Dragon Slayer: Difference between revisions

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''Dragon Slayer'' may look archaic to modern players, but back in 1984, when it was first released on the [[PC 88|NEC PC-8801]], many players must have agreed with the intro screen which proclaimed it to be "a new type... unlike any other game you have played on your computer." For this ''Dragon Slayer'' was one of the very first [[Action RPG|Action RPGs]], and it set the precedent for many future games in the genre by [[Nihon Falcom]].
'''''Dragon Slayer''''' may look archaic to modern players, but back in 1984, when it was first released on the [[PC-88|NEC PC-8801]], many players must have agreed with the intro screen which proclaimed it to be "a new type... unlike any other game you have played on your computer." For this, ''Dragon Slayer'' was one of the very first [[Action RPG|Action RPGs]], and it set the precedent for many future games in the genre by [[Nihon Falcom]].


The concept of role-playing in ''Dragon Slayer'' is quite rudimentary: there are no [[NPC|NPCs]], and the player character appears to be a generic adventure hero. The game consists of tile-based levels called "phases." In each phase you start out at your house, wandering around trying to find first a sword, then coins, potions to increase magical power and various useful items which can only be carried one at a time. You can gain experience from fighting the endless waves of increasing tougher monsters, which eventually lets you use spells and move diagonally but does not make you stronger in combat. What does increase your strength is finding orbs by unlocking chests and bringing them home one at a time. The objective of each phase is to kill the dragon's three heads and recover the four crowns it guards.
The concept of role-playing in ''Dragon Slayer'' is quite rudimentary: there are no [[NPC|NPCs]], and the player character appears to be a generic adventure hero. The game consists of tile-based levels called "phases". In each phase, you start out at your house, wandering around trying to find first a sword, then coins, potions to increase magical power and various useful items which can only be carried one at a time. You can gain experience from fighting the endless waves of increasing tougher monsters, which eventually lets you use spells and move diagonally, but does not make you stronger in combat. What does increase your strength is finding orbs by unlocking chests and bringing them home one at a time. The objective of each phase is to kill the dragon's three heads and recover the four crowns it guards.


Ports of ''Dragon Slayer'' were made for various systems, with many of the monsters redrawn as entirely different creatures. The [[MSX]] version was produced by [[Square]] in their pre-''[[Final Fantasy]]'' years. The [[Game Boy]] version was made by Epoch (who had earlier ported it to their ill-fated [[Super Cassette Vision]] console); this version was the first to feature smooth (but painfully slow) scrolling, and was followed on the same platform by a [[Gaiden Game]] produced without Falcom's involvement. Finally, a [[Video Game Remake]] for the [[Sega Saturn]] appeared in the Falcom Classics collection, featuring substantially improved graphics and music and considerably lowered difficulty.
Ports of ''Dragon Slayer'' were made for various systems, with many of the monsters redrawn as entirely different creatures. The [[MSX]] version was produced by [[Square]] in their pre-''[[Final Fantasy]]'' years. The [[Game Boy]] version was made by Epoch (who had earlier ported it to their ill-fated [[Super Cassette Vision]] console); this version was the first to feature smooth (but painfully slow) scrolling, and was followed on the same platform by a [[Gaiden Game]] produced without Falcom's involvement. Finally, a [[Video Game Remake]] for the [[Sega Saturn]] appeared in the Falcom Classics collection, featuring substantially improved graphics and music and considerably lowered difficulty.
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Not to be confused with the 1981 movie ''[[Dragonslayer]]''.
Not to be confused with the 1981 movie ''[[Dragonslayer]]''.

