Pac-Man World/YMMV

Everything About Fiction You Never Wanted to Know.


Pac-Man World

  • Demonic Spiders: The bumper cars. To kill them, you have to use a hard-to-control technique to knock them off ledges. Most of the time they keep moving, so you'll inevitably end up falling into the abyss. If you attack them head-on, they'll knock you right back, and they turn in your direction when you get close.
    • You can also kill them with a Super Pac-Dot Explosion,
  • Ear Worm: Pretty much the entire soundtrack, some of which includes Sampling of the iconic arcade tunes.
  • Nightmare Fuel: The final world isn't just a haunted mansion. It's a mansion surrounded by a graveyard. Its first stage has an Addams Family-esque BGM, the second has a way too calm music with some Scare Chords thrown in, and the third one uses the Ominous Pipe Organ a little too well, resulting in a horrifying rendition of the Pac-Man theme.
  • That One Boss: Anubis Rex and King Galaxian. The former for having difficult-to-avoid attacks that pursue Pac-Man while he is taking his time spinning individual platforms over lava to expose its heart, along with the Nightmare Fuel of the first part being chased by a mummy with spike and gate traps galore, and the latter for filling the screen with laser shots in a relatively cramped space while Zerg Rushing Pac-Man with Mooks that fire even more shots and even have shields in the last phase. These are only the second and third bosses respectively out of six.
    • Oh, and don't forget that the King Galaxian level had a single, easy-to-miss checkpoint. By the way, did I mention this guy has a whole level behind him?
  • That One Level: Spin Dizzy.

Pac-Man World 2

Pac-Man World 3

  • Fridge Brilliance: Considering Pac-Man's snarky, sarcastic personality in this game, all the times that he has a big, goofy smile on his face in completely inappropriate situations in the previous games make a lot more sense.