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** {{spoiler|"Here rests the legendary Captain Linebeck."}}
* Also, {{spoiler|Right before the final boss of Spirit Tracks, when Malladus kills Byrne. In my opinion, that was uncalled for.}}
* When I saw the trailer for ''[[Spirit Tracks]]'' that included the scene where {{spoiler|[[Ship Tease|Link and Zelda hold hands]]}}, I practically squealed and told myself I'd be a very happy gamer when I got to that part. Well, when I did...{{spoiler|It wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomo, their best allies, and Byrne, the man who pulled a [[Heel Face Turn]] and sacrificed himself to save their lives, had just [[Ascend to
** Permission to cry: Granted.
*** [[Inelegant Blubbering|Damn it, guys! I was almost all the way through!]]
* Disorientation Station. It's one of the many optional minigames/sidequests in [[Spirit Tracks]]. A guard from Hyrule Castle is all the way out at that little station in the middle of nowhere, and he tells you that he and his friend went to find the treasure in the maze. He backed out after encountering a giant fire-breathing plant, but his friend continued searching, and hasn't come back. He asks you to go in and find him. While navigating the maze, you may encounter a message from the lost guard:
{{quote|
** And it only gets sadder when you leave the maze and tell the first guard about the message. It's a surprisingly tragic conversation for an NPC who bears no relevance to the main plot.
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Latest revision as of 15:50, 31 December 2020
- Although it probably has more effect if you played Phantom Hourglass beforehand, finding Linebeck's grave in Spirit Tracks is pretty darn depressing. In a mixture of Heartwarming and Tear Jerker though, the message on the grave calls Linebeck something along the lines of 'A Legendary Sailor'.
- "Here rests the legendary Captain Linebeck."
- Also, Right before the final boss of Spirit Tracks, when Malladus kills Byrne. In my opinion, that was uncalled for.
- When I saw the trailer for Spirit Tracks that included the scene where Link and Zelda hold hands, I practically squealed and told myself I'd be a very happy gamer when I got to that part. Well, when I did...It wasn't (just) that they were holding hands because they liked each other. They were holding hands because the Lokomo, their best allies, and Byrne, the man who pulled a Heel Face Turn and sacrificed himself to save their lives, had just ascended to a higher plane of existence. They had just been through the toughest, most exhilarating, craziest adventure in their lives, and they were the only ones who came out of it still alive. The clasping hands wasn't just a Ship Tease moment -- it was an affirmation that all they had left was each other. I frickin' bawled. ...yes, I am a male troper. Can I get away with claiming they were Manly Tears?
- Permission to cry: Granted.
- Disorientation Station. It's one of the many optional minigames/sidequests in Spirit Tracks. A guard from Hyrule Castle is all the way out at that little station in the middle of nowhere, and he tells you that he and his friend went to find the treasure in the maze. He backed out after encountering a giant fire-breathing plant, but his friend continued searching, and hasn't come back. He asks you to go in and find him. While navigating the maze, you may encounter a message from the lost guard:
- And it only gets sadder when you leave the maze and tell the first guard about the message. It's a surprisingly tragic conversation for an NPC who bears no relevance to the main plot.