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{{tropelist}}
{{tropelist}}
* [[A Winner Is You]]
* [[Bag of Spilling]]: The player's stats are reset at the start of each phase.
* [[Bag of Spilling]]: The player's stats are reset at the start of each phase.
* [[Bedsheet Ghost]]: They steal stuff.
* [[Bedsheet Ghost]]: They steal stuff.
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* [[Inventory Management Puzzle]]: Except for coins and potions, only one item may be carried at a time.
* [[Inventory Management Puzzle]]: Except for coins and potions, only one item may be carried at a time.
* [[Level Map Display]]: Available through the MAP spell.
* [[Level Map Display]]: Available through the MAP spell.
* [[Multiple Head Case]]: The titular dragon.
* [[Player Headquarters]]
* [[Player Headquarters]]
* [[Public Domain Soundtrack]]: An ear-piercing version of Antonin Dvorak's Slavonic Dance op. 46 no. 2 (or a hyperspeed version of Dvorak's op. 46 no. 7 in the [[Game Boy]] version).
* [[Public Domain Soundtrack]]: An ear-piercing version of Antonin Dvorak's Slavonic Dance op. 46 no. 2 (or a hyperspeed version of Dvorak's op. 46 no. 7 in the [[Game Boy]] version).
* [[Time Stands Still]]: The FLASH spell freezes ''all'' enemies.
* [[Time Stands Still]]: The FLASH spell freezes ''all'' enemies.
* [[Tyrannosaurus Rex]]: Oddly, it's the second weakest enemy in the [[PC 88]] version.
* [[Tyrannosaurus Rex]]: Oddly, it's the second weakest enemy in the [[PC-88]] version.
* [[Video Game Flight]]: The FLY spell is acquired late in the game.
* [[Video Game Flight]]: The FLY spell is acquired late in the game.
* [[A Winner Is You]]
* [[With This Herring]]: Except in the Saturn version, you start out without a sword.
* [[With This Herring]]: Except in the Saturn version, you start out without a sword.
* [[Your Princess Is in Another Castle]]: After killing the dragon, there's more challenge left than you would think.
* [[Your Princess Is in Another Castle]]: After killing the dragon, there's more challenge left than you would think.


{{reflist}}
{{reflist}}
[[Category:Game Boy]]
[[Category:{{PAGENAME}}]]
[[Category:Video Game]]
[[Category:Video Games of the 1980s]]
[[Category:Video Games of the 1990s]]
[[Category:Video Games of the 2000s]]
[[Category:Video Games of the 2010s]]
[[Category:Wide Open Sandbox]]
[[Category:Eastern RPG]]
[[Category:Eastern RPG]]
[[Category:Nihon Falcom]]
[[Category:Game Boy]]
[[Category:MSX]]
[[Category:MSX]]
[[Category:Wide Open Sandbox]]
[[Category:Nihon Falcom]]
[[Category:Dragon Slayer]]
[[Category:Video Game]]
[[Category:PC-88]]
[[Category:PC-88]]
[[Category:Older Than the NES]]

Latest revision as of 07:07, 3 April 2021

Dragon Slayer may look archaic to modern players, but back in 1984, when it was first released on the NEC PC-8801, many players must have agreed with the intro screen which proclaimed it to be "a new type... unlike any other game you have played on your computer." For this, Dragon Slayer was one of the very first Action RPGs, and it set the precedent for many future games in the genre by Nihon Falcom.

The concept of role-playing in Dragon Slayer is quite rudimentary: there are no NPCs, and the player character appears to be a generic adventure hero. The game consists of tile-based levels called "phases". In each phase, you start out at your house, wandering around trying to find first a sword, then coins, potions to increase magical power and various useful items which can only be carried one at a time. You can gain experience from fighting the endless waves of increasing tougher monsters, which eventually lets you use spells and move diagonally, but does not make you stronger in combat. What does increase your strength is finding orbs by unlocking chests and bringing them home one at a time. The objective of each phase is to kill the dragon's three heads and recover the four crowns it guards.

Ports of Dragon Slayer were made for various systems, with many of the monsters redrawn as entirely different creatures. The MSX version was produced by Square in their pre-Final Fantasy years. The Game Boy version was made by Epoch (who had earlier ported it to their ill-fated Super Cassette Vision console); this version was the first to feature smooth (but painfully slow) scrolling, and was followed on the same platform by a Gaiden Game produced without Falcom's involvement. Finally, a Video Game Remake for the Sega Saturn appeared in the Falcom Classics collection, featuring substantially improved graphics and music and considerably lowered difficulty.

Dragon Slayer was the start of a long series of games. Most of these were Non Linear Sequels, bearing as little relation to each other as they did to the original, and many of these games had sequels of their own and later remakes which dropped "Dragon Slayer" from their titles. Therefore, here is a list of all subsequent Nihon Falcom games that carried the Dragon Slayer name:

  • Dragon Slayer II: Xanadu
  • Dragon Slayer Jr.: Romancia
  • Dragon Slayer IV: Drasle Family
  • Dragon Slayer V: Sorcerian
  • Dragon Slayer VI: The Legend of Heroes
  • Dragon Slayer: The Legend of Heroes II
  • Dragon Slayer VII: Lord Monarch
  • Dragon Slayer VIII: The Legend of Xanadu
  • The Legend of Xanadu II: The Last of Dragon Slayer

Not to be confused with the 1981 movie Dragonslayer.

Tropes used in Dragon Slayer include: