Take That/Tabletop Games

Everything About Fiction You Never Wanted to Know.


Examples of Take That in Tabletop Games include:

  • In both Warhammers, the entire Ork race are a Take That at football hooligans even though fans tend to think of Orks as really funny but its kind of obvious its a take that when you realize they are to bricks what dumb as a brick is to normal people.
  • The expanded Real Men, Real Roleplayers, Loonies, and Munchkins list is littered with Take Thats directed at the likes of Star Trek, comic books, Gary Gygax, and whatever else the contributor wasn't personally fond of by attributing them to Munchkins—which, by extension, is probably an indicator of fan-hating.
  • WoTC released a few animated shorts before the release of 4th Edition Dungeons & Dragons, they focused on very specific monsters and races in terms of how 4th Edition would affect them. One of the shorts was about the red dragon and contained a very amusing reference to the "Edition Wars" in which traditionally whiny fanboys ranted about the suckiness and evil of 4th Edition. Said reference showed a forum being trolled by an actual troll that was promptly buried under a large pile of dragon excrement by the red dragon as it flew overhead.
  • From a supplement to White Wolf's Mage: The Ascension: "This same century also sees the birth of many of the modern 'gypsy' stereotypes, which... lead to the fanciful romanticization of 'True Romany' as singing, dancing, scarf-wearing vagabonds. This stereotyping is perpetuated throughout the 20th century through works of popular fiction, cheap horror movies, 'medieval' or 'Renaissance' re-enactment societies, and badly researched role-playing game supplements." The same company had earlier released World of Darkness: Gypsies, a supplement playing on exactly those stereotypes, considered Fanon Discontinuity by everyone who's read it for Unfortunate Implications.
  • After the Secret Service raid on their premises was deemed to have been unlawful, Steve Jackson Games printed a card for their Illuminati: New World Order CCG depicting a Secret Service agent wearing the insignia of the Nazi SS.
    • A justification for the raid given was that the book whose manuscript they seized, GURPS Cyberpunk, was a handbook on computer crime, especially hacking. The result? They made Hacker shortly afterward, a board/card game focusing on computer hacking.
  • Another, less malicious, Steve Jackson Games example, Car Wars featured an America that was mildly post-apocalyptic, having survived a limited nuclear engagement with Communists. The worst hit spot in Central United States? Lake Geneva, Wisconsin, where main rival game designer TSR games had their headquarters.
  • The Shadowrun Sourcebook Runner Havens has the following gem during a discussion of Hong Kong pirates:

Runner: I heard that if they catch a ship, they rape everyone aboard to death, eat their flesh, and sew their skins into their clothing -- and if you're lucky, they do it in that order.
Second Runner: What the hell have you been smoking?

  • The bizarre Egg of Coot, a ruler in the Dungeons & Dragons Blackmoor setting, was a jab at Gregg Scott, an individual who'd previously given Dave Arneson some flak.
  • Palladium Books include a description of an alignment system which includes a statement against neutral alignments, a feature of the Dungeons and Dragons based games. One sentence reads: No neutrals is one of the very few definitive, unbending rules of the game.
  • A good-aligned drow? In Golarion? He wouldn't last long—no matter how badass of a ranger he was.
  • In the Paranoia XP rulebook there constant jokey references to a certain other fantasy RPG being overly complicated, constantly calling it the Unfun RPG.

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