Deus Ex: Human Revolution/Nightmare Fuel

Everything About Fiction You Never Wanted to Know.
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  • The Purity First propaganda video. Brrrrrrrrr.
    • Especially if you've played the original game and know which parts of it are true.
  • The dream (or possibly nightmare) Adam has in the trailer, with a group of men in a cathedral during the Renaissance, studying the corpse of a man with dissected arms, who looks exactly like Adam himself. Adam's spirit then rises from the body, grows angel wings and ascends, before they are burned away, Icarus style causing Adam to plummet to the ground. A perfect metaphor for the Transhumanism in Deus Ex, but also incredibly creepy.
  • The hidden FEMA base in Highland Park. Going down the elevator, seeing floor after floor of mercenary battalions and Boxguards... it's bad enough to think Oh Crap at the notion of facing this massive force, but the true Fridge Horror comes when you realize that nobody in Detroit knew about this place. If they didn't evacuate, they could have easily swept over the city before anybody realized what was happening.
    • It get's worse... Only Belltower and the Tyrants were pulling out. Their notes state to stay professional because they might have to come back and work with FEMA again. Meaning that the interment camp is in fact still fully staffed and operational, waiting for the order to come in to start detaining people.
    • See this? Every one of those boxes transforms into one of these. Here are your brown pants.
  • What's going on at Omega Ranch, especially seeing the numerous experimental subjects followed by the refrigerated morgue
  • What happens when Hugh Darrow initiates the signal.
  • Hyron. Just look at some of the sentences it leaves at the bottom of its official messages, and what it is powered by.
  • The experiments mentioned by the former White Helix employee, of which Adam was the only survivor. Adam was a baby at the time.
  • The emails and conversations that make it clear that David Sarif went far beyond what was medically necessary when rebuilding Adam, going so far as to cut off one of his arms and both of his legs just to add more experimental augmentations, along with everything in the company catalog. The Fridge Horror comes in when you realize his boss was just waiting for a chance to butcher Adam and experiment with his cyber-friendly system. Maybe it was just For Science!, Sarif knowing about Jensen's "specialty", but YMMV on whether that makes this better or worse.
  • Two of the scariest areas for some were the room in the FEMA facility immediately preceding Barrett's fight and the dissection rooms in Omega Ranch, both of which embodied Nothing Is Scarier. The first has a corridor which, at first glance, appeared to be filled with large crates. But, on closer inspection, it turned out to contain hundreds of inactive boxguards (read: combat robots eight feet high and wide when compacted). None of them activate, but they keep making noises. And in the dissection rooms? All those signs about handling 'subjects' and avoiding contamination, and obviously there's something on the tables, and just as obviously those 'somethings' are not human.
  • While hardly the scariest thing you'll ever encounter in gaming, Adam's initial steps into the Picus building is incredibly unnerving. Having Adam walk through the pristine but recently evacuated and empty news room of the world's largest media conglomerate, spilt coffee and all, is just plain creepy. Especially when you start reading emails from employees who've been told to pack up and leave in a hurry...
    • Becomes extra worrisome if you've played F.E.A.R., which has the introduction to the Armacham building play out similarly. You'll be half-expecting Replica troops or Belltower goons to come out of nowhere following the mind-shattering manifestations of a psychotic little girl in red....
  • The Missing Link DLC adds a ton of this once you get down to the science labs. More specifically, you get to see all of the consequences of being selected for the Hyron system. Random women are taken off the street, incarcarated in an offshore base for no reason, then sent down to a lab for testing. Those who are incompatible for whatever reason (augmentations are one such factor) are killed or shipped off to the Omega Ranch. The compatible ones are placed on an operating table for God knows how long as they have their spines removed and refitted with augmented ones. Many die halfway through this process and could be considered luckier for it. The survivors are shipped off to Panchea to interface with Hyron until they inevitably die from the turmoil (it takes about a year for this to happen). Small wonder that one of the detainees you find in the labs begs for you to kill her.
  • The Harvesters gang. Exactly What It Says on the Tin. It's bad enough that muggers in the real world jam a gun in your face and take all of your money. But these guys will rip your arms and legs off so they can sell them or keep them for themselves and leave you bleeding in the street. Granted, they are cybernetic, but if they are linked to your nervous system...
  • The white room where you find Megan Reed, the room itself seems wrong, but there is also a crash test dummy in the corner that sways slightly, as if breathing..
  • The augmented people on Panchaea who have been affected by the signal. One terrified woman screams at Adam to stay away from her and that he's a monster because he's augmented. At first, she seems like an ungrateful bitch to the highest degree -- shit, woman, did you see what I had to go through to get down here and to make sure your sorry ass was still in one piece? -- but her absolute terror is a lot more understandable once she tells you that she saw one of the crazies rip off a guy's arm and beat him to death with it. I'd like to think that even players who generally punch out/stab anti-augs can forgive her for being a bit irrational after that.
  • Being chased by the crazy augs on Panchaea. The way they run is... unsettling. The noises they make and the way they surround Adam and start attacking them with their bare hands in a (very effective) attempt to tear him apart aren't unsettling, exactly. It's more along the lines of "Ohgodohgod it's just a game, it's just a game, it's just a--JESUS CHRIST THEY FOUND ME GET IN THE VENT, GET IN THE VENT--oh fuck, there's a body in the vent, can they follow me in here?!" Depending on how much zombie-like enemies who fucking run and can open doors freak you out, a Pacifist run might be hard to achieve at this point, if only because downing them all in a hail of bullets may just feel like It's the Only Way to Be Sure that they'll stay down.
    • By this point in the game, the player has had time to experience a rich, multidimensional game world and develop an attachment to it. To see this world unexpectedly descend into a zombie outbreak... The effect is arguable stronger than most zombie-based games, where the outbreak has already occurred. Rather than just accept the world as already lost, the player gets to experience the first moments of panic that an ACTUAL outbreak might produce.
  • The "Suicide Apartment" in Hengsha Court Gardens. It's easy to miss, but if you hack the Level 1 security panel and go in, the first thing you see is a pooled bloodstain on the floor, and blood spatters on the wall -- just like someone had their brains blown out. Travel to the bedroom, and it looks normal enough -- until you notice the large bottle of pills spilled all over the floor. Go into the bathroom, and there's a toaster sitting in the bathtub, along with revolver ammo on the side of the tub. What the fuck happened here?
    • Emails on the apartment's computer imply that the occupant was starting to complain a bit too loudly about Belltower's presence in the building, so it's reasonable to assume the current state of the place is the result of Belltower's half-assed attempt to make the occupant's death look like a suicide.
      • Well, yeah, but that doesn't really take away from the creepiness. Like walking into an amusement park's haunted house. You know it's only people in costumes and special effects, but hell if you aren't on edge and freaked out anyway.
  • This is quite a stupid one actually, but while playing The Missing Link, I noticed that a lot of the captives in the cryogenic storage were captured via Belltower recruitment drives. The concept itself is bad enough. However, to make it worse, Belltower is often of shorted to BT, and one of the captives was captured in London. I live in London, and my partner works for British Telecom (Commonly known at BT)...you do the math. I almost phoned him to make sure he was ok.
  • An in-universe example exists in The Missing Link DLC. To the NPC mooks, YOU are the Nightmare Fuel. This is especially so if you're going for that elusive Factory Zero achievement because Jensen's resourcefulness and efficiency is all that it takes for him to defeat a well-equipped private army. As one NPC states, "Don't be fooled by the low body count. That just means he's more resourceful.
  • Speaking of previous Nothing Is Scarier moments, Panchaea before the confrontation with Darrow is all about this. Blood stains are on the wall, corpses are on the floor, and various booby traps are laid everywhere just to prevent other horrors from breaching an area. While the previous levels that were seemingly void of enemies at first had a reasonable, calming reason ("Hey, at least they bothered to evacuated!" in one instance, likely because of a suspicion of you) for being completely deserted, the fact that you know something horrible has happened, and is still happening here is a different sensation. Especially the ambient sound. Just listen, and you'll hear insane rambling coming from seemingly nowhere mixed in between the otherwise fairly silent background. The one time you meet an insane augmentee is from an extremely obvious, barricaded room with only one entrance, and by then you're shuddering at how many others are nearby, just lurking out of vision... And then you actually see hordes of them, everywhere.