Dragon View: Difference between revisions
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* [[Nintendo Hard]] |
* [[Nintendo Hard]] |
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* [[Mirror Match]]: The first enemies in the Sektra Temple are water clones of Alex. Thankfully, they only use the sword. |
* [[Mirror Match]]: The first enemies in the Sektra Temple are water clones of Alex. Thankfully, they only use the sword. |
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* [[Precision |
* [[Precision-Guided Boomerang]]: The Hyuza again. |
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* [[Roar Before Beating]]: Most of the bosses. |
* [[Roar Before Beating]]: Most of the bosses. |
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* [[Scary Scorpions]]: There are [[Mook]] scorpions on the very first dungeon, [[Goddamn Bats|and their extensible stings are very annoying]]. |
* [[Scary Scorpions]]: There are [[Mook]] scorpions on the very first dungeon, [[Goddamn Bats|and their extensible stings are very annoying]]. |
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** There's also the dungeon's boss, [[King Mook|Piercia]]. |
** There's also the dungeon's boss, [[King Mook|Piercia]]. |
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* [[Second Person Narration]]: Arguably an effective use. |
* [[Second Person Narration]]: Arguably an effective use. |
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* [[Shout |
* [[Shout-Out]]: To ''[[Airplane! (Film)|Airplane!]]'' of all things: |
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{{quote| ''As Alex finishes a training regimen''<br /> |
{{quote| ''As Alex finishes a training regimen''<br /> |
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'''Damme:''' Since you're in such a good mood... How 'bout 30,000 more!<br /> |
'''Damme:''' Since you're in such a good mood... How 'bout 30,000 more!<br /> |
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{{reflist}} |
{{reflist}} |
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[[Category:Dragon View]] |
[[Category:Dragon View]] |
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[[Category:Trope]] |
Revision as of 14:54, 26 January 2014
Dragon View (also known as Drakkhen II or Super Drakkhen) is a video game released for the Super Nintendo Entertainment System in November 1994. Although it bears little resemblance to its predecessor, Drakkhen, it utilizes the same pseudo-3D overworld system for which the series is most famous. Other features of Dragon View are its side-view Action RPG hybrid gameplay (used when exploring more detailed areas such as towns and dungeons), its well-translated second-person storyline, and its emphasis on player-driven "free" exploration.
Dragon View provides tropes such as:
- All Deserts Have Cacti
- Beef Gate: Sssssssort of. Travel too far in the wrong direction, and you'll find yourself on the wrong side of the curb.
- Big Bad: Argos the Wizard.
- The Man Behind the Man: Until you meet Giza.
- Bullfight Boss: Piercia and the Efreet do screen-clearing charges in retaliation for being damaged.
- Dead Little Sister: For Giza.
- Distressed Damsel: Katarina
- Early Bird Boss: Piercia, with her habit of ramming you almost every time you hit her. You're going to need good reflexes.
- Face Palm of Doom: Administered to Alex, care of Giza.
- Fire, Ice, Lightning: The magic rings.
- Goddamn Bats: IMPS. Flying, capable of knocking you back during platforming areas, and the best time to hit them? When they're laughing at you after a successful attack.
- Hopeless Boss Fight: Giza in Keire Temple.
- Improbable Weapon: The Hyuza, which resembles the drunken love child of a boomerang and an axe.
- Level Up Fill Up: Did you just barely make it through that last Random Encounter, and need a quick breather? Sucks to be you.
- Let's Play: An in-depth one by a one "My Name Is Kaz".
- This Troper found Sir Eldric IV's play through of Dragon View to be absolutely Hysterical.
- The Hero: Alex.
- Lady Land: Miraj.
- Nintendo Hard
- Mirror Match: The first enemies in the Sektra Temple are water clones of Alex. Thankfully, they only use the sword.
- Precision-Guided Boomerang: The Hyuza again.
- Roar Before Beating: Most of the bosses.
- Scary Scorpions: There are Mook scorpions on the very first dungeon, and their extensible stings are very annoying.
- There's also the dungeon's boss, Piercia.
- Second Person Narration: Arguably an effective use.
- Shout-Out: To Airplane! of all things:
As Alex finishes a training regimen |
- The Starscream: The Demon Knight is not very giddy about having to serve a human.
- Sword Plant: Used during Alex's casting animations and, by proxy, as a Blade Brake when you first encounter Giza.
- Underground Monkey: A lot of the enemies past the halfway point in the game are, sadly, palette swaps.