Half-Life (series)/Trivia: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* There is an '''[http://www.system16.com/hardware.php?id=678 arcade game]''' based off of ''Half-Life 2'', co-developed by Valve and Taito. It's Japan-exclusive as well as the only Half-Life game Japan ever got. No, nothing else from Valve counts.
* There is an '''[http://www.system16.com/hardware.php?id=678 arcade game]''' based off of ''Half-Life 2'', co-developed by [[Valve]] and Taito. It's Japan-exclusive as well as the only Half-Life game Japan ever got. No, nothing else from Valve counts.
* [[Defictionalization]]: After many years and requests from fans, Valve now sells Alyx Vance's Black Mesa hoodie in their online store.
* [[Fake Brit]]: Cubbage, complete with fake mustache. <ref>It's hard to see because of the low texture resolution, but confirmed in ''Raising the Bar''.</ref>
* [[Fan Nickname]]: The Vortigaunt who accompanies you through parts of Episode Two has no official name. Naturally, he was nicknamed Cecil.
* [[Fan Nickname]]: The Vortigaunt who accompanies you through parts of Episode Two has no official name. Naturally, he was nicknamed Cecil.
* [[Hey, It's That Voice!]]:
* [[Hey, It's That Voice!]]:
** Ellen McLain ([[Portal (Video Game)|GLaDOS]], [[Team Fortress 2 (Video Game)|the announcer]]) voices the Overwatch.
** Ellen McLain ([[Portal (series)|GLaDOS]], [[Team Fortress 2|the announcer]]) voices the Overwatch.
** [[Jim French]] ([[Left 4 Dead|William 'Bill' Overbeck]]) voices Father Grigori.
** [[Jim French]] ([[Left 4 Dead|William 'Bill' Overbeck]]) voices Father Grigori.
** [[Michelle Forbes]] ([[Battlestar Galactica|Admiral Cain]], [[Star Trek the Next Generation|Ensign Ro]]) voices Judith Mossman.
** [[Michelle Forbes]] ([[Battlestar Galactica|Admiral Cain]], [[Star Trek: The Next Generation|Ensign Ro]]) voices Judith Mossman.
** [[Robert Guillaume]] ([[The Lion King|Rafiki]], [[Benson]]) voices Eli Vance.
** [[Robert Guillaume]] ([[The Lion King|Rafiki]], [[Benson]]) voices Eli Vance.
** Robert Culp ([[The Greatest American Hero]]) is Dr. Wallace Breen.
** Robert Culp ([[The Greatest American Hero]]) is Dr. Wallace Breen.
* [[Shrug of God]]: Marc Laidlaw is very ambiguous about some parts of the overall continuity. Not only towards the things added on by the Gearbox expansions, but also when it comes to Valve's own games.
<!-- %% Explain who's him -->
{{quote|The whole issue of canon is something the fans came up with. I guess you will be able to identify as canon those story elements we continue to build on and develop and mention repeatedly as the story progresses. Others might fall by the wayside once they've served their purpose. Couldn't you say the same of us all?}}
<!-- %% ** [[{{Firefly}} Adam Baldwin]] in Episode Two. -->
* [[Throw It In]]: It's fair to say that a good amount of the games came about by ''accident''.
<!-- %% -->
** In playtesting for ''Episode One'', Dog's idle animation had a shake of his head that happened to line up with the point where Alyx ensured he had done the calculations when proposing to throw them into the Citadel. Testers found it hilarious, and it was preserved through development of the scene.
** Similarly, in the level "Freeman Pontifex", there is a bit where a fast zombie is hiding in a dumpster. But when you throw a grenade, it throws it back. The lobbing back of the grenade was originally unintended; it happened because the script that was supposed to make the boxes explode out of the dumpster as the zombie got up would trigger and sometimes hit the grenade back to Gordon. Of course, it was too good to leave out.
** The vista of the Nectarium in Episode 2 came about when a dev was making space for the mine cart trap and knocked out a wall, which conveniently opened up a vista of the Nectarium. All this elegantly lined up with Valve's design philosophy of letting the player see their goal, even before they realize it is their goal, making for a happy accident.
** The Hunter-Chopper's minespam tactic was a glitch at first - the chopper dropped so many mines at once it destabilized the game. However, the programmers liked it, so they toned it down to a more reasonable amount and added it to the game as an attack.
** Gunships' original behavior caused them to focus on the "biggest threat". They weren't originally supposed to attack fired rockets if you kept the laser sight on them, but they did, because as soon as one was launched into the air, the rocket itself became a significantly more deadly threat than Freeman himself. So they kept the behavior in for extra challenge.
* [[Trope Namers]]:
* [[Trope Namers]]:
** [[Black Mesa Commute]]
** [[Black Mesa Commute]]
** [[Lighthouse Point]]
** [[Lighthouse Point]]
** [[No OSHA Compliance]]
** [[No OSHA Compliance]]
** [[Right Man in The Wrong Place]]
** [[Right Man in the Wrong Place]]
** Stand Back Hello (former name of [[Simultaneous Warning and Action]])
** Stand Back Hello (former name of [[Simultaneous Warning and Action]])
** [[Xen Syndrome]] (former name of [[Disappointing Last Level]])
** Xen Syndrome (former name of [[Disappointing Last Level]])
* [[Vaporware]]: Common with this series (and even more so for ''Team Fortress 2'', though it did finally get released). ''Episode Three'' is currently approaching this. We're four years past ''Episode Two's'' release date and there isn't a single screenshot or trailer for ''Episode Three''.
* [[The Wiki Rule]]: [http://half-life.wikia.com/wiki/Main_Page The Half Life Wiki].


