dNetHack

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Revision as of 09:20, 2 February 2021 by Umbire the Phantom (talk | contribs)

dNetHack is a NetHack variant created by ChrisANG (also known as simply "Chris"). Originating as a variant of NetHack 3.4.3, dNetHack has come into an identity of its own much like other variants - it draws from the source material of the older Dungeons & Dragons editions, similar to EvilHack, but does so to a much greater extent that also leans heavier into the Fantasy Kitchen Sink aspects of the original NetHack.

dNetHack's initial main goals are as follows:

  1. Increase the selection of artifacts.
  2. Implement new monsters.
  3. Re-organize and expand the dungeon.
  4. Revamp existing roles and items.
  5. Re-balance armors to make more choices viable in the late game.
  6. Replace the Elbereth mechanic with a warding sign system.

dNetHack can be played online at Hardfought or ASCRUN; the latest version available for play is 3.20.0 (found on Hardfought) as of December 28, 2020. The github for the game can be found here.

Tropes used in DNetHack include:


  • Acquired Poison Immunity: Changed from the original - intrinsics from corpses are still binary ("on" or "off"), but now time out after up to 5000 turns, and players can potentially gain multiple such intrinsics from a single corpse that offers more than one.
  • Anachronism Stew: Invoked with the Tourist, who is the only role allowed to wish for anachronistic items such as lightsabers.
  • An Ice Person: Yuki-onna are one of the new playable races.
  • Cap: Various caps within the game are altered.
  • Cold Iron: Elves' hatred of iron causes them to take extra damage and slows their Regenerating Health.
  • Everything's Better With Dinosaurs
  • Game Mod
  • Half-Human Hybrid: Half-dragons are a playable race, and even come with their own breath weapon (randomly selected at generation).
  • Instant Plunder, Just Add Pirates: The Pirate is one of the new playable roles, integrated from a popular NetHack patch into the base game of dNetHack.
  • Laser-Guided Amnesia: Nerfed in comparison to NetHack, as it no longer applies to item identities.
  • Mission Pack Variant: Of a sort. The basic plot and goals are the same, but there's far more to do in comparison to the original NetHack.
  • Non-Human Undead: All kinds of zombies and undead can occur in the dungeon.
  • Our Zombies Are Different: Zombies can now generate from any leftover corpse of killed living creatures, and trade movement speed for higher melee damage. If the zombie corpse is left over after it's been put down, it may revive.
  • Plot Coupons: Some new ones are added in the alignment keys.
  • Required Secondary Powers:
    • Half-dragon characters are immune to damage from the element of their breath weapon.
  • Sanity Meter: A heavily-detailed sanity system is one of dNetHack's 'signature' major changes.
  • Sidequests: Many are altered, and new ones are added.
    • The Sokoban branch now uses stone crates instead of boulders, making it more in the spirit of the original game; random food items are removed, as the crates will now release food if pushed into a hole (or if broken by other means, though this incurs a Luck penalty). Sokoban levels also do not generate monsters in any of the boulder areas, though monsters can still be brought in by other means.