Karateka: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Distressed Damsel]]
* [[Distressed Damsel]]
* [[Everything's Better With Princesses]]
* [[Everything's Better with Princesses]]
* {{spoiler|[[Groin Attack]]: Mariko does this if you do not run straight at her.}}
* {{spoiler|[[Groin Attack]]: Mariko does this if you do not run straight at her.}}
* [[Kaizo Trap]]: {{spoiler|If you approach Mariko in combat stance in the ending, she'll kick you into a [[Nonstandard Game Over]].}}
* [[Kaizo Trap]]: {{spoiler|If you approach Mariko in combat stance in the ending, she'll kick you into a [[Nonstandard Game Over]].}}

Revision as of 14:39, 9 April 2014

A Beat'Em Up that is the spiritual predecessor to the first Prince of Persia game, Karateka is a game originally developed for the Apple II system by Jordan Mechner, and employed rotoscoping technology for suprisingly realistic movements. Karateka puts you in the role of a heroic karate expert who must infiltrate the fortress of Akuma, who has kidnapped the lovely Princess Mariko. To do this, he must initially climb a mountain and get through the bodyguards who hold the entrance. Once inside the fortress, he must fight still more bodyguards and Akuma's eagle and pass the infamous death gate, before fighting Akuma himself.

An instant hit for creator Jordan Mechner and producer Broderbund, it was ported to a variety of platforms and was a well known game in the '80s. Its influence is seen in Prince of Persia, whose sprites look very similar. It is more well known in modern times as an Internet meme featuring the titular hero dancing to MC Hammer's "U Can't Touch This".

Mechner is currently working on a remake.


Tropes included: