Resident Evil Survivor: Difference between revisions

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The ''Gun Survivor'' games are sort of an experiment with the franchise's gameplay mechanics, in that they're largely presented from a [[Light Gun Game|first-person point of view for gunplay]], but they're not [[Rail Shooter|Rail Shooters]]. Yes, they use light guns, but movement is still controlled by the player.
The ''Gun Survivor'' games are sort of an experiment with the franchise's gameplay mechanics, in that they're largely presented from a [[Light Gun Game|first-person point of view for gunplay]], but they're not [[Rail Shooter|Rail Shooters]]. Yes, they use light guns, but movement is still controlled by the player.


Most people agree that, while they're an interesting idea in theory, they weren't executed [[Contested Sequel|very well]]. Whether by design or because of complaints surrounding the games from fans, they are largely ignored by the rest of the franchise under the tidy banner of [[Gaiden Game]], though they are apparently still considered canon within the series as events in the first game are referenced in [[Resident Evil 0]]. Eventually Capcom realized the formula wasn't popular with the fans and made a legitimate rail shooter in the form of ''The Umbrella Chronicles'' and ''The Darkside Chronicles'' for the Wii.
Most people agree that, while they're an interesting idea in theory, they weren't executed [[Contested Sequel|very well]]. Whether by design or because of complaints surrounding the games from fans, they are largely ignored by the rest of the franchise under the tidy banner of [[Gaiden Game]], though they are apparently still considered canon within the series as events in the first game are referenced in [[Resident Evil Zero]]. Eventually Capcom realized the formula wasn't popular with the fans and made a legitimate rail shooter in the form of ''The Umbrella Chronicles'' and ''The Darkside Chronicles'' for the Wii.


Capcom made four entries in the ''Gun Survivor'' series, three of which are ''RE''-related:
Capcom made four entries in the ''Gun Survivor'' series, three of which are ''RE''-related:
# ''Resident Evil: Survivor'' (PS) -- An investigator named Ark Thompson gets trapped on Sheena Island during a t-Virus outbreak and must escape.
# ''Resident Evil: Survivor'' (PS) -- An investigator named Ark Thompson gets trapped on Sheena Island during a t-Virus outbreak and must escape.
# ''Resident Evil: Survivor 2 - Code: Veronica'' (Arcade, [[PlayStation 2]]) -- A re-visitation of the events of ''[[Resident Evil Code Veronica|Code: Veronica]]'', except modeled as an arcade-style shooter, with coop play enabled with players controlling both Claire Redfield and Steve Burnside.
# ''Resident Evil: Survivor 2 - Code: Veronica'' (Arcade, [[PlayStation 2]]) -- A re-visitation of the events of ''[[Resident Evil Code: Veronica|Code: Veronica]]'', except modeled as an arcade-style shooter, with coop play enabled with players controlling both Claire Redfield and Steve Burnside.
# ''Resident Evil: Dead Aim'' ([[PlayStation 2]]) -- A government agent, Bruce McGivern, boards a luxury liner called the Spencer Rain, owned by Umbrella and itself another site of a t-Virus outbreak.
# ''Resident Evil: Dead Aim'' ([[PlayStation 2]]) -- A government agent, Bruce McGivern, boards a luxury liner called the Spencer Rain, owned by Umbrella and itself another site of a t-Virus outbreak.


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* [[Bag of Holding]]: ''Survivor'' is one of the few games in the franchise which gives you a limitless inventory.
* [[Bag of Holding]]: ''Survivor'' is one of the few games in the franchise which gives you a limitless inventory.
* [[Chinese Girl]]: Fong Ling.
* [[Chinese Girl]]: Fong Ling.
* [[Continuity Nod]]: ''Survivor'' explicitly got a mention in ''[[Resident Evil 0]]'''s intro, [[Broken Base|which led to THAT game being declared non-canon by some rabid fans]].
* [[Continuity Nod]]: ''Survivor'' explicitly got a mention in ''[[Resident Evil Zero]]'''s intro, [[Broken Base|which led to THAT game being declared non-canon by some rabid fans]].
* [[Cut and Paste Environments]]: ''Survivor'' recycles a lot of enemy assets from ''[[Resident Evil 2]]'', and ''Survivor 2'' naturally takes liberally from ''Code: Veronica''.
* [[Cut and Paste Environments]]: ''Survivor'' recycles a lot of enemy assets from ''[[Resident Evil 2]]'', and ''Survivor 2'' naturally takes liberally from ''Code: Veronica''.
* [[Did Not Do the Research]]: Weakly handwaved by adding the word "Custom" to its description, but Nambu 14s cannot chamber 9x19mm handgun bullets.
* [[Did Not Do the Research]]: Weakly handwaved by adding the word "Custom" to its description, but Nambu 14s cannot chamber 9x19mm handgun bullets.
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* [[Long Title]]: ''Dead Aim'''s full Japanese title is ''Gun Survivor 4: Biohazard - Heroes Never Die''.
* [[Long Title]]: ''Dead Aim'''s full Japanese title is ''Gun Survivor 4: Biohazard - Heroes Never Die''.
* [[No Export for You]]: America never got ''Survivor 2''.
* [[No Export for You]]: America never got ''Survivor 2''.
* [[Pin-Pulling Teeth]]: Fong Ling does this at the beginning of ''Resident Evil: Dead Aim''.
* [[Pin-Pulling Teeth]]: Fong Ling does this at the beginning of ''Resident Evil: Dead Aim''.
* [[Promotion to Parent]]: Lott after his and Lily's parents are zombified.
* [[Promotion to Parent]]: Lott after his and Lily's parents are zombified.
* [[Quest for Identity]]: Ark again.
* [[Quest for Identity]]: Ark again.
* [[Third-Person Shooter]]: ''Dead Aim'' was sort of a hybrid between this and an FPS, the player could move in the third person perspective, but would have to switch to first person whenever aiming.
* [[Third-Person Shooter]]: ''Dead Aim'' was sort of a hybrid between this and an FPS, the player could move in the third person perspective, but would have to switch to first person whenever aiming.
* [[Timed Mission]]: ''Survivor 2'', due to its arcade nature, gives each level a time limit. Let it run out, and [[Resident Evil 3 Nemesis|the Nemesis]] comes for your blood.
* [[Timed Mission]]: ''Survivor 2'', due to its arcade nature, gives each level a time limit. Let it run out, and [[Resident Evil 3: Nemesis|the Nemesis]] comes for your blood.
* [[Who Names Their Kid "Dude"?|Who Names Their Kid Lott]]
* [[Who Names Their Kid "Dude"?|Who Names Their Kid Lott]]


{{reflist}}
{{reflist}}
[[Category:Play Station]]
[[Category:PlayStation]]
[[Category:Light Gun Game]]
[[Category:Light Gun Game]]
[[Category:Survival Horror]]
[[Category:Survival Horror]]
[[Category:Play Station 2]]
[[Category:PlayStation 2]]
[[Category:Rail Shooter]]
[[Category:Rail Shooter]]
[[Category:Zombie Stories]]
[[Category:Zombie Stories]]
[[Category:Resident Evil Gun Survivor]]
[[Category:Resident Evil Gun Survivor]]
[[Category:Resident Evil Survivor]]
[[Category:Resident Evil]]
[[Category:Resident Evil]]
[[Category:{{PAGENAME}}]]
[[Category:Video Games of the 2000s]]
[[Category:Video Game]]

Latest revision as of 13:54, 23 September 2021

Pictured: the less commonly encountered psychokinetic zombie.

The red-headed stepchildren of the Resident Evil series.

The Gun Survivor games are sort of an experiment with the franchise's gameplay mechanics, in that they're largely presented from a first-person point of view for gunplay, but they're not Rail Shooters. Yes, they use light guns, but movement is still controlled by the player.

Most people agree that, while they're an interesting idea in theory, they weren't executed very well. Whether by design or because of complaints surrounding the games from fans, they are largely ignored by the rest of the franchise under the tidy banner of Gaiden Game, though they are apparently still considered canon within the series as events in the first game are referenced in Resident Evil Zero. Eventually Capcom realized the formula wasn't popular with the fans and made a legitimate rail shooter in the form of The Umbrella Chronicles and The Darkside Chronicles for the Wii.

Capcom made four entries in the Gun Survivor series, three of which are RE-related:

  1. Resident Evil: Survivor (PS) -- An investigator named Ark Thompson gets trapped on Sheena Island during a t-Virus outbreak and must escape.
  2. Resident Evil: Survivor 2 - Code: Veronica (Arcade, PlayStation 2) -- A re-visitation of the events of Code: Veronica, except modeled as an arcade-style shooter, with coop play enabled with players controlling both Claire Redfield and Steve Burnside.
  3. Resident Evil: Dead Aim (PlayStation 2) -- A government agent, Bruce McGivern, boards a luxury liner called the Spencer Rain, owned by Umbrella and itself another site of a t-Virus outbreak.

The fourth (actually the third to be released) can be found under the entry for Dino Crisis as Dino Stalker.

Tropes used in Resident Evil Survivor include: