Virtual Console: Difference between revisions

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{{Useful Notes}}
[[File:Virtual console Logo.svg|thumb|]]
While [[Xbox Live Arcade]] and [[Playstation Network]] decided to focus mainly on new games, Nintendo originally decided that they should put their 20-year game backlog to good use, and got former rivals [[TurboGrafx-16|Hudson]], [[Neo Geo|SNK]], [[Commodore 64|Commodore]], and even former [[Arch Enemy]] [[Sega Genesis|Sega]] on board for it.
While [[Xbox Live Arcade]] and [[Playstation Network]] decided to focus mainly on new games, [[Nintendo]] originally decided that they should put their 20-year game backlog to good use, and got former rivals [[TurboGrafx-16|Hudson]], [[Neo Geo|SNK]], [[Commodore 64|Commodore]], and even former [[Arch Enemy]] [[Sega Genesis|Sega]] on board for it.


The games on the service for the [[Wii]] came from these systems (more will hopefully be added later):
The games on the service for the [[Wii]] came from these systems (more will hopefully be added later):
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* [[MSX]] in Japan
* [[MSX]] in Japan
* [[Commodore 64]] in North America & Europe
* [[Commodore 64]] in North America & Europe
* [[Arcade Game|Arcade Games]] via Virtual Console Arcade
* [[Arcade Game]]s via Virtual Console Arcade


The games on the service for the [[Nintendo 3DS]] came from these systems (more will hopefully be added later):
The games on the service for the [[Nintendo 3DS]] came from these systems (more will hopefully be added later):
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* 3D Classics (A series of past games from the [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and even [[Arcade Game|Arcade]] games that have the ability to be seen in 3D; these are mostly based on games originally developed by Nintendo itself aside from the occasional game licensed from another company.)
* 3D Classics (A series of past games from the [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and even [[Arcade Game|Arcade]] games that have the ability to be seen in 3D; these are mostly based on games originally developed by Nintendo itself aside from the occasional game licensed from another company.)


If Nintendo's [[Author's Saving Throw]] following their surprisingly early price cut for the [[Nintendo 3DS]]<ref> ("[[Author's Saving Throw]]" in that this move, while meant to boost the console's sales, is likely to cause disappointment among the "since-day-one"(-ish) owners)</ref> is anything to go by, then the [[Game Boy Advance]] [[And the Fandom Rejoiced|should join these systems soon.]]
If Nintendo's [[Author's Saving Throw]] following their surprisingly early price cut for the [[Nintendo 3DS]]<ref>("[[Author's Saving Throw]]" in that this move, while meant to boost the console's sales, is likely to cause disappointment among the "since-day-one"(-ish) owners)</ref> is anything to go by, then the [[Game Boy Advance]] [[And the Fandom Rejoiced|should join these systems soon.]]


Essentially, the [[Virtual Console]] was console game emulation made legal and had the backing from every major console post-Gamecube manufacturer there ever was besides [[Atari]], [[PlayStation|Sony]], [[Xbox|Microsoft]], and some other failed consoles that Nintendo doesn't want to bother with. It was successful enough that it led to [[Wii Ware]] once Nintendo decided to offer original downloadable software for the [[Wii]].
Essentially, the '''Virtual Console''' was console game emulation made legal and had the backing from every major console post-Gamecube manufacturer there ever was besides [[Atari]], [[PlayStation|Sony]], [[Xbox|Microsoft]], and some other failed consoles that Nintendo doesn't want to bother with. It was successful enough that it led to [[Wii Ware]] once Nintendo decided to offer original downloadable software for the [[Wii]].


One really cool benefit was the arrival of games [[No Export for You|not available in other regions]], such as ''[[Sin and Punishment]]'' and ''PulseMan'', the former of which got a sequel ''because'' it sold so well on this service, in all the regions.
One really cool benefit was the arrival of games [[No Export for You|not available in other regions]], such as ''[[Sin and Punishment]]'' and ''PulseMan'', the former of which got a sequel ''because'' it sold so well on this service, in all the regions.

The Virtual Console returned on the Wii U. The New Nintendo 3DS saw some exclusive virtual console titles such as ''[[EarthBound]]''.

The original Virtual Console concept was not continued on the [[Nintendo Switch]], with the subscription based Nintendo Switch Online and individual compilation packs replacing it instead.


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[[Category:{{PAGENAME}}]]
[[Category:Pages with working Wikipedia tabs]]
[[Category:Online Services]]
[[Category:Wii]]
[[Category:Wii U]]
[[Category:Nintendo 3DS]]
[[Category:Videogame Systems]]
[[Category:Videogame Systems]]
[[Category:Virtual Console]]

Latest revision as of 03:07, 18 April 2024


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    While Xbox Live Arcade and Playstation Network decided to focus mainly on new games, Nintendo originally decided that they should put their 20-year game backlog to good use, and got former rivals Hudson, SNK, Commodore, and even former Arch Enemy Sega on board for it.

    The games on the service for the Wii came from these systems (more will hopefully be added later):

    The games on the service for the Nintendo 3DS came from these systems (more will hopefully be added later):

    • Game Boy
    • Game Boy Color
    • Game Boy Advance [1]
    • Sega Game Gear
    • Nintendo Entertainment System (Originally exclusive to Ambassadors, and some games still are with this number having decreased slightly as of 2012, but as of the release of Super Mario Bros to non-Ambassadors it's one of the main systems, and the release of Punch-Out!! Featuring Mr. Dream, which was not an Ambassador game, showed that the games Ambassadors received are not the only ones planned for release)
    • TurboGrafx-16 [2]
    • 3D Classics (A series of past games from the NES, SNES, and even Arcade games that have the ability to be seen in 3D; these are mostly based on games originally developed by Nintendo itself aside from the occasional game licensed from another company.)

    If Nintendo's Author's Saving Throw following their surprisingly early price cut for the Nintendo 3DS[3] is anything to go by, then the Game Boy Advance should join these systems soon.

    Essentially, the Virtual Console was console game emulation made legal and had the backing from every major console post-Gamecube manufacturer there ever was besides Atari, Sony, Microsoft, and some other failed consoles that Nintendo doesn't want to bother with. It was successful enough that it led to Wii Ware once Nintendo decided to offer original downloadable software for the Wii.

    One really cool benefit was the arrival of games not available in other regions, such as Sin and Punishment and PulseMan, the former of which got a sequel because it sold so well on this service, in all the regions.

    The Virtual Console returned on the Wii U. The New Nintendo 3DS saw some exclusive virtual console titles such as EarthBound.

    The original Virtual Console concept was not continued on the Nintendo Switch, with the subscription based Nintendo Switch Online and individual compilation packs replacing it instead.

    1. Currently only planned to be available to the members of the Ambassador program.
    2. NEC released a handheld TurboGrafx-16 called the TurboExpress, which played almost every TurboChip game, thereby making them into portable games.
    3. ("Author's Saving Throw" in that this move, while meant to boost the console's sales, is likely to cause disappointment among the "since-day-one"(-ish) owners)