Frequency (video game): Difference between revisions

Everything About Fiction You Never Wanted to Know.
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A rhythm series that doesn't depend on special peripherals. All that's needed is a [[PlayStation 2]] controller. Seriously. Each song has 6 main tracks (drums, guitar, etc.). On each track, there are a bunch of gems representing that track's instrument. Hitting all the gems on a track for two measures activates that track temporarily. Your job is to move around the tracks and hit all the gems to keep them all activated.
A rhythm series that doesn't depend on special peripherals. All that's needed is a [[PlayStation 2]] controller. Seriously. Each song has 6 main tracks (drums, guitar, etc.). On each track, there are a bunch of gems representing that track's instrument. Hitting all the gems on a track for two measures activates that track temporarily. Your job is to move around the tracks and hit all the gems to keep them all activated.



Latest revision as of 21:44, 9 December 2019

A rhythm series that doesn't depend on special peripherals. All that's needed is a PlayStation 2 controller. Seriously. Each song has 6 main tracks (drums, guitar, etc.). On each track, there are a bunch of gems representing that track's instrument. Hitting all the gems on a track for two measures activates that track temporarily. Your job is to move around the tracks and hit all the gems to keep them all activated.

The first game was Frequency, followed by a sequel, Amplitude, both on the PlayStation 2.

Made by Harmonix, who went on to make Guitar Hero and Rock Band.

Tropes used in Frequency (video game) include: