Killer Bunnies and the Quest for the Magic Carrot: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Loads and Loads of Rules]] - It's confusing even with just two decks. If you manage to collect all the expansion packs, you'll have a deck containing upwards of ''700'' cards, with pages and pages worth of rule books.
* [[Loads and Loads of Rules]] - It's confusing even with just two decks. If you manage to collect all the expansion packs, you'll have a deck containing upwards of ''700'' cards, with pages and pages worth of rule books.
* [[Never Mess With Granny]] - The "Dueling Grannies" weapon.
* [[Never Mess With Granny]] - The "Dueling Grannies" weapon.
* [[Nuke Em]] - One of the weapons available.
* [[Nuke'Em]] - One of the weapons available.
* [[Painting the Fourth Wall]] - The card [[Paintball Episode|Random Paintball Assault]] features a bunny shooting the background of the entire card multiple splattery colors. Said bunny also commits [[Paintball Error]] as he is wearing goggles and nothing else.
* [[Painting the Fourth Wall]] - The card [[Paintball Episode|Random Paintball Assault]] features a bunny shooting the background of the entire card multiple splattery colors. Said bunny also commits [[Paintball Error]] as he is wearing goggles and nothing else.
* "[[Red Light District]]" - The picture is [[Exactly What It Says On the Tin]]. The card allows you to buy any red item from any player
* "[[Red Light District]]" - The picture is [[Exactly What It Says On the Tin]]. The card allows you to buy any red item from any player

Revision as of 01:49, 10 January 2014

It sure is.

Quite possibly the most random card game ever.

The simplest way to describe it is to set up a Tabletop RPG and eliminate the RPG bits. You have several colorful twelve-sided dice, a large deck of brightly colored cards, several instruction manuals, and 10 expansion packs, each of which brings the game to a higher, more exciting, and definitely more confusing level.

There are three main goals of Killer Bunnies: Keep your bunnies alive, kill other players' bunnies, and get the Magic Carrot. Everything else is basically fun fluff and randomly awesome. There is an entire booklet devoted to the rules and regulations of the game, so I won't confuse you there. The magic of this game is the utter randomness that goes into playing and the various degrees of horribleness that go into killing bunnies.

Weapon cards range from 1 to 12 (you have to roll higher than the level indicated to defeat the card) and are varying degrees of silliness. For example, there is a weapon card in the Red Expansion pack named Quite Irascible Diffractable Cheese Balls. Let me say this again. Cheese. Balls. The weapon level is 11 and they attack more than one bunny at the same time. Also included are (Bitter-Sweet) Chocolate Covered Anti-Matter Raisins (Weapon Level 12).

During the course of the game you will have the opportunity to collect carrot cards. The game is over when the carrot card pile is empty. This can take anywhere from half an hour to three-and-a-half days, depending on how many times people forget what the main objective is. Once the pile is over, the magic carrot is chosen at random, and whoever has the carrot wins.

That's right. Luck decides who wins.


This game has examples of: