The Age of Decadence: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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Iron Tower Studio's turn-based RPG set in a post-apocalyptic [[Low Fantasy]] world reminiscent of [[The Roman Empire]] and built on the Torque engine. The website can be found [http://www.irontowerstudio.com here.] Currently has a combat demo, showing off its rather versatile [[Turn Based Combat]], and has plans for a "true" demo and actual game in development.
Iron Tower Studio's turn-based RPG set in a post-apocalyptic [[Low Fantasy]] world reminiscent of [[The Roman Empire]] and built on the Torque engine. The website can be found [http://www.irontowerstudio.com here.] Currently has a combat demo, showing off its rather versatile [[Turn Based Combat]], and has plans for a "true" demo and actual game in development.
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=== Tropes featured in ''Age of Decadence'' include: ===
=== Tropes featured in ''Age of Decadence'' include: ===
* [[After the End]]: An uncommon example in that the world wasn't even at "modern" tech level when things went explody.
* [[After the End]]: An uncommon example in that the world wasn't even at "modern" tech level when things went explody.
* [[Author Appeal]]: Of the non-sexual type, it's an indie game after all.
* [[Author Appeal]]: Of the non-sexual type, it's an indie game after all.
* [[Bonus Boss]]: The "inn fight" in the combat demo
* [[Bonus Boss]]: The "inn fight" in the combat demo
* [[Cowboy Bebop at His Computer]]: Neoseeker posted a [http://www.irontowerstudio.com/forum/index.php/topic,1342.0.html preview]. The problem? They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly '''turn based''' combat [[Critical Research Failure|in the same article]]. [[Idiot Ball|They also linked to a newly released demo designed to show of said turn based combat and the game's website, which includes the turn based combat as a selling point]].
* [[Media Research Failure]]: Neoseeker posted a [http://www.irontowerstudio.com/forum/index.php/topic,1342.0.html preview]. The problem? They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly '''turn based''' combat [[Critical Research Failure|in the same article]]. [[Idiot Ball|They also linked to a newly released demo designed to show of said turn based combat and the game's website, which includes the turn based combat as a selling point]].
* [[Choose Your Own Adventure]]: Some quests play out like this. They uses lots and lots of skill checks.
* [[Choose Your Own Adventure]]: Some quests play out like this. They uses lots and lots of skill checks.
* [[Item Crafting]]: The "create expendables" and "improve existing items" types exists as separate skills.
* [[Item Crafting]]: The "create expendables" and "improve existing items" types exists as separate skills.
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* [[Weapon of Choice]]: Uunusually for almost any video game, each preforms widely different in combat in practice (even if how they do so is hard to describe). Also unusually is none of the weapons are "second tier" weapons for non-primary-combat characters, they are all roughly equal.
* [[Weapon of Choice]]: Uunusually for almost any video game, each preforms widely different in combat in practice (even if how they do so is hard to describe). Also unusually is none of the weapons are "second tier" weapons for non-primary-combat characters, they are all roughly equal.
** [[Heroes Prefer Swords|"Heroes" Prefer Swords]]: Will critical more often and can hit everyone around you in a whirlwind attack.
** [[Heroes Prefer Swords|"Heroes" Prefer Swords]]: Will critical more often and can hit everyone around you in a whirlwind attack.
** [[Knife Nut]]: Has low AP cost and accurate, will bypass armor often, and can "flurry" to get in even more attacks.
** [[Knife Nut]]: Has low AP cost and accurate, will bypass armor often, and can "flurry" to get in even more attacks.
** [[Blade on a Stick]]: Can push back enemies that try to advance, has "reach". (Un)suprisingly effective when combined with crippling legs and backing away from foes. Can impale foes.
** [[Blade on a Stick]]: Can push back enemies that try to advance, has "reach". (Un)suprisingly effective when combined with crippling legs and backing away from foes. Can impale foes.
** [[An Axe to Grind]]: Can break shields, high damage for high AP. Also can access the whirlwind attack.
** [[An Axe to Grind]]: Can break shields, high damage for high AP. Also can access the whirlwind attack.
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[[Category:Western RPG]]
[[Category:Western RPG]]
[[Category:Action RPG]]
[[Category:Action RPG]]
[[Category:The Age of Decadence]]
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Revision as of 06:37, 10 April 2017

Iron Tower Studio's turn-based RPG set in a post-apocalyptic Low Fantasy world reminiscent of The Roman Empire and built on the Torque engine. The website can be found here. Currently has a combat demo, showing off its rather versatile Turn Based Combat, and has plans for a "true" demo and actual game in development.


Tropes featured in Age of Decadence include: