Pokémon Quest: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
No edit summary
No edit summary
Line 18: Line 18:
** A defeated ally Pokémon gains a cooldown timer until it revives itself with half health.
** A defeated ally Pokémon gains a cooldown timer until it revives itself with half health.
* [[Com Mons]]: Pokémon attracted by Mulligan Stew a la Cube are these.
* [[Com Mons]]: Pokémon attracted by Mulligan Stew a la Cube are these.
* [[Die, Chair, Die!]]: Certain scenery objects in stages can be destroyed by Pokémon moves. Sometimes an item can be found inside. Doing this can be crucial, as these objects can block Pokémon movement if nothing is done to them.
* [[Elemental Rock-Paper-Scissors]]: As expected for a ''Pokémon'' game, each Pokémon has their own type(s) and thus their own strengths and weaknesses against certain move types.
* [[Elemental Rock-Paper-Scissors]]: As expected for a ''Pokémon'' game, each Pokémon has their own type(s) and thus their own strengths and weaknesses against certain move types.
* [["Everything Is Smashable" Area]]: Certain scenery objects in stages can be destroyed by Pokémon moves. Doing this can be crucial, as these objects can block Pokémon movement if nothing is done to them.
* [[Experience Meter]]: Each befriended Pokémon has one to measure their progress until the next level-up.
* [[Experience Meter]]: Each befriended Pokémon has one to measure their progress until the next level-up.
* [[Featureless Protagonist]]: The player character's only presence is their in-game dialogue. They never physically appear in-game.
* [[Featureless Protagonist]]: The player character's only presence is their in-game dialogue. They never physically appear in-game.
Line 28: Line 28:
* [[Green Hill Zone]]: First Steppe is a green area that, as its name suggests, is the first accessible dungeon (and thus an easy dungeon) in the game.
* [[Green Hill Zone]]: First Steppe is a green area that, as its name suggests, is the first accessible dungeon (and thus an easy dungeon) in the game.
* [[Hit Points]]: One of the two main Pokémon stats in this game.
* [[Hit Points]]: One of the two main Pokémon stats in this game.
* [[An Interior Designer Is You]]: The player's Base Camp can be decorated with decorative items obtained from explorations and Poké Mart.
* [[Life Meter]]: Shown during explorations, both player's Pokémon and wild Pokémon.
* [[Life Meter]]: Shown during explorations, both player's Pokémon and wild Pokémon.
* [[Loads and Loads of Characters]]: As expected for a monster-collecting game. This game features the entire [[Pokémon Red and Blue (Video Game)|Kanto]] roster sans Mew.
* [[Loads and Loads of Characters]]: As expected for a monster-collecting game. This game features the entire [[Pokémon Red and Blue (Video Game)|Kanto]] roster sans Mew.
Line 34: Line 35:
* [[Olympus Mons]]: Yes, Legendaries appear in this game too.
* [[Olympus Mons]]: Yes, Legendaries appear in this game too.
* [[Palette Swap]]: Shiny Pokémon can be found and befriended in this game.
* [[Palette Swap]]: Shiny Pokémon can be found and befriended in this game.
* [[Play Every Day]]: While not exactly every day (it is actually every 22 hours), the game will reward the player with 50 PM Tickets from the Poké Mart daily. A random Pokémon (provided the player has met the species at least once) can also show up in the Base Camp every 22 hours as well.
* [[Play Every Day]]: While not exactly every day (it is actually every 22 hours), the game will reward the player with 50 PM Tickets from the Poké Mart daily. A random Pokémon can also show up in the Base Camp every 22 hours as well.
* [[Player Mooks]]: The befriended Pokémon are basically these for the player.
* [[Player Mooks]]: The befriended Pokémon are basically these for the player.
* [[Random Drop]]: Defeated wild Pokémon may drop random loot.
* [[Random Drop]]: Defeated wild Pokémon may drop random loot.
Line 40: Line 41:
* [[Scratch Damage]]: The least damage a Pokémon can take if they are durable enough is 1.
* [[Scratch Damage]]: The least damage a Pokémon can take if they are durable enough is 1.
* [[Stone Wall]]: Pokémon with high HP but low Attack.
* [[Stone Wall]]: Pokémon with high HP but low Attack.
* [[Tastes Like Friendship]]: Befriending new Pokémon requires cooking dishes at the Base Camp.
* [[Upgrade Artifact]]: The Power Stones, which power up a Pokémon equipping them.
* [[Upgrade Artifact]]: The Power Stones, which power up a Pokémon equipping them.



Revision as of 07:23, 1 June 2018

Pokémon Quest is a free-to-start spin-off of the Pokémon series, developed by Game Freak and published by Nintendo/The Pokémon Company for the Nintendo Switch and smartphone devices. The Nintendo Switch version was released in North America on May 29, 2018, with the rest of the world getting it a day after. The mobile version is planned to be released late June that same year.

