Shatterhand: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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(Import from TV Tropes TVT:VideoGame.Shatterhand 2012-07-01, editor history TVTH:VideoGame.Shatterhand, CC-BY-SA 3.0 Unported license)
 
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* [[Chain Reaction Destruction]]
* [[Chain Reaction Destruction]]
* [[Cyborg]]
* [[Cyborg]]
* [[Dolled Up Installment]]: But didn't originally start out as that.
* [[Dolled-Up Installment]]: But didn't originally start out as that.
* [[Dual Boss]]: The bosses in the oil refinery level.
* [[Dual Boss]]: The bosses in the oil refinery level.
* [[Evil Counterpart]]: Final boss has an Evil Bot, complete with an Evil Super Mode.
* [[Evil Counterpart]]: Final boss has an Evil Bot, complete with an Evil Super Mode.
* [[Frickin Laser Beams]]: The laser bot.
* [[Frickin' Laser Beams]]: The laser bot.
* [[Good Old Fisticuffs]]: Just with bionic fists.
* [[Good Old Fisticuffs]]: Just with bionic fists.
* [[Gravity Screw]]: The anti-gravity center level.
* [[Gravity Screw]]: The anti-gravity center level.
* [[Ground Shattering Landing]]: Final boss, setting the floor on fire in the process.
* [[Ground Shattering Landing]]: Final boss, setting the floor on fire in the process.
* [[Inconveniently Placed Conveyor Belt]]
* [[Inconveniently-Placed Conveyor Belt]]
* [[Invulnerable Knuckles]]: Literally, Steve can ''punch bullets away''.
* [[Invulnerable Knuckles]]: Literally, Steve can ''punch bullets away''.
* [[Kill It With Fire]]: The pyrobot.
* [[Kill It With Fire]]: The pyrobot.
* [[One Up]]: Can be bought with enough money at select sections.
* [[One Up]]: Can be bought with enough money at select sections.
* [[Palette Swap]]: Steve's jacket turns from green to red when you buy the double attack [[Power Up]].
* [[Palette Swap]]: Steve's jacket turns from green to red when you buy the double attack [[Power-Up]].
* [[Pinball Projectile]]: The "bounce" bot fires projectiles that rebound off walls.
* [[Pinball Projectile]]: The "bounce" bot fires projectiles that rebound off walls.
* [[Punched Across the Room]]: Everything that doesn't go into [[Chain Reaction Destruction]].
* [[Punched Across the Room]]: Everything that doesn't go into [[Chain Reaction Destruction]].
* [[Rule of Three]]: Three alpha or beta powerups need to be collected to activate a robot.
* [[Rule of Three]]: Three alpha or beta powerups need to be collected to activate a robot.
* [[Super Mode]]: When two sets of the same powerups are collected in a row.
* [[Super Mode]]: When two sets of the same powerups are collected in a row.
* [[Super Not Drowning Skills]]: Steve has no problem moving around in water for a long period of time.
* [[Super Not-Drowning Skills]]: Steve has no problem moving around in water for a long period of time.
* [[Take Over the World]]: What Metal Command is seeking to do.
* [[Take Over the World]]: What Metal Command is seeking to do.
* [[Under the Sea]]: Part of the filtration plant level takes place underwater.
* [[Under the Sea]]: Part of the filtration plant level takes place underwater.

Revision as of 19:38, 8 January 2014

Face his fists of justice!


In 2030, the world is threatened by the forces of Metal Command. Steve Hermann loses his hands in an accident, and gets them replaced with cyborg hands. He decides this is enough to take on this evil group and save the world.

The game is a side-scrolling action game in which the player not only has punching as the primary attack, but also robot drones as secondary attacks, with what kind of robot being decided by how you pick up certain power ups.

The game was also notable by being redone as a Licensed Game in Japan, of Tokkyuu Shirei Solbrain, even though Shatterhand started out as an original IP.


Provides Examples Of: