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''Jet Set Willy'' is a computer game originally released in 1984. It was released first on the [[ZX Spectrum]], but was later released on [[Stealth Pun|multiple platforms]]. It is a sequel to ''[[Manic Miner]]''. The plot is that Willy had bought his new house with the money from the previous game, but it is unexplored and full of what are probably [[Mad Scientist|the previous owner's]] experiments. After a celebratory party, the place is chaos and his housekeeper Maria won't let him go to bed until he sorts it out. Willy must tidy up the mansion so he can get some much needed sleep.
''[[Jet Set Willy]]'' is a computer game originally released in 1984. It was released first on the [[ZX Spectrum]], but was later released on [[Stealth Pun|multiple platforms]]. It is a sequel to ''[[Manic Miner]]''. The plot is that Willy had bought his new house with the money from the previous game, but it is unexplored and full of what are probably [[Mad Scientist|the previous owner's]] experiments. After a celebratory party, the place is chaos, and his housekeeper Maria won't let him go to bed until he sorts it out. Willy must tidy up the mansion so he can get some much needed sleep.


With regard to gameplay, ''Jet Set Willy'' is one of the first multi-room (''[[Manic Miner]]'' had single room levels) [[Gotta Collect Them All]] [[Platform Game|Platform Games]]. There is a sequel, ''Jet Set Willy 2: The Final Frontier'', which is an extended version of the original (spawned as a result of [[Software Porting|porting]] to the [[Amstrad CPC]] and back again), with the unwinnable condition fixed.
With regard to gameplay, ''Jet Set Willy'' is one of the first multi-room (''[[Manic Miner]]'' had single room levels) [[Gotta Collect Them All]] [[Platform Game|Platform Games]]. There is a sequel, ''Jet Set Willy 2: The Final Frontier'', which is an extended version of the original (spawned as a result of [[Software Porting|porting]] to the [[Amstrad CPC]] and back again), with the unwinnable condition fixed.


A very faithful java version can be played [http://www.darnkitty.com/jsw/ here].
A very faithful java version can be played [https://web.archive.org/web/20131103090751/http://www.darnkitty.com/jsw/ here].


There is a user-made add-on for the freeware game ''[[Rocks N Diamonds]]'' called ''Super Jetset Wily Bros 3'', the level being an experiment in platforming.
There is a user-made add-on for the freeware game ''[[Rocks N Diamonds]]'' called ''Super Jetset Wily Bros 3'', the level being an experiment in platforming.


{{tropelist}}
----
* [[Copy Protection]]: The game came with a sheet of codes. You would look up the line letter and column number and type in the color that appeared there. Repeat three times to get the game to start (this has been disabled on the versions you can get on emulators now).
=== ''Jet Set Willy'' contains these tropes: ===
* [[Cycle of Hurting]]: In the first game, when you died, you started your new life where you entered the current room. Unfortunately, if you had just fallen to your death from the room above, prepare to watch helplessly as every single one of your remaining lives goes splat (the sequel would restart you on the last solid surface you were on).
* [[Copy Protection]]: The game came with a sheet of codes. You would look up the line letter and column number and type in the colour that appeared there. Repeat three times to get the game to start. (This has been disabled on the versions you can get on emulators now.)
* [[Cycle of Hurting]]: In the first game, when you died, you started your new life where you entered the current room. Unfortunately, if you had just fallen to your death from the room above, prepare to watch helplessly as every single one of your remaining lives goes splat. (The sequel would restart you on the last solid surface you were on.)
** Which was arguably worse, since half the time you would repeatedly respawn on top of a monster. Hello, [[Rage Quit]]!
** Which was arguably worse, since half the time you would repeatedly respawn on top of a monster. Hello, [[Rage Quit]]!
* [[The Dev Team Thinks of Everything]]: In ''Jet Set Willy 2: The Final Frontier'', there is a room called ''Cheat!'' that leads to an island (you can get to the island by sailing a boat there as well). You can go through ''Cheat!'' only if you have hacked the game and put in an invincibility cheat.
* [[The Dev Team Thinks of Everything]]: In ''Jet Set Willy 2: The Final Frontier'', there is a room called ''Cheat!'' that leads to an island (you can get to the island by sailing a boat there as well). You can go through ''Cheat!'' only if you have hacked the game and put in an invincibility cheat.
* [[Easter Egg]]: There are inbuilt cheat codes in both games.
* [[Easter Egg]]: There are inbuilt cheat codes in both games.
** According to [[Word of God]], the reason that the Cartography Room was one of the rooms added to the [[Amstrad CPC]] [[Software Porting|port]] is because the code has a built-in teleport cheat routine involving this room. (In the released version, it was disabled but not removed -- it was deliberately left in for fans to find and enable, which requires just three POKEs.) The ZX Spectrum JSW2 also contains this feature.
** According to [[Word of God]], the reason that the Cartography Room was one of the rooms added to the [[Amstrad CPC]] [[Software Porting|port]] is because the code has a built-in teleport cheat routine involving this room (in the released version, it was disabled but not removed; it was deliberately left in for fans to find and enable, which requires just three POKEs). The ZX Spectrum JSW2 also contains this feature.
* [[Eccentric Millionaire]]: The person who owned the mansion before Willy.
* [[Eccentric Millionaire]]: The person who owned the mansion before Willy.
* [[Game Breaking Bug]]: The first ''Jet Set Willy'' game contained a bug that made it unwinnable (for the geeky among you, on the Spectrum version, it was one of the earliest examples of what is now known as a buffer overflow error). Notable is the fact that half the versions of ''Jet Set Willy'' released were unwinnable! The second game fixed it, but has its own problems due to that fix. See the [[Nintendo Hard]] page for details.
* [[Game Breaking Bug]]: The first ''Jet Set Willy'' game contained a bug that made it unwinnable (for the geeky among you, on the Spectrum version, it was one of the earliest examples of what is now known as a buffer overflow error). Notable is the fact that half the versions of ''Jet Set Willy'' released were unwinnable! The second game fixed it, but has its own problems due to that fix. See the [[Nintendo Hard]] page for details.
* [[Getting Crap Past the Radar]]: See [[Mythology Gag]].
* [[Getting Crap Past the Radar]]: See [[Mythology Gag]] below.
* [[Gotta Collect Them All]]: There are artifacts flashing through all the colours the spectrum could handle, you have collect all of them. In the sequel, you go to the moon, a desert island, and the depths of Hell - although this time, you don't quite need all of them (150 of 175 will do).
* [[Gotta Collect Them All]]: There are artifacts flashing through all the colors the spectrum could handle, you have collect all of them. In the sequel, you go to the moon, a desert island and the depths of Hell... although this time, you don't quite need all of them (150 of 175 will do).
* [[Inconveniently-Placed Conveyor Belt]]: This forces you to walk down it, rather than dragging you as in other games. (With care, it's sometimes possible to traverse them against the flow.)
* [[Inconveniently-Placed Conveyor Belt]]: This forces you to walk down it, rather than dragging you as in other games (with care, it's sometimes possible to traverse them against the flow).
** ''Star Drive: Early Brick Version'' in JSW2 takes it [[Up to Eleven]]. Pretty much every single platform in the room is a conveyor - and until you step on them, you can't tell which way they're going to take you.
** ''Star Drive: Early Brick Version'' in ''Jet Set Willy 2'' takes it [[Up to Eleven]]. Pretty much every single platform in the room is a conveyor... and until you step on them, you can't tell which way they're going to take you.
* [[Minus World]]: In the original, jumping up from "The Watch Tower" leads to "The Off Licence" despite this being nowhere near. (In JSW2 it leads to the "Rocket Room".) This is to do with the numbers used for each room (The Off Licence is room 0, so it is a default room when one isn't specified.)
* [[Minus World]]: In the original, jumping up from "The Watch Tower" leads to "The Off Licence" despite this being nowhere near (in ''Jet Set Willy 2'' it leads to the "Rocket Room"). This is to do with the numbers used for each room (the Off Licence is room 0, so it is a default room when one isn't specified).
* [[Mission Pack Sequel]]: Even more so, since ''Jet Set Willy 2'' isn't just similar in style, it's an expanded version of its predecessor including all the original rooms.
* [[Mission Pack Sequel]]: Even more so, since ''Jet Set Willy 2'' isn't just similar in style, it's an expanded version of its predecessor including all the original rooms.
* [[Mythology Gag]]: The room ''Oh $#!+! The Central Cavern'' in ''Jet Set Willy 2'' refers to the first level of ''Manic Miner''.
* [[Mythology Gag]]: The room ''Oh $#!+! The Central Cavern'' in ''Jet Set Willy 2'' refers to the first level of ''Manic Miner''.
* [[Nintendo Hard]]: Hacks of the game are so hard you have to exploit [[Good Bad Bugs]] to complete them. Even though ''Jet Set Willy 2'' is completable, it is still a very hard game, requiring pixel-perfect jumping, and you only have eight lives (no extra lives in this game).
* [[Nintendo Hard]]: Hacks of the game are so hard you have to exploit [[Good Bad Bugs]] to complete them. Even though ''Jet Set Willy 2'' is completable, it is still a very hard game, requiring pixel-perfect jumping, and you only have eight lives (no extra lives in this game).
* [[One-Hit-Point Wonder]]: Falling from too high or contact with any hazard will cause you to lose a life.
* [[One-Hit-Point Wonder]]: Falling from too high or contact with any hazard will cause you to lose a life.
* [[Popcultural Osmosis]]: The first movement of Beethoven's "Moonlight Sonata" is the title music.
* [[Platform Hell]]: One of the earliest examples of this.
* [[Platform Hell]]: One of the earliest examples of this.
* [[Popcultural Osmosis]]: The first movement of Beethoven's "Moonlight Sonata" is the title music.
* [[Press Start to Game Over]]: In the second game, the toilet you start next to is a [[Death Trap]].
* [[Press Start to Game Over]]: In the second game, the toilet you start next to is a [[Death Trap]].
* [[Shout-Out]]:
* [[Shout Out]]: "We Must Perform a Quirkafleeg" is a shout-out to the comic strip ''[[Fat Freddys Cat]]'', where it is a bizarre ritual a tourist performs in a foreign country upon seeing dead furry animals. Also, the Game Over scene is [[Monty Python's Flying Circus|a giant foot coming down and crushing you]].
** "We Must Perform a Quirkafleeg" is a shout-out to the comic strip ''[[Fat Freddys Cat]]'', where it is a bizarre ritual a tourist performs in a foreign country upon seeing dead furry animals. Also, the [[Game Over]] scene is [[Monty Python's Flying Circus|a giant foot coming down and crushing you]].
** And don't forget the Emergency Power Generator, which consists of [[Pink Floyd|a flying pig above a miniature indoor Battersea Power Station]].
** And don't forget the Emergency Power Generator, which consists of [[Pink Floyd|a flying pig above a miniature indoor Battersea Power Station]].
** And in ''JSW2'', you can fly a rocket into space. Complete the Cartography Room, and you'll note that the rooms making up the space area form a shape that looks suspiciously like the [[Star Trek|Enterprise]]. (One of the first rooms is called ''NCC 1501''; along and up a bit is ''The TROUBLE with TRIBBLES is...''.)
** And in ''Jet Set Willy 2'', you can fly a rocket into space. Complete the Cartography Room, and you'll note that the rooms making up the space area form a shape that looks suspiciously like the [[Star Trek|Enterprise]] (one of the first rooms is called ''NCC 1501''; along and up a bit is ''The TROUBLE with TRIBBLES is...'').
** ''JSW2'' also had (amongst the first few rooms entered) "Macaroni Ted" (referencing ''[[Technician Ted]]'', whose authors worked at Marconi) and "Dumb Waiter" (a [[Take That]] to Imagine's ''[[Wacky Waiter]]''). It even had a [[Shout Out]] to [[Manic Miner|the first game in the series]], in "Down T' Pit". It also has [[Star Trek|"Beam me Down Spotty"]] leading to a planet surface or to the Bathroom, and [[Beam Me Up, Scotty|"Beam me Up Spotty"]] (the last room of the planet) leading back to "Beam me Down Spotty".
** ''Jet Set Willy 2'' also had (amongst the first few rooms entered) "Macaroni Ted" (referencing ''[[Technician Ted]]'', whose authors worked at Marconi) and "Dumb Waiter" (a [[Take That]] to Imagine's ''[[Wacky Waiter]]''). It even had a [[Shout-Out]] to [[Manic Miner|the first game in the series]], in "Down T' Pit". It also has [[Star Trek|"Beam me Down Spotty"]] leading to a planet surface or to the Bathroom, and [[Beam Me Up, Scotty|"Beam me Up Spotty"]] (the last room of the planet) leading back to "Beam me Down Spotty".
** And one of the space rooms ("Loony Jet Set") is a tribute to [[Ultimate]]'s ''[[Jetpac]]''; and slightly further along, "Eggoids" is the same for their ''[[Lunar Jetman]]''.
** One of the space rooms ("Loony Jet Set") is a tribute to [[Ultimate]]'s ''[[Jetpac]]''; and slightly further along, "Eggoids" is the same for their ''[[Lunar Jetman]]''.
** And just above "Entrace To Hades", you'll find "[[ACDC (Music)|Highway to Hell]]".
** And just above "Entrace To Hades", you'll find "[[ACDC|Highway to Hell]]".
* [[Software Porting]]: The game has been ported to a lot of systems, most versions having a different theme tune.
* [[Software Porting]]: The game has been ported to a lot of systems, most versions having a different theme tune.
* [[Symbol Swearing]]: See [[Mythology Gag]].
* [[Symbol Swearing]]: See [[Mythology Gag]] above.
* [[Take That]]: The leftmost of the rooftop rooms is called Nomen Luni, a parody of Imagine Software's motto [[Canis Latinicus|"Nomen Ludi"]] ("the name of the game"). This room and the room below together represent the aeroplane from Imagine's ''Zzoom'', which apparently has crashed on the roof. The rest of the rooftop scenes parody ''Hunchback''.
* [[Take That]]: The leftmost of the rooftop rooms is called Nomen Luni, a parody of Imagine Software's motto [[Canis Latinicus|"Nomen Ludi"]] ("the name of the game"). This room and the room below together represent the aeroplane from Imagine's ''Zzoom'', which apparently has crashed on the roof. The rest of the rooftop scenes parody ''Hunchback''.
* [[Unwinnable By Design]]: ''JSW2'' has a nasty trap for those exploring the game; if you find yourself in "Down T' Pit" and fall through the hole in the floor, you will find yourself in "Water Supply" from which there is no way back up...
* [[Unwinnable by Design]]: ''Jet Set Willy 2'' has a nasty trap for those exploring the game; if you find yourself in "Down T' Pit" and fall through the hole in the floor, you will find yourself in "Water Supply" from which there is no way back up...
* [[Unwinnable By Mistake]]: See [[Game Breaking Bug]]. Also, in ''JSW2'''s "The Hole With No Name", it's possible to jump left into the wrong part of "secret passage", thereby landing on top of the passage. Oops, time to reset the game.
* [[Unwinnable By Mistake]]: See [[Game Breaking Bug]] above. Also, in ''Jet Set Willy 2'''s "The Hole With No Name", it's possible to jump left into the wrong part of "secret passage", thereby landing on top of the passage. Oops, time to reset the game.
* [[Urban Legend of Zelda]]: ''Jet Set Willy'' was beset by rumours that you could sail the ship (the rooms "The Bow" and "The Yacht") to an island. The programmers put this feature in, as noted above, in the sequel.