The game takes place at the Tumblecube Island, where the environment is cube-shaped and even the Pokémon living there are made out of cubes (called Pokéxels). The player decided to explore the island in order to discover the island's loot. In order to make exploring easier, the player can befriend the Pokémon living there, starting with either Bulbasaur, Charmander, Squirtle, Pikachu, or Eevee as their chosen starter. The gameplay involves taking a team of up to three Pokémon into stages where they can explore, fight wild Pokémon, and find treasure. The player's Pokémon move on their own, though the player can manipulate when and what move they can use (otherwise they perform regular attacks on their own as well). Moves have cooldown, however, so it is important to know what move is best used in what situation. A stage consists of a few waves of wild Pokémon to be fought, ending with one boss Pokémon that is tougher compared to the rest. Defeated wild Pokémon drop loot, mostly ingredients that are used for cooking food at the Base Camp to lure more Pokémon to befriend. The player's Pokémon can grow stronger by clearing stages (rewards EXP and allows expanding their Power Charm (equipment slot)) and equipping them with Power Stones (the game's main treasure) which have various effects depending on what kind of Power Stone it is.

As the game is made for smartphones in mind, the game uses primarily touch controls (Joy-Con controls are still usable, provided the player knows what button does what). Also, the game features Microtransactions due to its free-to-start nature, with PM Tickets being the currency that can be bought with real money and useful for various things, like speeding up the cooking process or buying things from Poké Mart. In addition to that, the game has its own DLC shop that allows buying expansion packs and certain Power Stones.

Tropes used in Pokémon Quest include:
  • Anti-Poopsocking: The game uses a "battery" system (basically the "stamina" system used in most free-to-play mobile games) that is consumed every time the player goes out to explore. It can only be refilled by either waiting for it to recharge, finishing certain quests, or using PM Tickets. The battery has a fixed max amount that can be extended, but only by buying the expansion pack(s).
  • Arbitrary Headcount Limit: Up to three Pokémon can be deployed for explorations.
  • Boss Battle: At the end of a stage, the player will get to fight a boss Pokémon that is tougher than the other wild Pokémon found in the same stage.
  • Cap: Both the player's Pokémon Box and Stone Box are initially capped at 20 each. The player can expand either of them by using PM Tickets, up to 300 max.
  • Character Name Limits: The naming system limits up to 12 characters.
  • Color-Coded Elements: Moves' buttons are colored based on their type.
  • Cooldown:
    • If a move is used, the Pokémon using it will go through this for a few seconds before they can use a move again.
    • A defeated ally Pokémon gains a cooldown timer until it revives itself with half health.
  • Com Mons: Pokémon attracted by Mulligan Stew a la Cube are these.
  • Elemental Rock-Paper-Scissors: As expected for a Pokémon game, each Pokémon has their own type(s) and thus their own strengths and weaknesses against certain move types.
  • "Everything Is Smashable" Area: Certain scenery objects in stages can be destroyed by Pokémon moves. Doing this can be crucial, as these objects can block Pokémon movement if nothing is done to them.
  • Experience Meter: Each befriended Pokémon has one to measure their progress until the next level-up.
  • Featureless Protagonist: The player character's only presence is their in-game dialogue. They never physically appear in-game.
  • Flunky Boss: If the boss Pokémon is accompanied by other weaker Mons.
  • Friendly Fireproof: Pokémon on the same side cannot damage each other.
  • Gameplay Automation: The player can choose to let the game fully control their deployed Pokémon via the Auto button so that they can unleash moves automatically in combat.
  • Glass Cannon: Pokémon with high Attack but low HP.
  • Green Hill Zone: First Steppe is a green area that, as its name suggests, is the first accessible dungeon (and thus an easy dungeon) in the game.
  • Hit Points: One of the two main Pokémon stats in this game.
  • An Interior Designer Is You: The player's Base Camp can be decorated with decorative items obtained from explorations and Poké Mart.
  • Life Meter: Shown during explorations, both player's Pokémon and wild Pokémon.
  • Loads and Loads of Characters: As expected for a monster-collecting game. This game features the entire Kanto roster sans Mew.
  • Microtransactions: The player can buy PM Tickets and special downloadable content with real money.
  • Mythology Gag: Most of the ingredients are based on items found in the main games[1].
  • Olympus Mons: Yes, Legendaries appear in this game too.
  • Palette Swap: Shiny Pokémon can be found and befriended in this game.
  • Play Every Day: While not exactly every day (it is actually every 22 hours), the game will reward the player with 50 PM Tickets from the Poké Mart daily. A random Pokémon can also show up in the Base Camp every 22 hours as well.
  • Player Mooks: The befriended Pokémon are basically these for the player.
  • Random Drop: Defeated wild Pokémon may drop random loot.
  • Regenerating Health: The player's Pokémon regenerate a small amount of health every few seconds during explorations.
  • Scratch Damage: The least damage a Pokémon can take if they are durable enough is 1.
  • Stone Wall: Pokémon with high HP but low Attack.
  • Tastes Like Friendship: Befriending new Pokémon requires cooking dishes at the Base Camp.
  • Upgrade Artifact: The Power Stones, which power up a Pokémon equipping them.
  1. Tiny Mushroom, Big Root, Bluk Berry, Icy Rock, Apricorn, Honey, Fossil, and Balm Mushroom.