Fantasian: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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Different from ''[[Fantasia]]''.
Different from ''[[Fantasia]]''.
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{{tropelist}}
* [[Amnesiac Hero]]: Leo looses his memory just after the opening cutscene.
* [[Amnesiac Hero]]: Leo looses his memory just after the opening cutscene, and can initially only remember his name.
* [[Apocalypse How]]: The Mechteria is slowly consuming everything.
* [[Apocalypse How]]: The Mechteria is slowly consuming everything.
* [[Applied Phlebotinum]]: The robots suggest magic particles caused Leo’s amnesia.
* [[Applied Phlebotinum]]: The robots suggest magic particles caused Leo’s amnesia.
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* [[Beehive Barrier]]: Barriers show up as faintly visible polygonal enclosures.
* [[Beehive Barrier]]: Barriers show up as faintly visible polygonal enclosures.
* [[Broken Bridge]]: A piece of large machinery collapses into a walkway, cutting the player off. Justified in that Leo did just create a large explosion in the same, now collapsing factory.
* [[Broken Bridge]]: A piece of large machinery collapses into a walkway, cutting the player off. Justified in that Leo did just create a large explosion in the same, now collapsing factory.
* [[Bug-Out]]: The opening gameplay is fleeing the Thaumatech Factory and the Robo Organizer in pursuit of the player.
* [[Conspicuous CG]]: Not bad due to artistic choices, but the items rendered in real time do stick out a little against the dioramas.
* [[Conspicuous CG]]: Not bad due to artistic choices, but the items rendered in real time do stick out a little against the dioramas.
* [[Conspicuously Light Patch]]: Mostly noticeable when an object is CGI, and not just part of the diorama.
* [[Conspicuously Light Patch]]: Mostly noticeable when an object is CGI, and not just part of the diorama.
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* [[Doing It for the Art]]: Most games are fine using plain 3D or 2D graphics. According to an [https://www.theverge.com/games/2021/3/2/22309074/fantasian-diorama-rpg-apple-arcade-hironobu-sakaguchi article] by ''[[The Verge]]'', one option considered was making 3D Graphics that looked like dioramas. They did not do this. The artists drew [[Concept Art|concept art]], painstakingly built a diorama, meticulously photographed and 3D Scanned that diorama, integrated the resulting work into the game engine, then added special effects. They did this over 150 times.
* [[Doing It for the Art]]: Most games are fine using plain 3D or 2D graphics. According to an [https://www.theverge.com/games/2021/3/2/22309074/fantasian-diorama-rpg-apple-arcade-hironobu-sakaguchi article] by ''[[The Verge]]'', one option considered was making 3D Graphics that looked like dioramas. They did not do this. The artists drew [[Concept Art|concept art]], painstakingly built a diorama, meticulously photographed and 3D Scanned that diorama, integrated the resulting work into the game engine, then added special effects. They did this over 150 times.
* [[Fantasy Counterpart Culture]]: Vence is clearly based on Venice, being a city of water with canals, gondolas, and architecture reminiscent of [[Italy]].
* [[Fantasy Counterpart Culture]]: Vence is clearly based on Venice, being a city of water with canals, gondolas, and architecture reminiscent of [[Italy]].
* [[Frickin' Laser Beams]]: The robots use these.
* [[Hollywood Hacking]]: Clicker quickly hacks a robotic arm to make it throw crates during the start of the game, complete with a blink and you miss it victorious icon of Clicker over the robot once the process is complete.
** The Robo-Organizer has two hands that can use these. It's not quite [[Wave Motion Gun]] level, but easily capable of breaking through shields. It does need a [[Cooldown]] after firing, but it’s relatively short.
* [[Heel Face Brainwashing]]: Leo reprogrammed Prickle and Clicker two hours and forty three minutes before the start of the game.
* [[Heel Face Brainwashing]]: Leo reprogrammed Prickle and Clicker two hours and forty three minutes before the start of the game.
* [[Hollywood Hacking]]: Clicker quickly hacks a robotic arm to make it throw crates during the start of the game, complete with a blink and you miss it victorious icon of Clicker over the robot once the process is complete.
* [[Hopeless Boss Fight]]: The Robo Organizer appears to be this, until the party realizes they can attack the support for a storage tank to crash it into it.
* [[In Medias Res]]: The game starts right after Leo causes a magical explosion in the Thaumatech factory.
* [[In Medias Res]]: The game starts right after Leo causes a magical explosion in the Thaumatech factory.
* [[Lens Flare]]: These show up near certain light sources.
* [[Lens Flare]]: These show up near certain light sources.
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* [[Robot Buddy]]: Prickle
* [[Robot Buddy]]: Prickle
* [[Terrible Trio]]: The Cinderella Tri-Stars.
* [[Terrible Trio]]: The Cinderella Tri-Stars.
* [[Turns Red]]: The Robo Organizer when it overclocks.
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{{reflist}}
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Revision as of 03:16, 14 April 2024