{{reflist}}
{{reflist}}
[[Category:Half-Life]]
[[Category:Half-Life]]
[[Category:Trivia]]
[[Category:Trivia]]
[[Category:Pages with comment tags]]
[[Category:Half-Life (series)]]

Latest revision as of 00:14, 22 February 2021


The whole issue of canon is something the fans came up with. I guess you will be able to identify as canon those story elements we continue to build on and develop and mention repeatedly as the story progresses. Others might fall by the wayside once they've served their purpose. Couldn't you say the same of us all?

  • Throw It In: It's fair to say that a good amount of the games came about by accident.
    • In playtesting for Episode One, Dog's idle animation had a shake of his head that happened to line up with the point where Alyx ensured he had done the calculations when proposing to throw them into the Citadel. Testers found it hilarious, and it was preserved through development of the scene.
    • Similarly, in the level "Freeman Pontifex", there is a bit where a fast zombie is hiding in a dumpster. But when you throw a grenade, it throws it back. The lobbing back of the grenade was originally unintended; it happened because the script that was supposed to make the boxes explode out of the dumpster as the zombie got up would trigger and sometimes hit the grenade back to Gordon. Of course, it was too good to leave out.
    • The vista of the Nectarium in Episode 2 came about when a dev was making space for the mine cart trap and knocked out a wall, which conveniently opened up a vista of the Nectarium. All this elegantly lined up with Valve's design philosophy of letting the player see their goal, even before they realize it is their goal, making for a happy accident.
    • The Hunter-Chopper's minespam tactic was a glitch at first - the chopper dropped so many mines at once it destabilized the game. However, the programmers liked it, so they toned it down to a more reasonable amount and added it to the game as an attack.
    • Gunships' original behavior caused them to focus on the "biggest threat". They weren't originally supposed to attack fired rockets if you kept the laser sight on them, but they did, because as soon as one was launched into the air, the rocket itself became a significantly more deadly threat than Freeman himself. So they kept the behavior in for extra challenge.
  • Trope Namers:
  • Vaporware: Common with this series (and even more so for Team Fortress 2, though it did finally get released). Episode Three is currently approaching this. We're four years past Episode Two's release date and there isn't a single screenshot or trailer for Episode Three.
  • The Wiki Rule: The Half Life Wiki.
  1. It's hard to see because of the low texture resolution, but confirmed in Raising the Bar.