{{reflist}}
{{reflist}}

Latest revision as of 10:49, 7 January 2023

Jet Set Willy is a computer game originally released in 1984. It was released first on the ZX Spectrum, but was later released on multiple platforms. It is a sequel to Manic Miner. The plot is that Willy had bought his new house with the money from the previous game, but it is unexplored and full of what are probably the previous owner's experiments. After a celebratory party, the place is chaos, and his housekeeper Maria won't let him go to bed until he sorts it out. Willy must tidy up the mansion so he can get some much needed sleep.

With regard to gameplay, Jet Set Willy is one of the first multi-room (Manic Miner had single room levels) Gotta Collect Them All Platform Games. There is a sequel, Jet Set Willy 2: The Final Frontier, which is an extended version of the original (spawned as a result of porting to the Amstrad CPC and back again), with the unwinnable condition fixed.

A very faithful java version can be played here.

There is a user-made add-on for the freeware game Rocks N Diamonds called Super Jetset Wily Bros 3, the level being an experiment in platforming.

Tropes used in Jet Set Willy include:
  • Copy Protection: The game came with a sheet of codes. You would look up the line letter and column number and type in the color that appeared there. Repeat three times to get the game to start (this has been disabled on the versions you can get on emulators now).
  • Cycle of Hurting: In the first game, when you died, you started your new life where you entered the current room. Unfortunately, if you had just fallen to your death from the room above, prepare to watch helplessly as every single one of your remaining lives goes splat (the sequel would restart you on the last solid surface you were on).
    • Which was arguably worse, since half the time you would repeatedly respawn on top of a monster. Hello, Rage Quit!
  • The Dev Team Thinks of Everything: In Jet Set Willy 2: The Final Frontier, there is a room called Cheat! that leads to an island (you can get to the island by sailing a boat there as well). You can go through Cheat! only if you have hacked the game and put in an invincibility cheat.
  • Easter Egg: There are inbuilt cheat codes in both games.
    • According to Word of God, the reason that the Cartography Room was one of the rooms added to the Amstrad CPC port is because the code has a built-in teleport cheat routine involving this room (in the released version, it was disabled but not removed; it was deliberately left in for fans to find and enable, which requires just three POKEs). The ZX Spectrum JSW2 also contains this feature.
  • Eccentric Millionaire: The person who owned the mansion before Willy.
  • Game Breaking Bug: The first Jet Set Willy game contained a bug that made it unwinnable (for the geeky among you, on the Spectrum version, it was one of the earliest examples of what is now known as a buffer overflow error). Notable is the fact that half the versions of Jet Set Willy released were unwinnable! The second game fixed it, but has its own problems due to that fix. See the Nintendo Hard page for details.
  • Getting Crap Past the Radar: See Mythology Gag below.
  • Gotta Collect Them All: There are artifacts flashing through all the colors the spectrum could handle, you have collect all of them. In the sequel, you go to the moon, a desert island and the depths of Hell... although this time, you don't quite need all of them (150 of 175 will do).
  • Inconveniently-Placed Conveyor Belt: This forces you to walk down it, rather than dragging you as in other games (with care, it's sometimes possible to traverse them against the flow).
    • Star Drive: Early Brick Version in Jet Set Willy 2 takes it Up to Eleven. Pretty much every single platform in the room is a conveyor... and until you step on them, you can't tell which way they're going to take you.
  • Minus World: In the original, jumping up from "The Watch Tower" leads to "The Off Licence" despite this being nowhere near (in Jet Set Willy 2 it leads to the "Rocket Room"). This is to do with the numbers used for each room (the Off Licence is room 0, so it is a default room when one isn't specified).
  • Mission Pack Sequel: Even more so, since Jet Set Willy 2 isn't just similar in style, it's an expanded version of its predecessor including all the original rooms.
  • Mythology Gag: The room Oh $#!+! The Central Cavern in Jet Set Willy 2 refers to the first level of Manic Miner.
  • Nintendo Hard: Hacks of the game are so hard you have to exploit Good Bad Bugs to complete them. Even though Jet Set Willy 2 is completable, it is still a very hard game, requiring pixel-perfect jumping, and you only have eight lives (no extra lives in this game).
  • One-Hit-Point Wonder: Falling from too high or contact with any hazard will cause you to lose a life.
  • Platform Hell: One of the earliest examples of this.
  • Popcultural Osmosis: The first movement of Beethoven's "Moonlight Sonata" is the title music.
  • Press Start to Game Over: In the second game, the toilet you start next to is a Death Trap.
  • Shout-Out:
  • Software Porting: The game has been ported to a lot of systems, most versions having a different theme tune.
  • Symbol Swearing: See Mythology Gag above.
  • Take That: The leftmost of the rooftop rooms is called Nomen Luni, a parody of Imagine Software's motto "Nomen Ludi" ("the name of the game"). This room and the room below together represent the aeroplane from Imagine's Zzoom, which apparently has crashed on the roof. The rest of the rooftop scenes parody Hunchback.
  • Unwinnable by Design: Jet Set Willy 2 has a nasty trap for those exploring the game; if you find yourself in "Down T' Pit" and fall through the hole in the floor, you will find yourself in "Water Supply" from which there is no way back up...
  • Unwinnable By Mistake: See Game Breaking Bug above. Also, in Jet Set Willy 2's "The Hole With No Name", it's possible to jump left into the wrong part of "secret passage", thereby landing on top of the passage. Oops, time to reset the game.