The Very Big Cave Adventure

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Revision as of 23:01, 22 February 2023 by Haggishunter (talk | contribs) (Added some rude words)

The Very Big Cave Adventure Is an Interactive Fiction game written by Ian Ellery and St Bride's School, and published in the UK by CRL Group PLC in 1986. It is an Affectionate Parody of Colossal Cave Adventure, with Punning humour turned Up To Eleven.

The Very Big Cave Adventure was designed using the text adventure builder Quill, with settings tweaked to make it less obviously Quilled than some of the games published in that era. It was released on the ZX Spectrum, Amstrad CPC and Commodore 64.

The player is ostensibly guided by a prefect named Trixie, who describes the locations and occasionally comments on the player's progress. The game begins on the surface but quickly descends into a maze of twisty passages and caves. The object of the game is to become as rich as possible, by obtaining and then selling treasures.

Tropes used in The Very Big Cave Adventure include:
  • Adventure Narrator Syndrome: Averted by having Trixie do all the exposition.
  • Exposition Fairy: Trixie.
  • Incredibly Lame Pun: The spring is housed in a "wellie-house", which sounds like a nickname for, well, a well-house - but it turns out to contain a pair of wellies.
  • Mini Game: One of the rooms can only be escaped by playing a (text-only) game of Space Invaders.
  • Optional Sexual Encounter: At one location, after a stern lecture from Trixie, the player is given the option of paying a treasure in order to enter a certain room. Once inside, the room's picture and description consist of a blank screen and the single word "CENSORED".
  • Scenery Porn: Some of the locations have very detailed descriptions of sumptuous scenery.
  • Sesquipedalian Loquaciousness: Some of the room descriptions amble into this territory.
  • Shout-Out: A "sharpened ZX81" is thrown at the player in the Spectrum version.
    • There's a bottle described as "Green. Originally one of a set of ten."
    • The caves include a Gotham City-themed section.
  • Take That: Played with. The "rude word" on the wall of the Debris Room varies between platforms.
    • In the ZX Spectrum version, it is "COMMODORE", in the Commodore 64 version, it's "SPECTRUM". The Spectrum and C64 were major rivals in the '80s UK.
    • In the CPC version, it's "Sugar". This probably refers to Amstrad's founder, (now Sir) Alan Sugar. "Sugar" is/was also a common substitute swear word in UK schools.
  • A Worldwide Punomenon: It seems as if the authors included every pun (and other reasonably clean joke) an entire class full of schoolkids could think of.
  • You Can't Get Ye Flask: The text parser is no worse than in a lot of similar games at the time, but its limitations are sometimes lampshaded in-game.
    • Use of words like "put" are met with a helpful (?) "Try 'get' or 'drop'".
    • Impossible or un-parsable commands are responded to with either "You jolly well can't, so there" (Trixie is a prefect, after all) or "Sorry, this thick computer doesn't understand that."