24-Hour Trope Clock: Difference between revisions

Everything About Fiction You Never Wanted to Know.
Content added Content deleted
m (cleanup categories)
No edit summary
 
(6 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{trope}}
{{trope}}
{{page should be category}}
[[File:clockface_5517.jpg|frame|Fill in the blanks.]]
[[File:clockface 5517.jpg|frame|Fill in the blanks.]]




Line 10: Line 11:


----
----
{{examples}}
== Sunrise: ==
== Sunrise ==


Sunrise, the three minute period when the sun climbs over the horizon and signals the start of day. Sunrise is a time of new beginnings, and as such it's an incredibly common place to open stories. Dawn/sunrise are also frequently used to end stories. Generally if a story ends on a sunrise, it’s because the heroes have [[Earn Your Happy Ending|gone through hell]] all night and daylight signals that the fighting is over. After all the stuff the heroes have been through, sunrise is the sign of renewal and continuing life. [[Rule of Symbolism|It’s all very symbolic.]]
Sunrise, the three minute period when the sun climbs over the horizon and signals the start of day. Sunrise is a time of new beginnings, and as such it's an incredibly common place to open stories. Dawn/sunrise are also frequently used to end stories. Generally if a story ends on a sunrise, it’s because the heroes have [[Earn Your Happy Ending|gone through hell]] all night and daylight signals that the fighting is over. After all the stuff the heroes have been through, sunrise is the sign of renewal and continuing life. [[Rule of Symbolism|It’s all very symbolic.]]
Line 24: Line 26:


----
----
== Morning: ==
== Morning ==


Vaguely 7:00 until 9:00, “morning” is the waking-up period. This is another frequent starting point for stories, because unlike sunrise, normal people actually ''do'' wake up around then. Expect aspects of the average morning routine-- hitting the alarm clock, brushing teeth, eating breakfast, trimming nose hairs, putting on clothes.
Vaguely 7:00 until 9:00, “morning” is the waking-up period. This is another frequent starting point for stories, because unlike sunrise, normal people actually ''do'' wake up around then. Expect aspects of the average morning routine—hitting the alarm clock, brushing teeth, eating breakfast, trimming nose hairs, putting on clothes.


Heroes '''always''' wake up late in the morning.
Heroes '''always''' wake up late in the morning.
Line 43: Line 45:


----
----
== Mid-Morning: ==
== Mid-Morning ==


9:00 to 11:59. [[Nothing Exciting Ever Happens Here]], except the main character being late for whatever they were late for in the morning.
9:00 to 11:59. [[Nothing Exciting Ever Happens Here]], except the main character being late for whatever they were late for in the morning.
Line 50: Line 52:


----
----
== Noon: ==
== Noon ==


It’s the middle of the day, the transition between “morning” and “afternoon.” The sun is at its highest point, which means there’s the most light. It’s also the hottest time of the day, and tempers flare with the temperature. Old West shootouts happen at high noon. It’s a tense time.
It’s the middle of the day, the transition between “morning” and “afternoon.” The sun is at its highest point, which means there’s the most light. It’s also the hottest time of the day, and tempers flare with the temperature. Old West shootouts happen at high noon. It’s a tense time.
Line 63: Line 65:


----
----
== Afternoon/Evening: ==
== Afternoon/Evening ==


Roughly 1:00 to 5:00 PM. Kids get home from school, people drive home from work. Most stuff that happens in stories happens in the afternoon, although there’s nothing particularly special about it.
Roughly 1:00 to 5:00 PM. Kids get home from school, people drive home from work. Most stuff that happens in stories happens in the afternoon, although there’s nothing particularly special about it.
Line 70: Line 72:


----
----
== Sunset: ==
== Sunset ==


Sun down. End of the day. Activities wind down. Common ending cue. Also very romantic.
Sun down. End of the day. Activities wind down. Common ending cue. Also very romantic.
Line 84: Line 86:


----
----
== Dusk: ==
== Dusk ==


Also called twilight ([[Twilight (novel)|no comments, please]]), it’s the period when the sun is down but the moon isn’t up. Dusk is a transition time--kids gets called in for supper, shops close up, [[Bread, Eggs, Milk, Squick|humans start changing into werewolves,]] and the gentle song of the crickets begins.
Also called twilight ([[Twilight (novel)|no comments, please]]), it’s the period when the sun is down but the moon isn’t up. Dusk is a transition time—kids gets called in for supper, shops close up, [[Bread, Eggs, Milk, Squick|humans start changing into werewolves,]] and the gentle song of the crickets begins.


'''Associated tropes:'''
'''Associated tropes:'''


----
----
== Night: ==
== Night ==


Night is a dangerous time. The sun is out completely and everything is dark. It’s cold, lonely, and hard to see-- probably why humans have a natural fear of the night. All decent people are at home in bed, which means ''indecent'' people are out and about, prowling the streets and doing unscrupulous things. Night is a spooky time, good for illegal activities, spying, [[Wild Teen Party|wild parties]], and trips to the local [[Haunted House]]. Basically, [[It Was a Dark and Stormy Night|all the things that make a story interesting.]]
Night is a dangerous time. The sun is out completely and everything is dark. It’s cold, lonely, and hard to see—probably why humans have a natural fear of the night. All decent people are at home in bed, which means ''indecent'' people are out and about, prowling the streets and doing unscrupulous things. Night is a spooky time, good for illegal activities, spying, [[Wild Teen Party|wild parties]], and trips to the local [[Haunted House]]. Basically, [[It Was a Dark and Stormy Night|all the things that make a story interesting.]]


Due to the high danger factor, night’s a perennial-- er, ''diurnal'' favourite for writers.
Due to the high danger factor, night’s a perennial—er, ''diurnal'' favourite for writers.


[[Stock Room]] cues: Sound effects of crickets chirping, owls hooting, and wolves howling. Clips of [[By the Lights of Their Eyes|glowing eyes]] in otherwise shadowy areas. Shots of the moon, [[Weird Moon|always full]] and frequently partially covered by a cloud.
[[Stock Room]] cues: Sound effects of crickets chirping, owls hooting, and wolves howling. Clips of [[By the Lights of Their Eyes|glowing eyes]] in otherwise shadowy areas. Shots of the moon, [[Weird Moon|always full]] and frequently partially covered by a cloud.
Line 103: Line 105:
* [[Always Night]]
* [[Always Night]]
* (Most) [[Dream Tropes]]
* (Most) [[Dream Tropes]]
* [[Index On the Moon]]
* [[Lunar Tropes]]
* [[It Was a Dark and Stormy Night]]
* [[It Was a Dark and Stormy Night]]
* [[Midnight Snack]]
* [[Midnight Snack]]
Line 109: Line 111:


----
----
== Midnight: ==
== Midnight ==


The spookiest time of day, bar none. Midnight is “the witching hour”-- magical things happen at midnight, and not the good magic. [[The Hidden Hour]] is often before or after midnight. Part of it is that midnight happens at [[Numerological Motif|twelve o'clock]]-- although for some reason, lunch doesn't have the same spook factor.
The spookiest time of day, bar none. Midnight is “the witching hour”—magical things happen at midnight, and not the good magic. [[The Hidden Hour]] is often before or after midnight. Part of it is that midnight happens at [[Numerological Motif|twelve o'clock]]—although for some reason, lunch doesn't have the same spook factor.


'''Associated tropes:'''
'''Associated tropes:'''
Line 121: Line 123:


----
----
== Early Morning: ==
== Early Morning ==


The wee hours of the night, between about 1:00 and 5:00. People should not be awake at this time, so if you are, it’s a sign that something’s up. Maybe you’re the undead and it’s the only time you can go out. Maybe you’re a criminal hoping to escape the cops’ notice. Maybe you’re an insomniac… or you’ve been [[Tropes Will Ruin Your Life|up all night reading TV Tropes]]. Sometimes known as ''the Hour of the Wolf'' - the hour when you hear the wolves howl outside and shiver in fear.
The wee hours of the night, between about 1:00 and 5:00. People should not be awake at this time, so if you are, it’s a sign that something’s up. Maybe you’re the undead and it’s the only time you can go out. Maybe you’re a criminal hoping to escape the cops’ notice. Maybe you’re an insomniac… or you’ve been [[Tropes Will Ruin Your Life|up all night reading TV Tropes]]. Sometimes known as ''the Hour of the Wolf'' - the hour when you hear the wolves howl outside and shiver in fear.


Lots of nightmare sufferers wake up around this time, just to rub salt in their wounds. <ref> This is because of REM sleep happens during this time. (REM sleep is when you dream.)</ref>
Lots of nightmare sufferers wake up around this time, just to rub salt in their wounds.<ref>This is because of REM sleep happens during this time. (REM sleep is when you dream.)</ref>


'''Associated tropes:'''
'''Associated tropes:'''
Line 136: Line 138:
Early morning ends at ''dawn'', which leads to…
Early morning ends at ''dawn'', which leads to…
----
----
== Sunrise: ==
== Sunrise ==


Sunrise, the three minute period when the sun climbs-- we’ve been here before, haven’t we? Oh well, days are cycles. It happens. Daily.
Sunrise, the three minute period when the sun climbs—we’ve been here before, haven’t we? Oh well, days are cycles. It happens. Daily.


