove the skills and Karma systems were likely done to make the game more appealing to more casual players unfamiliar with previous installments.
  • It's Short, So It Sucks: The Automatron DLC adds the ability to mix and match your own robots with all sorts of possibilities, but the actual story content that goes along with it is pretty bare. Conservatively, it only takes around three hours to complete the associated missions and unlock the full range of crafting schematics.
  • Les Yay: Cait and Piper have this in spades, lending itself to the One True Threesome interpretation of their relationship (in fact, if you've romanced both and switch from Cait to Piper as your active companion, Cait will even suggest a threesome).
  • Unwinnable by Insanity: With the Nuka-World DLC, taking over a settlement results in Preston Garvey and the Minutemen turn hostile, making their questline impossible to complete. If you've done this and turned the Brotherhood, Railroad and Institute hostile (or destroyed them), then you can't complete the main quest. The Raiders of Nuka-World have no means of destroying the Institute.