Demonic Spiders/Video Games/Simulation Games

Everything About Fiction You Never Wanted to Know.


The only things Demonic Spiders help to simulate are controller-tossing rage and loss of the will to go on living.


  • Jet Pack for the PC has enemies that always fly towards you, are invulnerable, and can fly through walls. Apparently, the recommended way to keep from getting nastily killed by them is to turn off the game.
  • In Mobile Suit Gundam: Zeonic Front, you play as the Zeon during the One Year War, meaning that in the first part, your only enemies are relatively-easy tanks and missile trucks, and annoying-but-not-too-bad fighter helicopters. The problem arises around mission 6, where you have to fight Federation ace Amuro Ray. Given that his Gundam (as well as his two friends the Guncannon and Guntank) are invulnerable and have one-hit kill attacks, maybe "fight" is a bad choice of words. The objective of the mission is to get within firing range of each suit individually in order to collect data on them; if said suit doesn't blow you away at the near-point-blank range you'll need to collect data, its other two buddies probably will. To wrap up the mission, you have to collect data on their spaceship White Base as well, meaning that you have to stand right next to it with your back to three hostile enemies who can kill you in one shot, even with armor upgrades because mobile suit armor is weaker in the back. To top it off, there is a simulator mission where you have to actually kill the Gundam, which, although no longer invulnerable, is more or less immune to bullets, meaning you have to walk up to it, get behind it somehow, and hit it in the back with your heat axe, and stealth is impossible due to the fact that the Gundam has three sensors (sonar, radar, and thermal imaging) in addition to line-of-sight vision
  • In the Free Space series, the Dragon-class fighters. Incredibly small profile, maneuverable, faster than you, with heavy shields and powerful weapons. Their armor is weak, but that doesn't help much when every other ship in the game is the opposite, and loading weapons that rip through shields only turns THEM into Demonic Spiders.
    • Lilith-class cruisers. Not especially dangerous to fighters, but they pack a destroyer-strength beam cannon as their main armament, far in excess of the firepower other cruisers carry. This means that Liliths can warp in and gut friendly destroyers with relative ease, and even one-shot friendly cruisers. Worse, in the original game, they look identical to the much-weaker Cain-class cruiser. The FS_Open version is instead colored pitch black rather than the grey armor of the Cain.
    • The Terran Aeolus cruisers go the other way and are packed with lots of small guns specifically made to shot down fighters and bombers. Engaging them should only be done in very fast strafing runs and only in large numbers, preferedly with a couple of frigates and destroyers providing support fire. Trying to get inside the range of their flak guns with only a single wings of fighters pretty much means instant death.
  • Any third generation VT in Steel Battalion counts. As they no longer appear on radar. Unless you see them in your incredibly narrow field of vision, the only warning you get is the incoming-fire readout. This would be bad enough if they didn't also travel in packs, which is worse if they're with second gen or lower enemies, as you'll probably not realize they're lurking while you deal with smaller fry. The Regal Dress type are particularly nasty, as they like to fire multi barrage incendiary artillery that has a far reaching AOE.
  • SAM sites, MANPADS', and AAA for any combat flight sim, really.
  • Minecraft has the Creeper, a altogether too clever exploding phallic bush monster that can demolish all but the strongest structures with ease. Despite (or perhaps because of) this, they are the most iconic enemy in the game.
    • Any enemy apart from the zombies really. Skeletons have a bow and arrows and can ride spiders, said spiders can crawl through 1-block-high(though not wide) gaps and climb walls, ghasts shoot fireballs at THE CAMERA, and if you attack a zombie pigman, all nearby ones gang up on you!
    • To clarify, these enemies are programmed to be frustrating. The creeper approaches without a whisper and need only get close to destroy everything, the skeleton zig-zags away from you while firing, and the spider tries to jump on your head (often camping out right atop your roof or wall). The worst place you could possibly face them? A dark, mostly-flat plane that extends infinitely outward in all directions.
      • There are a few counter-strategies for most enemies (circle-strafing for skeletons, spamming melee attacks for zombie pigmen, zombies and spiders, and dancing at the edge of the creeper's range), but more than one enemy and all bets are off. It doesn't help that they usually spawn around 5 at a time.
      • Running isn't an option, either, at least against spiders and Endermen. Spiders are faster than you, and can jump farther than you and climb walls, and the Endermen can teleport.
    • Additionally, the rare and fairly localized Cave Spider lacks the biggest weakness of normal spiders, their large size, and are poisonous. Furthermore, their turf is filled with webbing that will slow you down.
  • The Grox from Spore inhabit 2,400 planets and will attack in hordes as you go to the galatic core, and if you go to a planet to refill health the Grox's spaceships will all fire their destructive lazers. If you join them (wich is very hard) every single other race will go to war with you!
  • SimCity 4 has them, believe it or not, in trailer trucks. The Rush Hour expansion allows you to undertake driving missions in vehicles such as police cars, school busses, and fire trucks. Bumping into a cement truck is instant death to a police car, but turning on your siren makes them move out of the way (most of the time). Unfortunately, when trailer trucks run away, they leave behind their trailer for you to run into, which will ALSO destroy your car if you run into it.
  • In Plantasia, weeds and pests start out as minor annoyances in early gardens, but in later levels they're absolute monsters. A swarm of pests can devour all the flowers in your garden in less than 20 seconds if you can't get rid of them. Even a weak little caterpillar can quickly destroy the sun drop that cost you 2,000 mana to buy while you've been distracted killing that leaf-eating beetle that was chewing on your morning glory. The weeds are no better: your plants already need to be watered periodically or they'll die, but let weeds overrun your little field and pretty soon every plant in the garden will be crying out for water. That's bad enough, but if a weed is left unchecked for too long, it starts to spawn more weeds! You can buy multiple weeding tools, extermination tools, watering cans, and really expensive magic spells to help with the problem, but each successive one costs a bigger chunk of mana (the game's currency).
    • Normally, stray pests and weeds only appear one at a time, but in some levels, a dark translucent cloud will form over the screen, accompanied by the sound of thunder, signaling a massive swarm. If you don't have enough extermination tools or weeding tools at hand, make no mistake, you are screwed.
    • It gets better! Some gardens start off already overflowing with weeds, pests, or both. One garden has so many weeds that it's impossible to save all the plants that are already growing there; you have to choose which ones to keep alive.