{{reflist}}
{{reflist}}
[[Category:Time Tropes]]
[[Category:Time Tropes]]
[[Category:index]]
[[Category:24-Hour Trope Clock]]
[[Category:24-Hour Trope Clock]]

Latest revision as of 00:27, 26 January 2020

Fill in the blanks.


The rotation of the Earth on its axis creates a 24-hour cycle known as a "day." Each day consists of a number of markers based on the position of the sun; these include morning, evening, and night. All are vital to the development of human life, so it's no wonder they're also important in human drama.

Below is a quick guide to the way the times of day are portrayed in media, with a brief description of their general attributes and any specifically associated tropes.

Compare Plot Time, Flashbacks and Chronology. See also Right on the Tick.


Examples of 24-Hour Trope Clock include:

Sunrise

Sunrise, the three minute period when the sun climbs over the horizon and signals the start of day. Sunrise is a time of new beginnings, and as such it's an incredibly common place to open stories. Dawn/sunrise are also frequently used to end stories. Generally if a story ends on a sunrise, it’s because the heroes have gone through hell all night and daylight signals that the fighting is over. After all the stuff the heroes have been through, sunrise is the sign of renewal and continuing life. It’s all very symbolic.

Waking or staying up to watch the sunrise is considered romantic by some. Stock music cues are Grieg’s Morning Music and Rossini’s Ranz des Vaches from the William Tell Overture.

Associated tropes:



Morning

Vaguely 7:00 until 9:00, “morning” is the waking-up period. This is another frequent starting point for stories, because unlike sunrise, normal people actually do wake up around then. Expect aspects of the average morning routine—hitting the alarm clock, brushing teeth, eating breakfast, trimming nose hairs, putting on clothes.

Heroes always wake up late in the morning.

Associated tropes:



Mid-Morning

9:00 to 11:59. Nothing Exciting Ever Happens Here, except the main character being late for whatever they were late for in the morning.

Associated tropes:


Noon

It’s the middle of the day, the transition between “morning” and “afternoon.” The sun is at its highest point, which means there’s the most light. It’s also the hottest time of the day, and tempers flare with the temperature. Old West shootouts happen at high noon. It’s a tense time.

Also, lunch.

Associated tropes:



Afternoon/Evening

Roughly 1:00 to 5:00 PM. Kids get home from school, people drive home from work. Most stuff that happens in stories happens in the afternoon, although there’s nothing particularly special about it.

Associated tropes:


Sunset

Sun down. End of the day. Activities wind down. Common ending cue. Also very romantic.

Associated tropes:



Dusk

Also called twilight (no comments, please), it’s the period when the sun is down but the moon isn’t up. Dusk is a transition time—kids gets called in for supper, shops close up, humans start changing into werewolves, and the gentle song of the crickets begins.

Associated tropes:


Night

Night is a dangerous time. The sun is out completely and everything is dark. It’s cold, lonely, and hard to see—probably why humans have a natural fear of the night. All decent people are at home in bed, which means indecent people are out and about, prowling the streets and doing unscrupulous things. Night is a spooky time, good for illegal activities, spying, wild parties, and trips to the local Haunted House. Basically, all the things that make a story interesting.

Due to the high danger factor, night’s a perennial—er, diurnal favourite for writers.

Stock Room cues: Sound effects of crickets chirping, owls hooting, and wolves howling. Clips of glowing eyes in otherwise shadowy areas. Shots of the moon, always full and frequently partially covered by a cloud.

Associated tropes:



Midnight

The spookiest time of day, bar none. Midnight is “the witching hour”—magical things happen at midnight, and not the good magic. The Hidden Hour is often before or after midnight. Part of it is that midnight happens at twelve o'clock—although for some reason, lunch doesn't have the same spook factor.

Associated tropes:



Early Morning

The wee hours of the night, between about 1:00 and 5:00. People should not be awake at this time, so if you are, it’s a sign that something’s up. Maybe you’re the undead and it’s the only time you can go out. Maybe you’re a criminal hoping to escape the cops’ notice. Maybe you’re an insomniac… or you’ve been up all night reading TV Tropes. Sometimes known as the Hour of the Wolf - the hour when you hear the wolves howl outside and shiver in fear.

Lots of nightmare sufferers wake up around this time, just to rub salt in their wounds.[1]

Associated tropes:



Early morning ends at dawn, which leads to…


Sunrise

Sunrise, the three minute period when the sun climbs—we’ve been here before, haven’t we? Oh well, days are cycles. It happens. Daily.

  1. This is because of REM sleep happens during this time. (REM sleep is when you dream.)