Shatterhand: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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* [[Good Old Fisticuffs]]: Just with bionic fists.
* [[Good Old Fisticuffs]]: Just with bionic fists.
* [[Gravity Screw]]: The anti-gravity center level.
* [[Gravity Screw]]: The anti-gravity center level.
* [[Ground Shattering Landing]]: Final boss, setting the floor on fire in the process.
* [[Ground-Shattering Landing]]: Final boss, setting the floor on fire in the process.
* [[Inconveniently-Placed Conveyor Belt]]
* [[Inconveniently-Placed Conveyor Belt]]
* [[Invulnerable Knuckles]]: Literally, Steve can ''punch bullets away''.
* [[Invulnerable Knuckles]]: Literally, Steve can ''punch bullets away''.

Revision as of 20:54, 26 January 2014

Face his fists of justice!


In 2030, the world is threatened by the forces of Metal Command. Steve Hermann loses his hands in an accident, and gets them replaced with cyborg hands. He decides this is enough to take on this evil group and save the world.

The game is a side-scrolling action game in which the player not only has punching as the primary attack, but also robot drones as secondary attacks, with what kind of robot being decided by how you pick up certain power ups.

The game was also notable by being redone as a Licensed Game in Japan, of Tokkyuu Shirei Solbrain, even though Shatterhand started out as an original IP.


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