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Fantasian is a Role-Playing Game developed by Mistwalker for iOS devices and released in two parts over 2021. Hironobu Sakaguchi and Nobuo Uematsu were key creative figures in the development of the game. It has quite unusual graphics, using a mix of real world dioramas and computer graphics.

Different from Fantasia.

Tropes used in Fantasian include:
  • Amnesiac Hero: Leo looses his memory just after the opening cutscene, and can initially only remember his name.
  • Apocalypse How: The Mechteria is slowly consuming everything.
  • Applied Phlebotinum: The robots suggest magic particles caused Leo’s amnesia.
  • Barrier Warrior: Prickle can generate barriers.
  • Beehive Barrier: Barriers show up as faintly visible polygonal enclosures.
  • Broken Bridge: A piece of large machinery collapses into a walkway, cutting the player off. Justified in that Leo did just create a large explosion in the same, now collapsing factory.
  • Bug-Out: The opening gameplay is fleeing the Thaumatech Factory and the Robo Organizer in pursuit of the player.
  • Conspicuous CG: Not bad due to artistic choices, but the items rendered in real time do stick out a little against the dioramas.
  • Conspicuously Light Patch: Mostly noticeable when an object is CGI, and not just part of the diorama.
  • The Corruption: The Mechteria slowly consumes the world.
  • Critical Hit: It is possible to land a critical hit increasing the damage caused.
  • Cutscene: The game starts with one of Leo sneaking into a thaumatec factory during the opening credits.
  • Doing It for the Art: Most games are fine using plain 3D or 2D graphics. According to an article by The Verge, one option considered was making 3D Graphics that looked like dioramas. They did not do this. The artists drew concept art, painstakingly built a diorama, meticulously photographed and 3D Scanned that diorama, integrated the resulting work into the game engine, then added special effects. They did this over 150 times.
  • Fantasy Counterpart Culture: Vence is clearly based on Venice, being a city of water with canals, gondolas, and architecture reminiscent of Italy.
  • Frickin' Laser Beams: The robots use these.
    • The Robo-Organizer has two hands that can use these. It's not quite Wave Motion Gun level, but easily capable of breaking through shields. It does need a Cooldown after firing, but it’s relatively short.
  • Heel Face Brainwashing: Leo reprogrammed Prickle and Clicker two hours and forty three minutes before the start of the game.
  • Hollywood Hacking: Clicker quickly hacks a robotic arm to make it throw crates during the start of the game, complete with a blink and you miss it victorious icon of Clicker over the robot once the process is complete.
  • Hopeless Boss Fight: The Robo Organizer appears to be this, until the party realizes they can attack the support for a storage tank to crash it into it.
  • In Medias Res: The game starts right after Leo causes a magical explosion in the Thaumatech factory.
  • Lens Flare: These show up near certain light sources.
  • Medium Blending: The characters are all 3D models on scans of dioramas.
  • Names to Run Away From Really Fast: Vam the Malevolent
  • Pop Star Composer: Nobuo Uematsu composed for the game, making heavy use of synthesizers.
  • Practical Effects: A unusually high amount for a video game. The diorama effect was created by building and scanning real dioramas. However most of the animated effects or dynamic characters are still done virtually in real time.
  • Press X to Not Die: A prompt appears when Leo is thrown on a container by a robot. Downplayed in that If the player misses the prompt, Leo will simply fall down and state that it hurt.
  • Random Encounters: Happens when walking around. Later in the game they can be stored in a pocket dimension.
  • Robot Buddy: Prickle
  • Terrible Trio: The Cinderella Tri-Stars.
  • Turns Red: The Robo Organizer when it overclocks.